Working resort base in the Age of Shadows?

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Dogfather
Posts: 3
Joined: Thu Jun 20, 2013 7:55 pm

Working resort base in the Age of Shadows?

Post by Dogfather »

For the past few days I've been trying different setups to making a working, revenue generating resort base without luck. Last night, I was playing in the Age of Shadows, and I had colonized about 10 planets. There were three colonies in my home system alone. My empire had six resort bases, three of which were in my home system. All resort bases were on a moon, asteroid, or planet that had a scenic view. The resort bases all had the required components as well as plenty of docking modules and passenger compartments. I also gave them energy collectors, but I'm not sure if this was necessary. I had several different passenger ship designs available, and my private sector had built several passenger ships. I waited and waited but never received any resort revenue or saw a passenger ship dock at a resort. I have protection agreements with both pirate factions near me, and I'm not at war with anyone, so the resorts should be safe enough and close enough to visit.

Under all of these circumstances, it seems like there should be at least some use of my resorts. I've started to wonder if there is a bug that is preventing resort bases from working properly. Does anyone have any ideas about what I'm doing wrong? Has anyone else had a working resort base since the Shadows extension was released? Any help with this would be greatly appreciated.
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Osito
Posts: 878
Joined: Thu May 09, 2013 8:55 am

RE: Working resort base in the Age of Shadows?

Post by Osito »

I made a post about this matter a few weeks ago, here:

tm.asp?m=3340484

There were mixed responses. Some people are seeing resort income. Some seem to be saying that you won't see it unless you're looking at exactly the right time. All I can say is that I have been looking every now and again to see whether I have any resort income, and, despite building resorts, I have never actually seen any income from them.

Osito
Osito
crusender
Posts: 22
Joined: Sat Jun 15, 2013 6:48 am

RE: Working resort base in the Age of Shadows?

Post by crusender »

for me they work only when they are not busy moving people to other colony and i have only 1 resort base at all time. so having new colony make passenger ship prioritize migration , has Osito say, the resort income only stick on empire income for 1 month for what i see.
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Fishers of Men
Posts: 329
Joined: Sat Mar 27, 2010 2:05 pm
Location: Fishers, IN USA

RE: Working resort base in the Age of Shadows?

Post by Fishers of Men »

I try to pick out a very strategic location for my resorts to be built. I choose heavily traffic areas close to multiple empires so as to receive a lot of business. But it does take some time for others to find your resort and make a visit, so be patient.

To check to see if a resort is being visited, I do look at economy balance page, I click on an individual resort facility and it will read the number of total visitors and race types(200k Kiadian). If this number is increasing then you know that its working as intended. Does your design have a recreation module?
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Spacecadet
Posts: 1784
Joined: Sun Apr 18, 2010 5:52 pm

RE: Working resort base in the Age of Shadows?

Post by Spacecadet »

Usually Resorts work better after the Galaxy has been explored a bit and Empire populations have grown a fair amount.

Here's a look at Resort Income (bottom of top section) and Resort Expense (bottom section).

This snapshot is from about mid year, so the report's not really complete from that standpoint, plus I've just started a massive Resort Base build so they haven't kicked in Income wise yet:


Image


So at this point, my Resort Income is 53K, and Maint is 68K.

These figures would make you think they're not worthwhile, but most of them have just gone into service so they haven't had time to generate income.

Given time, these will become much more profitable as they start to get noticed/visited by other Empires . . . this may actually take a few years, but it will happen.



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