ORIGINAL: Perturabo
I'm planning to make a realistic wargame set in a steampunk fantasy setting.
This is one of those times when the internet makes it difficult to tell if you're saying that with a straight face or tongue-in-cheek...
Moderator: maddog986
ORIGINAL: Perturabo
I'm planning to make a realistic wargame set in a steampunk fantasy setting.
ORIGINAL: Perturabo
I'm planning to make a realistic wargame set in a steampunk fantasy setting.
ORIGINAL: martok
ORIGINAL: Perturabo
I'm planning to make a realistic wargame set in a steampunk fantasy setting.
This is one of those times when the internet makes it difficult to tell if you're saying that with a straight face or tongue-in-cheek...
Warspite1ORIGINAL: doomtrader
And what about the mythical setting where Greeks actually managed to create steam machines? (I have read couple of times they were pretty close to that, like 50-100 years).
I think they'd need machine tools to make any sensible use of it and machine tools were invented in the late Medieval and the Enlightenment period.ORIGINAL: doomtrader
And what about the mythical setting where Greeks actually managed to create steam machines? (I have read couple of times they were pretty close to that, like 50-100 years).
Low magic fantasy like Tolkien's but with 1870s stasis instead of medieval stasis. Gameplay realistic within the assumptions of the setting. So, there would be elves and orcs and some magical items but no RTS-style combat, no instant communications, no stuff that breaks laws of physics unless it's magical, etc.ORIGINAL: martok
ORIGINAL: Perturabo
I'm planning to make a realistic wargame set in a steampunk fantasy setting.
This is one of those times when the internet makes it difficult to tell if you're saying that with a straight face or tongue-in-cheek...
Practically every fantasy setting is about combination of magic and technology.ORIGINAL: wodin
Shadowrun has a similar vibe I think.
Warspite1ORIGINAL: Perturabo
I'm planning to make a realistic wargame set in a steampunk fantasy setting.
Warspite1ORIGINAL: doomtrader
I think he was talking about realistic results of fantasy actions.
I have read two books from the series. Quite enjoyable. Especially stuff like Granbritain. Sadly, there isn't 3rd tome in libraries in my city. Anyway, I was inspired by Moorecock's Elric Saga. I had finished reading it and I wanted to play something with elves. So, I decided to make a fantasy mod for Armored Brigade. There's a link to its subforum in my sig.ORIGINAL: wodin
Hawkmoon by Moorcock is a book you'd love.
ORIGINAL: warspite1
Warspite1ORIGINAL: Perturabo
I'm planning to make a realistic wargame set in a steampunk fantasy setting.
Can I ask how the words in bold work together in that sentence? [&:]
ORIGINAL: Perturabo
Gameplay realistic within the assumptions of the setting. So, there would be elves and orcs and some magical items but no RTS-style combat, no instant communications, no stuff that breaks laws of physics unless it's magical, etc.
Technology would be limited to stuff that is still physically feasible - that is land tinclads and ironclads would be in, but no steampunk mecha.
Warspite1ORIGINAL: Perturabo
I have read two books from the series. Quite enjoyable. Especially stuff like Granbritain. Sadly, there isn't 3rd tome in libraries in my city. Anyway, I was inspired by Moorecock's Elric Saga. I had finished reading it and I wanted to play something with elves. So, I decided to make a fantasy mod for Armored Brigade. There's a link to its subforum in my sig.ORIGINAL: wodin
Hawkmoon by Moorcock is a book you'd love.
ORIGINAL: warspite1
Warspite1ORIGINAL: Perturabo
I'm planning to make a realistic wargame set in a steampunk fantasy setting.
Can I ask how the words in bold work together in that sentence? [&:]ORIGINAL: Perturabo
Gameplay realistic within the assumptions of the setting. So, there would be elves and orcs and some magical items but no RTS-style combat, no instant communications, no stuff that breaks laws of physics unless it's magical, etc.
Technology would be limited to stuff that is still physically feasible - that is land tinclads and ironclads would be in, but no steampunk mecha.
An example from RPG game:ORIGINAL: warspite1
Warspite1ORIGINAL: Perturabo
I have read two books from the series. Quite enjoyable. Especially stuff like Granbritain. Sadly, there isn't 3rd tome in libraries in my city. Anyway, I was inspired by Moorecock's Elric Saga. I had finished reading it and I wanted to play something with elves. So, I decided to make a fantasy mod for Armored Brigade. There's a link to its subforum in my sig.ORIGINAL: wodin
Hawkmoon by Moorcock is a book you'd love.
ORIGINAL: warspite1
Warspite1
Can I ask how the words in bold work together in that sentence? [&:]ORIGINAL: Perturabo
Gameplay realistic within the assumptions of the setting. So, there would be elves and orcs and some magical items but no RTS-style combat, no instant communications, no stuff that breaks laws of physics unless it's magical, etc.
Technology would be limited to stuff that is still physically feasible - that is land tinclads and ironclads would be in, but no steampunk mecha.
But surely, everything and nothing is then realistic if it uses magic? Or am I thinking about this too much?
Warspite1ORIGINAL: Perturabo
An example from RPG game:ORIGINAL: warspite1
Warspite1ORIGINAL: Perturabo
I have read two books from the series. Quite enjoyable. Especially stuff like Granbritain. Sadly, there isn't 3rd tome in libraries in my city. Anyway, I was inspired by Moorecock's Elric Saga. I had finished reading it and I wanted to play something with elves. So, I decided to make a fantasy mod for Armored Brigade. There's a link to its subforum in my sig.
But surely, everything and nothing is then realistic if it uses magic? Or am I thinking about this too much?
In a non-realistic game, someone hits your character with a morning star. The character loses 20 hit points and that's all. Even if you don't have access to medical aid, you can walk with half of hit-points and rest and regain hit-points.
In a realistic game, someone hits your character with a morning star, the character has, let's say a cracked ribs and internal bleeding. He can't act for a while due to shock. After a few rounds of combat he collapses due to blood loss. Even if he somehow survives the combat, without medical aid he'll die. Due to tech level there probably isn't adequate level of medicine to stop internal bleeding. I mean this kind of realism. Just because it's a fantasy world, it doesn't mean that ordinary, non-magical stuff doesn't work like in our world.
And then there's the fantasy element in form of magic. There may be for example a priest with several "cure wounds" spells. There's a Cure Critical Wounds spell that can mend broken bones, fix ruptured internal organs and stuff like that.