ORIGINAL: Zartacla
Matrix could also have announced that they were bringing in some people with a proven track record at adapting games for NetPlay to work on that aspect of problem. Even something small, like a fix to problem with the updater that prevent most of us from using the in game update tool would have been welcome - but wasn't even mentioned.
I didn't think a long list of issues would necessarily be helpful, but we are bringing in our technical director to look through the NetPlay side of things this week along with Steve and see if there's anything else we can do to help. WIF is programmed in Delphi and the code base is incredibly complex as well as having a long history with more than one programmer. We don't have any internal Delphi programmers and I expect getting up to speed with the code base as a whole would be a year long task. With that said, we do have expertise on network play and gaming and we'll be helping out there as much as possible.
Regarding the updater issues, I've raised those to the highest priority internally. Our production team is trying to duplicate those so that we can fix them ASAP. So far, we have not been able to duplicate them here and with the exact same updater technology, they don't happen with our other games - that's why it's not already fixed. They are investigating that further this week as well.
Regards,
- Erik