How tough?

This revised and updated turn-based grand strategy game from the team at AGEOD brings players back to World War I, including both the Eastern and Western fronts and over 4 campaigns and 10 scenarios. As either a member of the Central Powers, the Entente or a neutral nation, players will confront the epic gauntlet of military and political challenges that faced the likes of Kitchener, Joffre, Luddendorf, Clemenceau, Czar Nicholas II or Enver Pasha.
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Duck Doc
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How tough?

Post by Duck Doc »

How complex is this game? How long to typical turns take? How much production is involved & how abstract is it? Just curious.
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NefariousKoel
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RE: How tough?

Post by NefariousKoel »

It's on the higher end of learning curve so be forewarned that there will be some study. That turns a few people away but many of us here like such complexity.

In WEGO, turns take anywhere from 10 to 20 minutes depending on how many battles you must play out and if it's a seasonal turn where you perform extra decision phases. Purchasing is straightforward.

The game is abstracted just as any other game is. This one is abstracted in a tabletop wargame style (as it's based on one).

If you like detailed and complicated grand strategy wargames, I can't recommend this gold edition enough. It has a unique feel to it and the interesting subject is something we've not seen very often.

Edit: I always recommend perusing the AAR section for a good feel of how things work. A good AAR will have screenshots and decision making fairly well documented on a turn-by-turn basis. Those always make it an easy decision, one way or another, for me.
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Duck Doc
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RE: How tough?

Post by Duck Doc »

Thanks for the reply & info. I don't mind complexity as long as it is documented. I am not an economist & I don't really like to play purely economic games. I do know how to balance a budget though & if the production/ economy part of the game is straight forward then I should do ok. I am foundering on the rocks of another grand strategy game that will not reveal the basics of the economic part of the game. I cannot make economic decisions without knowing the basis & the basics. It looks from the AAR that the economic part of this game is indeed pretty straight forward. I will read the AAR's in more depth.
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NefariousKoel
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RE: How tough?

Post by NefariousKoel »

ORIGINAL: Dale H

Thanks for the reply & info. I don't mind complexity as long as it is documented. I am not an economist & I don't really like to play purely economic games. I do know how to balance a budget though & if the production/ economy part of the game is straight forward then I should do ok. I am foundering on the rocks of another grand strategy game that will not reveal the basics of the economic part of the game. I cannot make economic decisions without knowing the basis & the basics. It looks from the AAR that the economic part of this game is indeed pretty straight forward. I will read the AAR's in more depth.

The economy is quite simple. You have an income which goes to army upkeep, buying munitions for using massed artillery support during battles, and purchasing military units/upgrades, extra diplomats, and such.
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06 Maestro
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RE: How tough?

Post by 06 Maestro »

The budget is really little to be concerned about. It does enable you to see where you can cut back at if you want to spend more in a given area. Building new units is quite expensive as are naval missions. It is a rather simple area of the game. You spend what you have-and borrow more :). I have actually never run out of money-not sure what happens. It is easy to get loans, but you only get so much each time. The financial constraints are real, but quite easy to understand and work with.

Grand strategy decision making is the tricky part of a campaign game. There are several areas that must be worked in unison to make a great plan come together. Mistakes in one area can have negative effects on the whole strategy.
In a way, research, war plans, production and diplomacy should all have a common goal. I think that is a key to being good at this game-making everything work towards your goal.

It will likely take a few games to get the gist of that approach. After playing all the way through you will wonder why you pursued such and such research when you knew you were going "that way".

The scenarios, which play free of diplomacy or any added functions other than the military are easy to play-and are a good way to start leaning the game.

All in all, I say that this is truly a great game. It had a slightly rough start, but that is past. If you like grand strategy, you will love this game. Not much blitzkrieg though [;)].
Banking establishments are more dangerous than standing armies.

Thomas Jefferson

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NefariousKoel
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RE: How tough?

Post by NefariousKoel »

ORIGINAL: 06 Maestro


All in all, I say that this is truly a great game. It had a slightly rough start, but that is past. If you like grand strategy, you will love this game. Not much blitzkrieg though [;)].

Yep!

The overall goal tends towards making your enemy lose before you rather than rushing your forces to a win. [;)]
ceyan
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RE: How tough?

Post by ceyan »

Reading through the rules once is a bear, but I'd suggest playing one of the small scenarios for a turn or two, then reading the rules, and going back through and playing it. Doing that I resolved almost all my questions when I started playing. The only thing I still have trouble with is not knowing the CRT table (since I'm also a big boardgame fan it causes a lot of confusion and heartache not knowing what my target numbers are, although I suspect its a matter of time to overcome that) and air combat which just seems ridiculously bloody and pointless in every game I've played so far.
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