Abstraction of Arty FOs

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Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Abstraction of Arty FOs

Post by Fred98 »

ORIGINAL: Rebel Yell

Not only should accidental friendly fire be possible, danger close fire missions need to be possible, so no need for this.


The feature is already in the game.

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FredSanford3
Posts: 544
Joined: Sat Jun 23, 2007 3:22 pm

RE: Abstraction of Arty FOs

Post by FredSanford3 »

Just a simple complete overhaul of the artillery code...will you have it ready by the weekend? [:'(]
ORIGINAL: Arjuna

Not bad GoodGuy. Some good suggestions there.

Would need some interface for indicating whether or not a particular unit had an FO capability. Would also need to modify casualty algorythms to change the interface once the FO became a casualty and to set a flag within the unit so that it could be managed by the AI. The algorythm for managing on-call support would need to be amended. We would then have to prepare ourselves for the flood of subsequent requests for repairing the lost capability and for simulating prep bombardments for attacks where no assault unit has an FO. It just goes on and on, doesn't it. [;)]
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I'll think about putting something here one of these days...
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