New Beta Update Available

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
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Concord
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RE: New Beta Update Available

Post by Concord »

ORIGINAL: Andrew Williams

I would recommend you download and install the 5.50.07b beta patch that this thread refers to.

It is comprehensive and does (should) include all previous fixes.

Thanks Andrew!

It appears the Members Club needs a separate account to log in (can't log in using this forum's password). Is this correct?

I have two LAN grand campaigns going with a friend. If I install the patches on both computers, will everything be fine and we continue on playing? Or is there a chance it will make our saved campaigns unplayable?
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Andrew Williams
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RE: New Beta Update Available

Post by Andrew Williams »

Hi

Just copied from above
Our standard response for this is NO.  Data that can possibly contradict new data can exist in the game file and cause errors or the file to become corrupted and unplayable.  The old game will open under the new patch but what I described above could and likely will happen.  It's best to restart the game OR continue playing without the newest patch then when you're done install the new patch.
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Andrew Williams
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RE: New Beta Update Available

Post by Andrew Williams »

You have to jpoin the members club

http://www.matrixgames.com/community/login.asp

you will need your serial number.

Login  then go to Registered downloads

You will find the beta patch there

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Concord
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RE: New Beta Update Available

Post by Concord »

I see.

It appears that when I try to use my current user name from the forums while registering for the members club, it says it's already taken. Does this mean I will need to have two different online names - one for the forum and one for the members club?

Since we are already quite a way into our grand campaigns, I think we may decide to play on without the patch rather than start from the beginning. I bought TLD recently though. Are all the errors listed in the fix likely to be problems in a recently purchased version? So far I have only noticed the issues of not being able to place support and guns not being allowed to set up in bunkers.
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Andrew Williams
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RE: New Beta Update Available

Post by Andrew Williams »

The login names at the members club and here on the forum are independant.... so yes you may need a different login.

Anyone can join the forum , only Matrix customers can join the members club, by quoting their games serial number.
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Concord
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RE: New Beta Update Available

Post by Concord »

I did not find this process very intuitive, but finally managed to register, log on, find the right area, register the game, only to find that...ohhh, it's called a beta patch because it's unsupported. Hmmm, good thing I'm a tenacious Close Combat fan or I never would have got that far eh? [;)]

Although I don't think I will install it at this stage, I've downloaded it just in case it turns out to be indispensable.

Thanks for your assistance Andrew.
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RE: New Beta Update Available

Post by FeurerKrieg »

I thought all CC fans were tenacious. Who else would be playing the same series of games some ten or fifteen years later?
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RE: New Beta Update Available

Post by Andrew Williams »

I did not find this process very intuitive,

it isn't.
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RE: New Beta Update Available

Post by panzerlehr62 »

ORIGINAL: RD_Oddball

It shouldn't have changed. That note was from an early, admittedly somewhat sarcastic response in reaction to a request to add naval to over half the maps that was part of an earlier plan. We'd refined our view of it based on gameplay and history to arrive at the current plan. I think we're at a solid compromise between the two that makes sense. The item accidentally got added into this list because I'd copied from all the update lists since the official release and missed this one when I went back and weeded out the items that were not pertinent. Hey I was in a hurry.[:D][8|]

I have to say this (I think the allies have unfair advantage as it stands now so I am not crying for extra offshore support, well maybe after you read this I am [:D]) in the GC with FK we had this exact meeting, 12thSS fighting Canadian troops (8/3 in our game) between Caen and Bayeaux (at Buron) on June 7th (same day).

According to the militaryhistoryonline.com, a combination of massed artillery fire and NAVAL GUN SUPPORT quicky stalled the German advance, forcing them back to their start line. Had I had Naval support as an option when I entered that map, no question I wouldn't have been forced off it (I would have used it again next turn too), similar to what really happened. So there is no doubt history wise that it could be included in a few extra maps. I personally would just like to see it be available for all the beach maps, not just the landing maps.

I also think air power could have a more devastating effect in this game similar to Naval fire. Maybe insted of one plane, it would consist of several creating the same area of destruction that offshore does.

Gz...
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RE: New Beta Update Available

Post by Q.M »

ORIGINAL: Feurer Krieg

I thought all CC fans were tenacious. Who else would be playing the same series of games some ten or fifteen years later?

We are and exactly.
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RE: New Beta Update Available

Post by FeurerKrieg »

ORIGINAL: panzerlehr62
ORIGINAL: RD_Oddball

It shouldn't have changed. That note was from an early, admittedly somewhat sarcastic response in reaction to a request to add naval to over half the maps that was part of an earlier plan. We'd refined our view of it based on gameplay and history to arrive at the current plan. I think we're at a solid compromise between the two that makes sense. The item accidentally got added into this list because I'd copied from all the update lists since the official release and missed this one when I went back and weeded out the items that were not pertinent. Hey I was in a hurry.[:D][8|]

I have to say this (I think the allies have unfair advantage as it stands now so I am not crying for extra offshore support, well maybe after you read this I am [:D]) in the GC with FK we had this exact meeting, 12thSS fighting Canadian troops (8/3 in our game) between Caen and Bayeaux (at Buron) on June 7th (same day).

According to the militaryhistoryonline.com, a combination of massed artillery fire and NAVAL GUN SUPPORT quicky stalled the German advance, forcing them back to their start line. Had I had Naval support as an option when I entered that map, no question I wouldn't have been forced off it (I would have used it again next turn too), similar to what really happened. So there is no doubt history wise that it could be included in a few extra maps. I personally would just like to see it be available for all the beach maps, not just the landing maps.

I also think air power could have a more devastating effect in this game similar to Naval fire. Maybe insted of one plane, it would consist of several creating the same area of destruction that offshore does.

Gz...


I can't say I'm entirely against expanding Naval Support to other maps provided the quantity of strikes is limited. It will just require a modification of tactics by the Germans. Keep moving, spread out or stay under cover, etc.
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RE: New Beta Update Available

Post by nietsche »

I object to being called tenacious. I am just stubborn. {/spam}
Hard work is a good way to succeed. There is less competition that way...
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Andrew Williams
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RE: New Beta Update Available

Post by Andrew Williams »

and picky  [;)]
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RE: New Beta Update Available

Post by RD Oddball »

ORIGINAL: Feurer Krieg

ORIGINAL: panzerlehr62
ORIGINAL: RD_Oddball

It shouldn't have changed. That note was from an early, admittedly somewhat sarcastic response in reaction to a request to add naval to over half the maps that was part of an earlier plan. We'd refined our view of it based on gameplay and history to arrive at the current plan. I think we're at a solid compromise between the two that makes sense. The item accidentally got added into this list because I'd copied from all the update lists since the official release and missed this one when I went back and weeded out the items that were not pertinent. Hey I was in a hurry.[:D][8|]

I have to say this (I think the allies have unfair advantage as it stands now so I am not crying for extra offshore support, well maybe after you read this I am [:D]) in the GC with FK we had this exact meeting, 12thSS fighting Canadian troops (8/3 in our game) between Caen and Bayeaux (at Buron) on June 7th (same day).

According to the militaryhistoryonline.com, a combination of massed artillery fire and NAVAL GUN SUPPORT quicky stalled the German advance, forcing them back to their start line. Had I had Naval support as an option when I entered that map, no question I wouldn't have been forced off it (I would have used it again next turn too), similar to what really happened. So there is no doubt history wise that it could be included in a few extra maps. I personally would just like to see it be available for all the beach maps, not just the landing maps.

I also think air power could have a more devastating effect in this game similar to Naval fire. Maybe insted of one plane, it would consist of several creating the same area of destruction that offshore does.

Gz...


I can't say I'm entirely against expanding Naval Support to other maps provided the quantity of strikes is limited. It will just require a modification of tactics by the Germans. Keep moving, spread out or stay under cover, etc.

True. Probably of more impact is the effect naval barrages would have on support elements that would give one side or other the advantage of a given map. Armor and AT guns. Can change the outcome of a GC with one barrage.

One version we'd tried was the first two rows of maps having naval barrages. It was lopsided for the Allies with that arrangement.

In case someone reading may not know: You can look at the maps that have naval by going to the scenario editor from the main screen and hovering the cursor over the beach maps. The artillery barrage indicator will turn to "available" when a given map is able to have it assigned. Most of the beach maps have naval for the allies. All of the landing beaches (that's our GC's landing beaches) should have naval available as an option.
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RE: New Beta Update Available

Post by FeurerKrieg »

There is no doubt it would make it tougher on the German player. I guess just depends on the history versus playability balance one is looking for. Maybe if the naval were expanded, the effect could be toned down a touch.
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RE: New Beta Update Available

Post by panzerlehr62 »

ORIGINAL: Feurer Krieg

There is no doubt it would make it tougher on the German player. I guess just depends on the history versus playability balance one is looking for. Maybe if the naval were expanded, the effect could be toned down a touch.

FK, there really isn't a lot of offshore per day (4 turns) as it is. I think its like 8 for each of the first 3 days and 6 for the final one. I would take 4 per day if one could use them anywere in line vs line. If air power damage was expanded I could live with 2 per day. Yes I think the Germans should get at least 1 air attack per GC...[:D]

Gz...
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RE: New Beta Update Available

Post by berndn »

ORIGINAL: Andrew Williams

I would recommend you download and install the 5.50.07b beta patch that this thread refers to.

It is comprehensive and does (should) include all previous fixes.

Is there a reason why this one is smaller then the previous ones ?
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RE: New Beta Update Available

Post by RD Oddball »

Yes but you don't want to hear the long version. It's boring. It's akin to the "funniest joke in the world" that the Nazi's were working on that made people die from laughter except you'd die from boredom after hearing it.
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RE: New Beta Update Available

Post by FeurerKrieg »

Not sure if you are still taking corrections, but I believe the top exit VL on the Fox Green map should say "Easy Red" not "Fox Red".

Fox Red would be on the bottom of the Fox Green map, but there is not map for Fox Red anyway, the area can actually be seen on the St. Honorine map where the cliffs are, just above WN59.
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RE: New Beta Update Available

Post by FeurerKrieg »

A couple more - not sure if these have already been fixed or not.

On the Trevieres map -

The exit labeled Colombieres sends you to Formigny. Haven't looked yet to see where that location should actually exit to.

Likewise, the exit labeled Formigny currently sends you to Surrain. Again haven't checked to see where it should go.
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