Forest terrain -

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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rickier65
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RE: Forest terrain -

Post by rickier65 »

ORIGINAL: RockinHarry

Thanks for quick reply! [:)] So If I get it right here, "diffuse" is for coloring the fog/distance haze and "ambient" sets the general lighting condition? So in order to have darker shadows, I think "ambient" then needs to be set lower (for bright sunny days), at least it works that way in other 3D game editors I know.

I assume "light strength" goes up to 255 max? In the editor SS I see values of 128 and 200. Or does it include lighting multiplier, measured in %?

So at max lighting strength setting (255?), the ground and object textures shine at their normal 100% gamma, or can you go over the top, by adding extra brightness?

LOL - Rockin - you obviously know a lot more about this than I do. Yes the light strength goes up to 255. though at 255 things are really pretty bright. - Stridor is the guy who actually understands these controls, I pretty much use trial and error. But I think the diffuse light 'brightens' the directly illuminated surfaces, and ambient light brightens the indirectly illuminated surfaces -- and you've probably just exhausted my knowledge of how it works!.

I hope when the game is out we'll see some maps from you!

Thanks
rick


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Mad Russian
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RE: Forest terrain -

Post by Mad Russian »

PCO has never made a forest thick enough I couldn't go in with a tank. That's changed with the different trees that can be knocked down and those that can't. I can simply use trees that a tank can't knock down along the outside of the forest and they couldn't go in.

Or I can put anything I want there and give it the tank obstacle structure. Here is a picture of what my forest looks like on the map.

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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RE: Forest terrain -

Post by Mad Russian »

Looks good doesn't it?

I added a row of small bushes just inside the tree line with the structure values of tank obstacle. This is what they look like when viewed in the terrain structures view. Simply by clicking on the "insert" key brings this feature up.

See the small blue squares. Those tell the computer tanks aren't allowed. I now have an impenetrable forest that took me about 1 minute to create. The nice part is that it didn't change the look of my forest at all. The brush looks natural.

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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