fleet action off HI 7/42

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
pwarner328
Posts: 6
Joined: Sat Jul 16, 2011 2:57 pm

fleet action off HI 7/42

Post by pwarner328 »

I am playing an AI game as the Allies. July 42 I have just Creamed a lot of Japanese shipping near Hawaii. I am guessing it was an invasion attempt;but, as no units ever got a chance to land, I will never be sure. I should mention that the Kb and heavier surface combatants were absent. I havent seen anything heavier than a cl. has anyone ever seen anything like it??[X(]
User avatar
koniu
Posts: 2763
Joined: Mon Feb 28, 2011 4:19 pm
Location: Konin, Poland, European Union

RE: fleet action off HI 7/42

Post by koniu »

ORIGINAL: pwarner328

I am playing an AI game as the Allies. July 42 I have just Creamed a lot of Japanese shipping near Hawaii. I am guessing it was an invasion attempt;but, as no units ever got a chance to land, I will never be sure. I should mention that the Kb and heavier surface combatants were absent. I havent seen anything heavier than a cl. has anyone ever seen anything like it??[X(]

AI is stupid[8D]
"Only the Dead Have Seen the End of War"
User avatar
Disco Duck
Posts: 552
Joined: Mon Nov 15, 2004 10:25 pm
Location: San Antonio

RE: fleet action off HI 7/42

Post by Disco Duck »

There is a thread on tech support in a similar vein. I believe it is called AI is weak. This has been seen before.
There is no point in believing in things that exist. -Didactylos
User avatar
jb123
Posts: 276
Joined: Wed Aug 05, 2009 10:49 pm

RE: fleet action off HI 7/42

Post by jb123 »

It may be a bug. Are you playing the latest update? Back in the early days of AE the AI would send raiding SCTFs to Pearl Harbor in hopes of catching something. They usually got demolished. It was part of the aggressive AI Andy Mac put together for AE. Most of the other aggressive moves that Andy put in there worked pretty well at causing headaches for the allies, but this one usually just led to a bunch of Japanese SCTFs sinking. In an AI game I was playing before they fixed it, I would rerun the turn and let the AI escape. No fun in a victory over a mistake. The AI needs all the help it can get.

Since like the third official patch or something, I've not seen this behavior. Not sure why it's popping up all of a sudden.

JB
Commander Stormwolf
Posts: 1623
Joined: Tue Feb 19, 2008 5:11 pm

RE: fleet action off HI 7/42

Post by Commander Stormwolf »


one day, there will not even be an AI part to this game, but an easy to manage multiplayer system
"No Enemy Survives Contact with the Plan" - Commander Stormwolf
ckammp
Posts: 756
Joined: Sat May 30, 2009 4:10 pm
Location: Rear Area training facility

RE: fleet action off HI 7/42

Post by ckammp »

ORIGINAL: Commander Stormwolf


one day, there will not even be an AI part to this game, but an easy to manage multiplayer system


Such a day will not happen for a long, long time, if ever. Matrix Games is in the business of selling games, and there are far more vs. AI players than there are only-PBEM players.
An actual multi-player option in the next version of AE would be very nice, however.
User avatar
JeffroK
Posts: 6417
Joined: Wed Jan 26, 2005 4:05 am

RE: fleet action off HI 7/42

Post by JeffroK »

I would add thatthe latest AI scripts AndyMac added are interesting, KB raiding as far south as Sydney. Picking up some odd islands through the DEI rather than just the normal targets.

There has been a SCTF raid SW of Hawaii, did surprise a small supply TF but was easily countered by my 1 and only floating CV.
Interdum feror cupidine partium magnarum Europae vincendarum
User avatar
KenchiSulla
Posts: 2958
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: fleet action off HI 7/42

Post by KenchiSulla »

ORIGINAL: ckammp

ORIGINAL: Commander Stormwolf


one day, there will not even be an AI part to this game, but an easy to manage multiplayer system


Such a day will not happen for a long, long time, if ever. Matrix Games is in the business of selling games, and there are far more vs. AI players than there are only-PBEM players.
An actual multi-player option in the next version of AE would be very nice, however.

To be honest, the current system works quite well...
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: fleet action off HI 7/42

Post by Andy Mac »

Can you send me a save please I want to make sure its not a recurrence of the PH AI bug and if it is locate the rogue script

a.mcphie@btinternet.com
Post Reply

Return to “The War Room”