I been using it to tag parts, but never seen at unit stuck at 8% this long, 4 turns.

Moderators: Joel Billings, elmo3, Sabre21



ORIGINAL: Denniss
How many armament points has Germany in the problematic game? If their pool is drained they can't send anything to Slovakia.
The tanks are produced because Slov has some factories for them, the withdrawal of tanks and later re-equipment with them is based on historical actions.
In one of the next versions the mobile/fast division gets the tanks back in 11/42 instead of 1/43.
This is another game at basicly same point.
Turn 60 I had 17,000 this turn I have (64) 78,000
So I have had extrat now for atleast 5 turns.
ORIGINAL: Joel Billings
AFAIK, Slovakia has no armaments factories. That means they must get shipments from Germany. Don't recall the triggers for this, but if Germany is low, than Slovakia won't get armaments, and will only get what is scrapped. As long as the Armaments has 0 in the pool, and since none are ever built, the line doesn't show up (a line with all 0s is not displayed, IIRC). So only answer is to wait for German armaments to recover. Scrapping of some items can be delayed several months now due to recent (within last 3 months) changes, so this may be having an impact. No bug, just lack of armaments.
ORIGINAL: Joel Billings
AFAIK, Slovakia has no armaments factories. That means they must get shipments from Germany. Don't recall the triggers for this, but if Germany is low, than Slovakia won't get armaments, and will only get what is scrapped. As long as the Armaments has 0 in the pool, and since none are ever built, the line doesn't show up (a line with all 0s is not displayed, IIRC). So only answer is to wait for German armaments to recover. Scrapping of some items can be delayed several months now due to recent (within last 3 months) changes, so this may be having an impact. No bug, just lack of armaments.
There has never been a lack of armaments. Germany in this game has never been at 0 ever not a single turn.
Don't recall the triggers for this, but if Germany is low, than Slovakia won't get armaments, and will only get what is scrapped.
In one game its built 38 rifle squads (zero armaments in GHC pool) and the other 1(70k armaments in GHC pool).
ORIGINAL: Seminole
There has never been a lack of armaments. Germany in this game has never been at 0 ever not a single turn.
He didn't write zero, he wrote:
Don't recall the triggers for this, but if Germany is low, than Slovakia won't get armaments, and will only get what is scrapped.
He did say that when zero armaments are in the pool the line doesn't display for the Axis Allies. I hadn't had that happen in my games, so it looked strange to me.
In one game its built 38 rifle squads (zero armaments in GHC pool) and the other 1(70k armaments in GHC pool).
You should have production each week of over 90k armaments in '42. If you have less than that in the pool you're living hand to mouth, and it is having an effect on Allies receiving armaments.
Did you spam forts in the game in question? I think perhaps you're forcing Speer to decide between sending MGs to forts, or sending some parts to Slovakia to outfit their meager forces.
It seems you're attempting to manage a 'just in time inventory' of armaments, and it's not working.
You might need to dial back TOE's, or build fewer units, to pool more arms - or accept the trade off.
Slovakia could still be building the wrong things with what they get, but we don't know how the Axis Allies prioritize production. If they're focused on making the tanks first, then using left overs for things lower down the production chart it may be there simply isn't enough left over each turn, and that's why you have scads of tanks but little to no production of other items.
ORIGINAL: Joel Billings
At one time, IIRC, it took 100k in the German pool for a transfer to be made, at which point they would transfer 10k points. I could be way off on that, but I have some recollection of this. So yes, you could be too low in armaments, and yet at one time have had enough to transfer a bunch to Slovakia where that and scrapping (of which there could be less now in the short run) could result in having 3k in the pool in one game, and 0 in another.
ORIGINAL: Seminole
There has never been a lack of armaments. Germany in this game has never been at 0 ever not a single turn.
He didn't write zero, he wrote:
Don't recall the triggers for this, but if Germany is low, than Slovakia won't get armaments, and will only get what is scrapped.
He did say that when zero armaments are in the pool the line doesn't display for the Axis Allies. I hadn't had that happen in my games, so it looked strange to me.
In one game its built 38 rifle squads (zero armaments in GHC pool) and the other 1(70k armaments in GHC pool).
You should have production each week of over 90k armaments in '42. If you have less than that in the pool you're living hand to mouth, and it is having an effect on Allies receiving armaments.
Did you spam forts in the game in question? I think perhaps you're forcing Speer to decide between sending MGs to forts, or sending some parts to Slovakia to outfit their meager forces.
It seems you're attempting to manage a 'just in time inventory' of armaments, and it's not working.
You might need to dial back TOE's, or build fewer units, to pool more arms - or accept the trade off.
Slovakia could still be building the wrong things with what they get, but we don't know how the Axis Allies prioritize production. If they're focused on making the tanks first, then using left overs for things lower down the production chart it may be there simply isn't enough left over each turn, and that's why you have scads of tanks but little to no production of other items.

GHC production is only 28500 per turn as can bee seen, where did u come up with 90K?
Rule Change – Germany will export 1000 armaments points in a turn to each Axis nation instead of 10000 points.