CW Convoy Schema
Moderator: Shannon V. OKeets
CW Convoy Schema
 What is currently (v1.0.4.1) the most efficient CW convoy schema for the start of "Global War" ? Considered are all convoy schema that reach full production. Food in Flames/Global Economy is no consideration. But LoS should be.
 
Please state a screenshot of the production form. If you want, you can also share the schema.
 
Thanks
			
			
									
						
							Please state a screenshot of the production form. If you want, you can also share the schema.
Thanks
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
			
						RE: CW Convoy Schema
 I'll make a start:
 
 
			
							
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"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
			
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				Extraneous
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RE: CW Convoy Schema
 University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
			
						RE: CW Convoy Schema
 Thanks, I have read your post already 
 Yet it doesn't work right now (scheduler bugs). That is why I said "currently (v1.0.4.1)". If you can implement it as you have written down there, please let me know how to to it (in detail).
 
Besides Malta and the Lows are OOS with LOS, you could us FR CP for that then.
			
			
									
						
							Besides Malta and the Lows are OOS with LOS, you could us FR CP for that then.
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
			
						RE: CW Convoy Schema
 This is my S/O1939 Global war Convoy line.
 
Burma oil saved in India.
Dutch East Indies oil saved in Australia. Which cannot happen until war is declared.
 
Also once war is declared you have to go over the convoy line and force some resources to head for England and not Poland. If all works, 3 or more oil saved a turn. Depending on how you decide.
So far working for me. But i check that Production planning window a lot.
 
 
 
 
			
							Burma oil saved in India.
Dutch East Indies oil saved in Australia. Which cannot happen until war is declared.
Also once war is declared you have to go over the convoy line and force some resources to head for England and not Poland. If all works, 3 or more oil saved a turn. Depending on how you decide.
So far working for me. But i check that Production planning window a lot.

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“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
RE: CW Convoy Schema
ORIGINAL: WarHunter
and force some resources to head for England and not Poland.
Hilarious!
I like it, more compact, could you reroute CP for North Sea and Western Med supply? Do you have to micro something on a turn by turn basis to work (overrides)?
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
			
						RE: CW Convoy Schema
 Currently these are the options I'm using. Limited overseas supply is not in use. I think without it in play the game has a more elegant supply system. Players fight over the sea zone as a supply path not an abstract supply unit added as an option. 
 
Until France falls, I feel this convoy line will hold. After France falls, preparing to fall back from the Bay of Biscay is Plan B.
 
 
 
 
			
							Until France falls, I feel this convoy line will hold. After France falls, preparing to fall back from the Bay of Biscay is Plan B.

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“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
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				Ur_Vile_WEdge
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RE: CW Convoy Schema
 I'm not saying you should necessarily do either of these things, but quite a few CW players invade either Portugal or Iraq on the first turn. Either of those could affect your resource plan, and consequently how your convoys setup.
 
 
Also, since while the CW and the French can ship each others resources, you should really think of it as starting with 91 CP to ship the both of their resource obligations, and place the French convoys in the most risky areas (they're the most expendable, after all)
			
			
									
						
							Also, since while the CW and the French can ship each others resources, you should really think of it as starting with 91 CP to ship the both of their resource obligations, and place the French convoys in the most risky areas (they're the most expendable, after all)
 "When beset by danger,
When in deadly doubt,
Run in little circles,
Wave your arms and shout."
			
						When in deadly doubt,
Run in little circles,
Wave your arms and shout."
RE: CW Convoy Schema
 I'm generally against playing the allies as aggressive fascists nations. Not to say there are times it may be needed. 
 
Its most satisfying to let neutral nations be neutral and liberate as needed during a game.
 
As far as french convoys being chosen as convoy fodder if the need arises, yes very good idea. Current 1939 convoy setup for France.
 
 
 
 
			
							Its most satisfying to let neutral nations be neutral and liberate as needed during a game.
As far as french convoys being chosen as convoy fodder if the need arises, yes very good idea. Current 1939 convoy setup for France.

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“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
RE: CW Convoy Schema
 Id rather put 3 in Gulf of Guinea, Cape Verde, St. Vincente, for the missing Belgium Congo link, and use the rest to evacuate. The Med. pipe is usualy not resilient enough to be worth planning for.
			
			
									
						
							"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
			
						RE: CW Convoy Schema
 When the Netherlands fall and they align with the UK, can the 10 convoys then be used by the Brits? Same question for any of the other minor countries that have convoys.
			
			
									
						
							
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				Extraneous
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RE: CW Convoy Schema
ORIGINAL: Sabre21
When the Netherlands fall and they align with the UK, can the 10 convoys then be used by the Brits? Same question for any of the other minor countries that have convoys.
The other minor countries that have convoys are supposed to according to the WiF RAW.
 University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
			
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				Extraneous
 - Posts: 1810
 - Joined: Sat Jun 14, 2008 1:58 am
 
RE: CW Convoy Schema
ORIGINAL: Dabrion
Thanks, I have read your post alreadyYet it doesn't work right now (scheduler bugs). That is why I said "currently (v1.0.4.1)". If you can implement it as you have written down there, please let me know how to to it (in detail).
Besides Malta and the Lows are OOS with LOS, you could us FR CP for that then.
So that was why the post on convoy problems. The game won't let you override the resource destination.
 University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
			
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				brian brian
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RE: CW Convoy Schema
 It took me a good amount of games of World in Flames to realize that I didn't need a convoy point in the North Sea to supply the BEF. (I always use Limited Overseas Supply). An HQ in France should always be able to trace a rail supply path back to a port on the Bay of Biscay. The Luftwaffe does have a simple option of attacking the Royal Navy in the North Sea on the first turn, and a convoy point makes it easier for the Axis to search for them successfully.
 
An exception is for a British landing in Rotterdam while Belgium is still neutral. Sometimes, the CW can rely on the TRS that debarked the troops to satisfy the Limited Overseas Supply requirement, temporarily.
			
			
									
						
										
						An exception is for a British landing in Rotterdam while Belgium is still neutral. Sometimes, the CW can rely on the TRS that debarked the troops to satisfy the Limited Overseas Supply requirement, temporarily.
RE: CW Convoy Schema
ORIGINAL: brian brian
It took me a good amount of games of World in Flames to realize that I didn't need a convoy point in the North Sea to supply the BEF. (I always use Limited Overseas Supply). An HQ in France should always be able to trace a rail supply path back to a port on the Bay of Biscay. The Luftwaffe does have a simple option of attacking the Royal Navy in the North Sea on the first turn, and a convoy point makes it easier for the Axis to search for them successfully.
An exception is for a British landing in Rotterdam while Belgium is still neutral. Sometimes, the CW can rely on the TRS that debarked the troops to satisfy the Limited Overseas Supply requirement, temporarily.
Then you strip yourself short of opportunity interventions in NL, DK and NO (as mentioned). I find that CP in the North Sea quite useful (also keeps Scarpa in supply). But YMMV
@ minor country CP, they can be used for all active MP on the side they joined. So you usually get some Belgian, several Danish and a lot of Dutch merchants at the start of the game. Even more with Norway.. even so much more that Germany often thinks twice about a Norway attack (immo not worth it in WiF).
@ Extraneous: I almost agree with your layouts there. But yes, if you look at the posts (or try yourself) you will see that it is possible to implement rn.
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
			
						- paulderynck
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RE: CW Convoy Schema
Au contraire, I prefer to save as many as possible in sea zones where they can RTB to places with high likelihood to go Free French. A FF with lots of CAs and CPs can make naval moves to protect and fix CP chains that have been attacked - allowing the CW more leeway in choosing impulse actions.ORIGINAL: WarHunter
As far as french convoys being chosen as convoy fodder if the need arises, yes very good idea. Current 1939 convoy setup for France.
 Paul
			
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				Ur_Vile_WEdge
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RE: CW Convoy Schema
 I should point out that my analysis is based on the fact that I don't usually play with the African map. That means of the high probability for Free French going areas, you've really only got 2 minor ports; the one in Equatorial Africa, and the one in New Caledonia. With only 8 slots of fairly secure locations, I find that I want to save my transport first, the good sub if I draw one (the one that moves 6) and a couple of the cruisers, which takes away space for convoy points. 
 
 
Sailing them in the Med (which I like to do as an alternative anyway to force the Italians to fight before they're really ready and pile up on them) means I get the mileage out of those guys and don't have to worry overmuch if they die.
 
 
But if you play with the MWIF African map, I think there are now 3 minor ports in equatorial africa, which completely changes things (it also means you need 3 fewer convoys if you're going to transport the south African resources)
			
			
									
						
							Sailing them in the Med (which I like to do as an alternative anyway to force the Italians to fight before they're really ready and pile up on them) means I get the mileage out of those guys and don't have to worry overmuch if they die.
But if you play with the MWIF African map, I think there are now 3 minor ports in equatorial africa, which completely changes things (it also means you need 3 fewer convoys if you're going to transport the south African resources)
 "When beset by danger,
When in deadly doubt,
Run in little circles,
Wave your arms and shout."
			
						When in deadly doubt,
Run in little circles,
Wave your arms and shout."
- paulderynck
 - Posts: 8494
 - Joined: Sat Mar 24, 2007 5:27 pm
 - Location: Canada
 
RE: CW Convoy Schema
 With MWiF you play with the whole world map. Lots of ports in the good places.
			
			
									
						
							 Paul
			
						RE: CW Convoy Schema
 Another option is to send the 2 resources from Australia to Canada so  the Canadian resources go to uk
			
			
									
						
							 "Victory needs no explanation, defeat allows none"
			
						RE: CW Convoy Schema
ORIGINAL: Sabre21
When the Netherlands fall and they align with the UK, can the 10 convoys then be used by the Brits? Same question for any of the other minor countries that have convoys.
Yes.
Some good planning by the UK on the anticipation of aggressive action by the Axis can give their convoy carrying capacity a good boost.
Case in point already with the Netherlands convoys. I place all 10 in the NEI to help build up through-put from Australia and I also place the transport in the NEI as well as the sub.
I also place the 2 Belgian in the Congo (along with the transport)
Because of requirements of placing so many units in Denmark proper, you can only place so many points outside of Denmark, but for me, they wind up in Iceland/Greenland; in a good spot to up transport from Canada.
					
					



