ai script versus victory point ?

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ych
Posts: 8
Joined: Sat May 26, 2007 8:15 am
Location: Paris,France

ai script versus victory point ?

Post by ych »

hi .
here some questions if somebody have an answer.

i just bought AE "quIte a long time ago" but i never play .... just few hours recently ( not time before ) - a beginner.
i play against japan ai ( awfull .... for many people.... go to pbem .. but not so strange : i play when i have time ... and its a computer game isnt it ? )

here my questiions (sorry for my english,... my third language )

a) I try to understand AI and ai script influences : are ai scripts necessaries ? or are just like boosts , like an help to accelerate ai decision paths ?
b) Without AI scripts , AI can make decision for example .... based on victory point of bases ? or not ? or AI just does nothing without scripts ?
c) Reading some postS i understood that a few people complain about ships teleportation to form tf to perform action of ai script .... but teleportation is it restrcited only for ships (teleportation only for ship and not for lcu or air group ... can someone confirms that ai script use teleportation only for ships ..) ? the idea will be to take a campain scenario and suppress script , to play against an ai that will not use magical ship moves . ( in my only first test of a campaign against ai japan i see KB moving from japan to Truck island in one turn ...)

regards.


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Blackhorse
Posts: 1415
Joined: Sun Aug 20, 2000 8:00 am
Location: Eastern US

RE: ai script versus victory point ?

Post by Blackhorse »

Hello ych,

The AI needs scripts to attack enemy bases. Without any scripts, the Japanese AI will not advance.
WitP-AE -- US LCU & AI Stuff

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Tullius
Posts: 1174
Joined: Thu Nov 18, 2004 2:31 pm
Location: Saxony (Germany)

RE: ai script versus victory point ?

Post by Tullius »

ORIGINAL: Blackhorse

Hello ych,

The AI needs scripts to attack enemy bases. Without any scripts, the Japanese AI will not advance.

How about defending based ?
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