Let's see ...ORIGINAL: LarryP
ORIGINAL: Aroddo
This is the first game since MoO2 that comes close to provide as much fun. You're in for a treat!
OK, now I'm almost pushed over the edge to buy now. That's a pretty good comparison. I have a pile of space games that have not even come close to the MoO series. I spent my money on Sins Of A Solar Empire (hate it), Sword Of The Stars (OK but needs work), GalCiv2 (not too bad), Space Empires series (OK), Smugglers 4 (Small and repetitive), Alpha Centauri (best of the bunch besides MoO2 and not 100% space game), and many more. I'm ready for something that compares to MoO2. [&o]
Do the battles have an auto resolve option? [&:]
- Sins was interesting, although I consider it a totally different game than MoO2. A very good space rts, but not a MoO experience.
- SotS I remember only vaguely. I didn't much care for the user interface as far as I remember.
- GalCiv2 bored me to death. I don't know why - it should have been exactly my game. But somehow I kept falling asleep when I sent my starting ship on Pac-Man missions and never got to the point where I could learn to value the game's good points.
- Space Empires was way too detailed and UGLY for my tastes. Every version of it. I mean, designing ships in MoO2 was fine. In SE5 even a scout vessel has three deck each with 20 or so slots and a list with hundreds of ugly icons you can shove into those slots. All this for the smallest ship type and at turn 1. The tutorial was great, too. About 80 boxes of text in a very small font. That's motivating.
- Alpha Centauri was godly. I wish Sid Meier would stop those stupid Civ projects and take a shot at AC2.
- Never heard of Smugglers ...
@killroyishere
Nah, we don't know everything about the game. At best we have a 2 month headstart and some direct feedback from the developer.
There's still much to try and right now I'm checking the modding possibilities. Sadly I don't have the final game yet or even a RC ... just the beta 4, which has the convenient cheat menu, hehehehe.