Drive on Minsk

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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Helpless
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RE: Supply

Post by Helpless »

that raises an interesting issue. As we all know, Guderian and many other german officers were dismissed in December 41 and many other competent officers were dismissed by Hitler during the war. Is this addressed some way?

yes, leader can be dismissed due to lost battles.
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ComradeP
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RE: Supply

Post by ComradeP »

Can those leader statistics improve or decrease?
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Joel Billings
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RE: Supply

Post by Joel Billings »

Not yet, but it's on the task list to do prior to release.
All understanding comes after the fact.
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Kwik E Mart
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RE: Supply

Post by Kwik E Mart »

Great looking game! Can moving units overrun defending units?
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elmo3
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RE: Supply

Post by elmo3 »

There is no overrun rule at this point but units with enough movement points can make multiple attacks in one turn.
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Joel Billings
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RE: Supply

Post by Joel Billings »

There is hasty and normal (prepared) attack, with Hasty limited to only units from one hex being allowed to participate in the attack and it uses a lot less MPs. Good for when you have a tremendous odds advantage.
All understanding comes after the fact.
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MengCiao
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RE: Supply

Post by MengCiao »

ORIGINAL: Joel Billings

Not yet, but it's on the task list to do prior to release.

That's very cool (ie that leaders are going to change over time). It also suggests that
the game is following the Glantz-House reading of the overall dynamic of the fighting:
ie that the Soviets always had the basic firepower and numbers to do some serious
damage, but that their organization and command structures had to change and
vastly improve before they could really get rolling.

While the German command structures started at such a good level overall that
they could only decline overall if they changed at all.
The corpus of a thousand battles rises from the flood.
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critter
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RE: Drive on Minsk

Post by critter »

ORIGINAL: Kid

My latest turn one drive on Minsk.[:D]

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Is this a H2H game or against the AI?.. Seems the Russian's are pretty bunched up.
How is the German AI? It would be nice to be able to play the Russians in an East front game
Got to admit I wanna get a look at this one......
What do you mean we're out of amunition???
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siRkid
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RE: Drive on Minsk

Post by siRkid »

It's the first turn of a PBEM game. The units start the game in their historical positions. Most of the units you see on the map have been attacked and routed.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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