[FIXED B543] Sea of Fire--observations, questions, frustrations

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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ExMachina
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RE: Sea of Fire--observations, questions, frustrations

Post by ExMachina »

In my opinion the "newer" auto-attack order by the player should override the previous manual override. Or add a popup "cancel manual override" to the auto attack.

That's a good suggestion
Real and Simulated Wars
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RE: Sea of Fire--observations, questions, frustrations

Post by Real and Simulated Wars »

Very interesting discussion and thanks for the tips.
 
Last week I did manage to hit the CL42 three times (2 bomb hits and one Exocet hit). The Exocet likely scored because the HMS Coventry was already hit by bombs and still fending off the Skyhawks.
 
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Dimitris
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RE: Sea of Fire--observations, questions, frustrations

Post by Dimitris »

Instant first-reload issue fixed in Build 543.
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hzarr6901
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RE: Sea of Fire--observations, questions, frustrations

Post by hzarr6901 »

Have played this scen. several times, its seems the only way to get an acft to minimum alt when using manual override is to change the sea state. Prior to these last 2 Builds I was able to get my A4's down to 20ft without changing sea state. If I manually override an acfts alt. lets say 200ft I find that the acft remains 200ft above the terrain when flying over land. I would think this would hold true for acft over water no matter what the sea state is (i.e. acft alt set at 20ft, sea state 4(wave hgt 4-8ft) acft alt. varies 24-28ft.
Dimitris
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RE: Sea of Fire--observations, questions, frustrations

Post by Dimitris »

Just tried this in Build 543. Using the A-4P for reference, min altitude overwater was 24m with sea state 4 (windy, small/medium waves) and 91m with sea state 9 (hurricane, waves that seem to reach up and grab you from the cockpit). For an aircraft without TA/TF this sounds reasonable.

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hzarr6901
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RE: Sea of Fire--observations, questions, frustrations

Post by hzarr6901 »

I assume that the altitude shown in the window with "Manual Override" checked and Min Altitude highlighted, thats the min for calm seas.

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ComDev
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RE: Sea of Fire--observations, questions, frustrations

Post by ComDev »

Thanks for your feedback Hzarr,

20ft (or 6m) is the (built-in hard) minimum altitude an aircraft (or rather, an helicopter) can fly at in Command, and that's the Desired Altitude. Then throw in terrain following/avoidance capabilities, sea state, visibility, and land elevation and you get the Actual Altitude. Which in this case is 80ft (24m).

So what you see is by design [8D]
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hzarr6901
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RE: Sea of Fire--observations, questions, frustrations

Post by hzarr6901 »

Thanks for the info, it helps with what I am seeing.

Enjoying the game, keep up the good work.
ColonelMolerat
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RE: Sea of Fire--observations, questions, frustrations

Post by ColonelMolerat »

I'm not sure how necroing works on forums. Can I ask a question about this mission on this old thread?

If my planes are using the terrain as cover, do I have to be behind the terrain? Or will it still affect enemy radar if I am between the terrain and their radar (but I'm keeping very close to the terrain).

ie - should I approach inland from behind the hills and pop up over them, or can I follow the coastline, then split off from it when close?

So far I'm been flying 'as low as possible' from inland at military speed (straight towards the ships), but the second I emerge over the hills I'm shot to pieces.

That was before reading this thread though, so going to try again tomorrow.
ComDev
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RE: Sea of Fire--observations, questions, frustrations

Post by ComDev »

We've updated the scenario for v1.11 and database v443 which should be out soon [8D]

It should play a bit differently then.
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ColonelMolerat
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RE: Sea of Fire--observations, questions, frustrations

Post by ColonelMolerat »

Exciting!! I look forward to it! Thanks for all the hard work.
ColonelMolerat
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RE: Sea of Fire--observations, questions, frustrations

Post by ColonelMolerat »

I tried it again using the advice in this thread - it was *extremely* difficult, but I got there in the end! For some reason, I was setting the altitude to 200, thinking it was minimum (I suspect I'd been dragging the slider down, rather than clicking the obvious 'Minimum Altidude' button.

Those extra 120 feet make a big difference! It's an interesting scenario, having such a simple (but difficult) mission!
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