Swatter's Mod Pack

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Hairog
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RE: Swatter's Mod Pack

Post by Hairog »

Looking good Swatter. Keep it up. Any improvement in the naval game is welcome.
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cpdeyoung
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RE: Swatter's Mod Pack

Post by cpdeyoung »

The game as the Axis is fun, but they are very capable. The AI just cannot stand up against these big boys.

I think the best game might be found playing as the Allies, but with France as an AI nation.

Chuck

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dodd1
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Joined: Tue Dec 01, 2009 10:15 pm
Location: Sydney Australia

RE: Swatter's Mod Pack

Post by dodd1 »

I agree. I made the mistake as the allies of controlling France and was able to stop the blitzkreig into France on the French Belgian border. If you use the option of sending US pps to France the french can stall the AI easily. I built up my 3 French bombers and was able to make a strong counter attack on the Axis nearly every turn. Meanwhile in the East Russia declared war on Germany in October 1940, the German AI was too busy to do any thing about this. Russian bombers were effective and pounced on any axis unit that moved within their range. It was fun for the allies but not for the Axis AI. I think the AI needs to be set up to leave stronger forces in Poland and East Prussia to counter a possible russian declaration of war. Germany had aircraft stationed there but not many land units.

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Tomokatu
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RE: Swatter's Mod Pack

Post by Tomokatu »

YOOHOO! SWATTER!!
 
Now that we have the patch for ToW 1.81 installed, can you please give us at least an approximate timescale for updating this excellent mod of yours to be compatible?
 
I don't want to start a new Grand Campaign until it's in place (or am I perhaps the only player who reeely, reeely likes this mod?)
 
For every action, there is an equal and opposite malfunction
Romdanzer
Posts: 131
Joined: Mon Jul 27, 2009 5:57 pm
Location: Germany

RE: Swatter's Mod Pack

Post by Romdanzer »

Hi Tomatakatu!

Did you try running 1.8.1 with this mod? It works for me - looks very nice indeed. I was thinking of maybe using the individual country plane silhouettes for my counters mod if possible. That's the last thing that could be improved actually .... at the moment I only have generic silhouettes for all Airforce counters.... and I have been always looking for exactly that - historically correct individual country plane silhouettes ...really cool.

So would that be ok swatter?

Romdanzer
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Tomokatu
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RE: Swatter's Mod Pack

Post by Tomokatu »

Actually, Romdanzer, I did.
It required me to edit the misc.csv to change the version number (that removed the message that there was a version mismatch) but when I went to the Fleet screen to set up a convoy, I found that the fleet map wouldn't scroll South. Scrolls North, West & East OK but I can't get to the North African coast. There seems to be no "hotspot" at the edge of the map to start off the down scroll.
 
The only other edits I have made were to the appearance.csv, because I don't want the land_unit names on my map. That's lines 25, 51, 77 & 103 (for the various Zoom levels) but that shouldn't be the cause, because I prefer to use Agent S's counters (Version 10/09).
 
So, I'm stopped cold if I can't set up my alternative convoys for Malta and Gibraltar fom Alexandria.
 
I've exhausted my level of experise with the scenario and the modding tutorial on Wasteland's forum hasn't addressed the map parameters, so I'm "paused" indefinitely.
 
As far as your need for silhouettes for air counters, what did you have in mind as the aircraft for your various countries? Have you made a list of what you want? I have some aircraft graphics available that might be able to be worked into designs, but if you want PzL11s for Poland and Dutch G1s or I153s for the USSR - at that level of detail, then it might not be possible.
For every action, there is an equal and opposite malfunction
Romdanzer
Posts: 131
Joined: Mon Jul 27, 2009 5:57 pm
Location: Germany

RE: Swatter's Mod Pack

Post by Romdanzer »

HI Tomokatu,

OH- I thought you meant the counters mod alone - I only tried that out - I have to admit that I haven't tried out Swatters "New 1939 Campaign" scenario - the scenario does sound incompatible as you described. I think I remember hearing about a kind of bug like that at some point (a hanging map during naval map scrolling) - you may want to search through the bugs forum area....but other than that I unfortunately can't help you out on further ...

I thought you where refering to the counters mod .... [:'(]

As far as the silhouettes are concerned I don't need to go into the very nitty gritty details as you describe. Doing that, while very accurate in detail, would go beyond the amount of time I can invest into this. The silhouettes as Swatter has in his unit mod is good enough for me at the moment - so that was what I was asking about [:)]

Romdanzer
jlv61560
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Joined: Tue Nov 30, 2010 8:58 pm

RE: Swatter's Mod Pack

Post by jlv61560 »

Just for the record, Slovakia was a minor ally (puppet) state of Germany's and Slovakian forces participated in the invasion of Poland, the occupation of Poland, Barbarossa, and subsequently in anti-partisan fighting against Soviet partisans. Eventually, Slovakian forces were withdrawn to Slovakia where they attempted to rebel against Germany in 1944 and were ruthlessly crushed by German forces who then occupied Slovakia and incorporated it into the Reich.

The Slovakians fielded three infantry divisions and assorted motorized, armor and artillery units as well as roughly a hundred aircraft. By the time Barbarossa rolled around, the Slovakian "Fast" division was a useful (though not very powerful) motorized unit with some armor (mostly old Czech T-38s and some captured French equipment) as well as with a motorized artillery regiment or two.

Just so you know "what the heck they were doing in there anyway."
"Under capitalism, man exploits man. Under communism, it's just the opposite." John Kenneth Galbraith
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Tomokatu
Posts: 488
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RE: Swatter's Mod Pack

Post by Tomokatu »

Just so you know "what the heck they were doing in there anyway."

That's good of you to let us know.
I knew of the other minor Axis powers (Hungary, Romania etc) but never a word about Slovakia.

For every action, there is an equal and opposite malfunction
jlv61560
Posts: 2
Joined: Tue Nov 30, 2010 8:58 pm

RE: Swatter's Mod Pack

Post by jlv61560 »

Yeah, I remember when I first learned about them (back in 1974 -- from playing a boardgame called "War in the East") it was a bit of a surprise as well. I mean, I knew they were a puppet state, but I had no idea they'd actually fielded combat units! [:)]
"Under capitalism, man exploits man. Under communism, it's just the opposite." John Kenneth Galbraith
boudi
Posts: 388
Joined: Sun Jan 07, 2007 6:43 am
Location: France

RE: Swatter's Mod Pack

Post by boudi »

Links seems broken ? [&:]
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edelweiss75
Posts: 47
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RE: Swatter's Mod Pack

Post by edelweiss75 »

Here u go!
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bahzeel
Posts: 10
Joined: Tue Mar 08, 2011 6:22 pm

RE: Swatter's Mod Pack

Post by bahzeel »

Playing as Russia solo and using the Swatter Mod, my game eventually ('40 or '41) reaches a point where the save games corrupts and won't proceed any further. When this happens, the game crashes and gives a Runtime Error R 6025,:Pure Virtual Function Call (or something like that).

At least one bit of searching on via Google took me to a site that told me my game installation had corrupted, and that I needed to reinstall.

I did that, tried again, and the problem repeated.


I'm trying a similar type of game but this time using the stock '39 campaign playing as Russia - so far the stock '39 campaign is running smoothly.


General game setup - Russia Human, all else AI. Germany, Italy, and other Axis Balkan states at Very Easy, all others at Normal resources.

Any ideas, or anybody else seeing something similar?
Frido1207
Posts: 455
Joined: Thu Nov 16, 2006 10:44 am
Location: Lower Saxony, Germany

RE: Swatter's Mod Pack

Post by Frido1207 »

I´m also playing Russia (hard) vs German AI (very easy) in the Barbarossa Campaign (41).
I´m now in turn ~ 90 (April/May 43).
For 2 or 3 times i couldn´t load a saved game & also got a Runtime Error message. (Cannot remember if it was the same you got)
Luckily i just had to load another (older) saved game that worked, & afterwards i was able to load the latest saved game, which caused the trouble before.
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