Artillery

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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castor troy
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Artillery

Post by castor troy »

Lots has been said about artillery and I sure have welcomed the change in the patch that reduced the nuclear artillery that used no notable amount of supplies (which probably was what has been really flawed) but what artillery is now is just as ridicoulos and saying that it now is ok is only flawed. Why? Because it sure isn´t. Another reason for it? Because the same that said it´s ok now, also said it was ok pre patch (being the total opposite - aka nuclear aritllery). How would that match? First: "white is right"... then: "black is right"... [&:] being a politician or what?

What it is now is really a pity result and can´t be taken serious. Having WITP results sure would be cool, amazing if you have to say something like that.

Ground combat at Darwin (76,124)

Allied Bombardment attack

Attacking force 49726 troops, 844 guns, 1582 vehicles, Assault Value = 2354

Defending force 40330 troops, 342 guns, 613 vehicles, Assault Value = 1343

Japanese ground losses:
62 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 1 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 4 (2 destroyed, 2 disabled)


Allied ground losses:
47 casualties reported
Squads: 1 destroyed, 4 disabled
Non Combat: 71 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (3 destroyed, 2 disabled)
Vehicles lost 110 (108 destroyed, 2 disabled)


Assaulting units:
1st Army Tank Regiment
2/11th Armoured Car Battalion
766th Tank Battalion
2/8th Armoured Regiment
2nd USMC Tank Battalion
3rd Motor Brigade
767th Tank Battalion
5th Australian Division
627th Tank Destroyer Battalion
637th Tank Destroyer Battalion
2nd Australian Division
193rd Tank Battalion
1st Australian Division
1st USMC Corps Tank Battalion
632nd Tank Destroyer Battalion
1st USMC Tank Battalion
754th Tank Battalion
2/6th Armoured Regiment
4th Australian Division
2/7th Armoured Regiment
2/4th Armoured Regiment
763rd Tank Battalion
762nd Tank Battalion
4th Armoured Brigade
3rd Australian Division
1st Motor Brigade
181st Field Artillery Regiment
I Australian Corps
III Australian Corps
2nd USMC Field Artillery Battalion
188th Field Artillery Regiment
70th Coast AA Regiment
183rd Field Artillery Regiment
205th Field Artillery Battalion
2nd Australian Army
2nd RAAF M/W Sqn
30th Field Artillery Regiment
94th Coast AA Regiment
1st Australian Army
4th Field Artillery Battalion
216th Coast AA Regiment
223rd Field Artillery Battalion
168th Field Artillery Regiment
226th Field Artillery Battalion
198th Coast AA Regiment
134th Field Artillery Battalion
114th USAAF Base Force
503rd Coast AA Regiment
148th Field Artillery Battalion
96th Coast AA Regiment
197th Coast AA Regiment
154th FA Bn
10th RAAF Base Force
II Australian Corps
16th RAAF Base Force
1st USMC Field Artillery Battalion
40th Field Artillery Regiment
198th Field Artillery Battalion
97th Field Artillery Battalion
249th Field Artillery Battalion
1st RAN Base Force
2nd RAN Base Force
13th Australian Hvy AA Regiment

Defending units:
3rd Tank Regiment
16th Division
54th Division
21st Division
8th Tank Regiment
18th Div /1
14th Tank Regiment
5th Div /1
11th JAAF Base Force
16th Army
16th AA Regiment
40th JNAF AF Unit /1
15th Ind.Art.Mortar Bn /3



one of the real stupid results... granted, this result sure isn´t the norm but it´s nevertheless totally stupid... fear the mighty COUNTERBOMBARDMENT of 3 Japanese divisions...

remember: AE is a game... AE is a game... AE is a game... WITP is a game... WITP is a game... AE is a game... AE is a game... Command and Conquer is a game...
Gobstopper
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RE: Artillery

Post by Gobstopper »

obviously they forgot to nerf counter-battery fire when they nerfed air and ground bombardment. against the AI you can use this to your advantage though. i was able to take chunking simply by moving a large stack with a bunch of artillery in and just let it sit for 6 months while the AI bombarded itself to death. :)

in anything but clear terrain, artillery no longer serves a purpose. it does work to hold zone of control though, so you can move it into the woods and not waste a useful unit while trying to encircle.
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witpqs
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RE: Artillery

Post by witpqs »

Counter-battery fire could stand a peak at the code.
Sredni
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RE: Artillery

Post by Sredni »

Your results seem buggy, 47 casualties should (in my experience) only be 3 or 4 disabled, and maby 1 or 2 destroyed (if you're unlucky). 1 squad, 71 non combat, 3 guns, and 108 vehicles destroyed should be way way way more then 47 casualties in the first line.
awadley
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RE: Artillery

Post by awadley »

At what point is the Base Hex Over-Stacked??  What is the penalty for over-stacking??
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awadley
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RE: Artillery

Post by awadley »

Another thing what is the level of fort at the base and who has control of the base?
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castor troy
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RE: Artillery

Post by castor troy »

ORIGINAL: Sredni

Your results seem buggy, 47 casualties should (in my experience) only be 3 or 4 disabled, and maby 1 or 2 destroyed (if you're unlucky). 1 squad, 71 non combat, 3 guns, and 108 vehicles destroyed should be way way way more then 47 casualties in the first line.


vehicles for example never show up as "casualties". Believe me, after looking at my units, I can asure you that this was a nuke. Now the next thing would be to think about "those vehicles were just motorized support". No, at least halve of the vehicles destroyed were tanks. Grants, Shermans, Stuarts... [8|]

Seems like that´s the usual example of all units had a die roll to fire at all my units.

Just don´t use artillery, you´re better off then. Again, I´m happy not to see the "all you need are three artillery btn to conquer the map" routine anymore, but saying it´s now working is the same as saying the Earth would be flat.
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castor troy
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RE: Artillery

Post by castor troy »

ORIGINAL: awadley

At what point is the Base Hex Over-Stacked??  What is the penalty for over-stacking??


That´s Darwin, you can´t overstack Darwin or any other hex on a non-island hex. The Japanese own the base but why would that matter? Have you noticed their "counterbattery fire"? And that counterfiring is independent of who owns what.

As a side note, people should note that probably 80%+ of all available US artillery units have been placed in this hex. Boy, artillery is soooo broken... [:'(] The mighty Japanese divisional artillery took out a full tank unit if you count all these tanks together. But hey, a deliberate attack that has been tried with this "Panzerarmee" also saw hundreds of tanks knocked out by the Japanese that have been known as the number one anti tank Nation in the world. Have you ever heard about the Famous 8.8? The best anti tank weapon of the world at that time... Same as their famous Japanese Tiger tanks, they slice through my tank units like a hot knife through butter.

oh wait, were these German designs? And the Japanese were employing 37mm or 45mm pop guns?
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LoBaron
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RE: Artillery

Post by LoBaron »

Wow CT you really like to cushion your attacks with devices.
 
Not related to whether this is buggy or not, with that a crowded place I guess a salvoe of arty shells explodes
a couple of dozen guns and tanks you stacked 4 storeys high. [:D]
 
Doesnt look like a well balanced force TBH. [;)]
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LoBaron
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RE: Artillery

Post by LoBaron »

Btw: why on earth did you bombard with that unit composition?
Shock attack and get done with it.
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herwin
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RE: Artillery

Post by herwin »

The vehicle casualties are very strange, writing as someone who used to do tactical OR analyses.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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castor troy
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RE: Artillery

Post by castor troy »

ORIGINAL: LoBaron

Btw: why on earth did you bombard with that unit composition?
Shock attack and get done with it.


Scherzkeks... really nice advice for sure. I did a deliberate attack and to avoid further nonsaying discussion I´m not going to post the result against the tank killing Japanese Army. Guess it´s easier to "stack" this kind of Army in the open range around Darwin than what people usually put onto islands. But I´m ok with you to think these results are ok, explains why our opinions on other things don´t match too.
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AcePylut
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RE: Artillery

Post by AcePylut »

Why would you conduct a bombardment attack with Tank units?
vicberg
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RE: Artillery

Post by vicberg »

In my last PBEM, I did an experiment. I bombarded all chinese locations I was in contact with for weeks (3 at least). I was beating them soundly in the open, so they retreated into defendable terrain and I was taking high losses attacking them. Some places, I was in contact with only a division. Other places, it was multiple divisions plus 8-10 artillery regiments/brigades. The chinese were all stacked to keep me at bay and their stacking was higher than mine. This lasted weeks.

I had already taken Mandalay, so their supply from India was cut. I was hoping to cause disruption, errode their supply base, slow down any fort building, and follow up with attacks in the hopes of making some progress. I also attacked consistently with air bombings in various places, but that's not moot to this discussion.

After weeks of this, the only thing that happened is that I damaged myself more than my opponent and caused disruption to my troops from artillery bombardment. Consistently. Everywhere. 6+ different locations at least. After a few weeks of this, I asked my opponent if there were any effects at all on his troops and the answer was none. No disruption, no extra supply loss. Nothing. All I suceeded in doing was damaging and disrupting myself.

I'm going to avoid the historical/a-historical discussion about artillery. There's enough discussions about that. I can tell you that artillery as an independent weapon is useless and in many ways counterproductive. I don't know if this is what the devs intended.
vicberg
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RE: Artillery

Post by vicberg »

Why would you conduct a bombardment attack with Tank units?

You can't bombard with tank units. But they are in the hex and subject to counter-battery fire. It's the extreme losses of tank units that's in question. At a more base level, it's the artillery game mechanics. Gobstopper, I believe, has it right. They nerfed the artillery fire routines, but not the counter-battery artillery fire routines. Caster Troys numbers remind me of the death-star days
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Sheytan
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RE: Artillery

Post by Sheytan »

A 37 mm or 45 mm AT could take out a Sherman. A Stuart or anything lighter for sure. Why do you think they are incapable of destroying a Sherman?

There is alot of information available about gun types and armour penetration, you can look it all up on the interwebs and see for yourself what I stated is true. You perhaps are assuming the soldiers of the Emperor only fire at the frontal armour of the Sherman because they are trained to do so. That would be a incorrect assumption.
ORIGINAL: castor troy
ORIGINAL: awadley

At what point is the Base Hex Over-Stacked??  What is the penalty for over-stacking??


That´s Darwin, you can´t overstack Darwin or any other hex on a non-island hex. The Japanese own the base but why would that matter? Have you noticed their "counterbattery fire"? And that counterfiring is independent of who owns what.

As a side note, people should note that probably 80%+ of all available US artillery units have been placed in this hex. Boy, artillery is soooo broken... [:'(] The mighty Japanese divisional artillery took out a full tank unit if you count all these tanks together. But hey, a deliberate attack that has been tried with this "Panzerarmee" also saw hundreds of tanks knocked out by the Japanese that have been known as the number one anti tank Nation in the world. Have you ever heard about the Famous 8.8? The best anti tank weapon of the world at that time... Same as their famous Japanese Tiger tanks, they slice through my tank units like a hot knife through butter.

oh wait, were these German designs? And the Japanese were employing 37mm or 45mm pop guns?
Rainer79
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RE: Artillery

Post by Rainer79 »

ORIGINAL: castor troy
oh wait, were these German designs? And the Japanese were employing 37mm or 45mm pop guns?

Actually they even have some 32cm mortars at Darwin. I bet a hit from one of these would even impress a King Tiger. [:D]

Not that it makes the result any better.
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LoBaron
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RE: Artillery

Post by LoBaron »

ORIGINAL: vicberg

Why would you conduct a bombardment attack with Tank units?

You can't bombard with tank units. But they are in the hex and subject to counter-battery fire. It's the extreme losses of tank units that's in question. At a more base level, it's the artillery game mechanics. Gobstopper, I believe, has it right. They nerfed the artillery fire routines, but not the counter-battery artillery fire routines. Caster Troys numbers remind me of the death-star days

This is absolutely possible.

But with this weird stack you got nothing at hand for credible conclusions.

I BET that those weird results with stacks of doom happen also because CT neglects the "reserve" mode based on what his current intentions are.
I BET that those tanks were all on "defend" OP mode.
He ignores repeated comments on penalties to overstacking for ALL services (Land/Air/Naval) at the cost of diminishing returns.
We have not the slightest idea what the fort levels at Darwin are.
We have not the slightest idea on fatigue level of his troops.
He looks brutally anemic on infantry.
The Japanese troops on the other hand look like a quite balanced force.


So basically my conclusion when I read something like this is that its a single extreme example (and from the looks there are a LOT of extremes here) and Castor Troy uses
it to deliver a point that might or might not be correct, but which is for sure not proven with such a post.


Concidering all the above I can only shrug. [8|]

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castor troy
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RE: Artillery

Post by castor troy »

ORIGINAL: AcePylut

Why would you conduct a bombardment attack with Tank units?


who said I did that? I can´t even do that because they got no artillery. Only the units above with artillery conducted a bombardment.
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castor troy
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RE: Artillery

Post by castor troy »

ORIGINAL: LoBaron

ORIGINAL: vicberg

Why would you conduct a bombardment attack with Tank units?

You can't bombard with tank units. But they are in the hex and subject to counter-battery fire. It's the extreme losses of tank units that's in question. At a more base level, it's the artillery game mechanics. Gobstopper, I believe, has it right. They nerfed the artillery fire routines, but not the counter-battery artillery fire routines. Caster Troys numbers remind me of the death-star days

This is absolutely possible.

But with this weird stack you got nothing at hand for credible conclusions.

I BET that those weird results with stacks of doom happen also because CT neglects the "reserve" mode based on what his current intentions are.
I BET that those tanks were all on "defend" OP mode.
He ignores repeated comments on penalties to overstacking for ALL services (Land/Air/Naval) at the cost of diminishing returns.
We have not the slightest idea what the fort levels at Darwin are.
We have not the slightest idea on fatigue level of his troops.
He looks brutally anemic on infantry.
The Japanese troops on the other hand look like a quite balanced force.
[&o][&o][&o]


So basically my conclusion when I read something like this is that its a single extreme example (and from the looks there are a LOT of extremes here) and Castor Troy uses
it to deliver a point that might or might not be correct, but which is for sure not proven with such a post.


Concidering all the above I can only shrug. [8|]



being a member in the C&C forum too? With your fantasy you could also justify the results of that game. What you ignore is reality and even what you see because if it´s obvious that something is not working right you still obey the magic devs that say "it´s right" just to find out it was not wad... have we seen that already? Yes we have... perhaps you want to dig out these threads. Considering all the above I wonder why I even answer.

I wonder what´s not clear to you, if most of the US artillery on the map opens up fire to do a bombardment and the "counterfire" (which magic counterfire are we talking about?) of a couple of Japanese units suddenly destroys more or less full tank units then you must be either total ignorant or drunk at 8:00 am to think that´s correct. I´m not arguing about the damage done by the ALLIED artillery, I´m arguing about the counterfire. Open your eyes and turn on what´s behind of them. All your funny "reasons" for the counterbombardment results sure are good. Very reasonable for sure. Heck, even better than the advise to shock attack.
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