Ulithi

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
wdolson
Posts: 7678
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: Ulithi

Post by wdolson »

The port size in game is the max size and complexity of the facilities. The game engine pretty much allows all anchorages, even at level 1 bases, to be infinite. There was some attempt in the AE effort to tie the size and number of ships anchored in a base to the base size, but it was taken out. I don't remember why exactly, but I believe it interfered with something else and there wasn't the time to fix it.

I agree the anchorage size and port size should be two different things. In the real world, if there is enough land around an anchorage, it can usually be built up to level 9. But atolls are a different matter. Places like Ulithi have a massive lagoon which is ideal for anchoring ships, but it has so little land, being able to build a size 6 port there is very generous. In the real war the port probably mazed out around level 2 or 3.

Bill
WIS Development Team
User avatar
Capt Cliff
Posts: 1714
Joined: Wed May 22, 2002 4:48 pm
Location: Northwest, USA

RE: Ulithi

Post by Capt Cliff »

ORIGINAL: Bullwinkle58

Port size in the game drives unload speeds and repair capability. While Ulithi was a vast, relatively safe anchorage, how much shore infrastructure was ever built? If you make it a 6 you're making it roughly a Brisbane, and that's nuts.

I disagree. To have that many ship in a "lagoon harbor" and being able to refuel, resupply and rearm them does give you the same capacity of a size 6 port. It is stupid to think you would just harbor ships there without having the ability to resupply them. Actually it is laughable.
Capt. Cliff
User avatar
PaxMondo
Posts: 10594
Joined: Fri Jun 06, 2008 3:23 pm

RE: Ulithi

Post by PaxMondo »

ORIGINAL: wdolson

The port size in game is the max size and complexity of the facilities. The game engine pretty much allows all anchorages, even at level 1 bases, to be infinite. There was some attempt in the AE effort to tie the size and number of ships anchored in a base to the base size, but it was taken out. I don't remember why exactly, but I believe it interfered with something else and there wasn't the time to fix it.

I agree the anchorage size and port size should be two different things. In the real world, if there is enough land around an anchorage, it can usually be built up to level 9. But atolls are a different matter. Places like Ulithi have a massive lagoon which is ideal for anchoring ships, but it has so little land, being able to build a size 6 port there is very generous. In the real war the port probably mazed out around level 2 or 3.

Bill
Bill,

I agree with you 100%.

Accounting for tides ... level 2 would be generous ... there isn't all that much land above the high tide mark. Now factor in the Typhoon surge mark and it gets really small. Most of the islands that were built up were volcanic which gave them more high water land ... but of course building on a volcano has its own risks ... [;)]

Lagoons are nice for anchorages, but not that nice for docks. The slope to the land is too gradual in most cases, and so requires a lot of dredging which in this case is cutting into the coral undermining your island. So, the infrastructure that we associate with high level ports is going to be tough to build, and historically it was never built for these reasons.

You devs got it right ....
Pax
User avatar
wdolson
Posts: 7678
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: Ulithi

Post by wdolson »


ORIGINAL: Bullwinkle58

Port size in the game drives unload speeds and repair capability. While Ulithi was a vast, relatively safe anchorage, how much shore infrastructure was ever built? If you make it a 6 you're making it roughly a Brisbane, and that's nuts.
ORIGINAL: Capt Cliff
I disagree. To have that many ship in a "lagoon harbor" and being able to refuel, resupply and rearm them does give you the same capacity of a size 6 port. It is stupid to think you would just harbor ships there without having the ability to resupply them. Actually it is laughable.

The US had most of the harbor facilities afloat with a large armada of support ships. Virtually all ship services were provided from these support ships.

Bill
WIS Development Team
Lee Chard
Posts: 19
Joined: Tue Apr 27, 2004 9:16 pm

RE: Ulithi

Post by Lee Chard »

Excellent!
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Ulithi

Post by Bullwinkle58 »

ORIGINAL: Capt Cliff
ORIGINAL: Bullwinkle58

Port size in the game drives unload speeds and repair capability. While Ulithi was a vast, relatively safe anchorage, how much shore infrastructure was ever built? If you make it a 6 you're making it roughly a Brisbane, and that's nuts.

I disagree. To have that many ship in a "lagoon harbor" and being able to refuel, resupply and rearm them does give you the same capacity of a size 6 port. It is stupid to think you would just harbor ships there without having the ability to resupply them. Actually it is laughable.

In your haste to post a snarky response you have once again failed to grasp the points in question. So, one more time:

1. Port size in the game drives cargo load/unload rates. Supplies and fuel for storage at ashore facilities such as tank farms and warehouse complexes. Speed is a function of pier services and civilian longshoreman assets. Hence, Brisbane= fast, and a Port Level 0 atoll=slow. If you make the atoll the same level as Brisbane it becomes Brisbane on this measure. But it has no real estate to build those facilities.

2. Ship repair, which you ignore in the reply above, is also a function of port size, the other sources of repair points (naval, support, own-ship, tenders, yards) being equal. Port-based repair point generation is an abstraction of, again, ashore brick & mortar shops combined with a skilled civilian workforce. Brisbane has them, Ulithi does not. Although that guy in the breechclout in the OP's photos could be a skilled pipefitter I suppose. And that other guy in the breechclout might have superior underwater welding skills. Regardless, make Ulithi a Port Level 6, and they'll have to learn.
The Moose
User avatar
Barb
Posts: 2503
Joined: Tue Feb 27, 2007 7:17 am
Location: Bratislava, Slovakia

RE: Ulithi

Post by Barb »

Actually one can disband his complete USN even into size 0 port.Add lots of AE, AKE, AR, ARD, AG, AD, AGP, AO and whatever else you can think of... And you can rearm, refuel and repair with effect comparable to real-life Ulithi/Kwajalein/Majuro/Manus/Leyte/Kerama Retto advance base.
Image
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Ulithi

Post by Bullwinkle58 »

ORIGINAL: Barb

Actually one can disband his complete USN even into size 0 port.Add lots of AE, AKE, AR, ARD, AG, AD, AGP, AO and whatever else you can think of... And you can rearm, refuel and repair with effect comparable to real-life Ulithi/Kwajalein/Majuro/Manus/Leyte/Kerama Retto advance base.

Right, and that's the gist of wdolson's post above. I agree. The issue here though is whether atolls ought to have in-game Port ratings to reflect their vast anchorage capacity. And the answer is no. Port size in-game is involved in multiple issues, but not anchorage capacity ironically.
The Moose
User avatar
Capt Cliff
Posts: 1714
Joined: Wed May 22, 2002 4:48 pm
Location: Northwest, USA

RE: Ulithi

Post by Capt Cliff »

ORIGINAL: Bullwinkle58

ORIGINAL: Capt Cliff
ORIGINAL: Bullwinkle58

Port size in the game drives unload speeds and repair capability. While Ulithi was a vast, relatively safe anchorage, how much shore infrastructure was ever built? If you make it a 6 you're making it roughly a Brisbane, and that's nuts.

I disagree. To have that many ship in a "lagoon harbor" and being able to refuel, resupply and rearm them does give you the same capacity of a size 6 port. It is stupid to think you would just harbor ships there without having the ability to resupply them. Actually it is laughable.

In your haste to post a snarky response you have once again failed to grasp the points in question. So, one more time:

1. Port size in the game drives cargo load/unload rates. Supplies and fuel for storage at ashore facilities such as tank farms and warehouse complexes. Speed is a function of pier services and civilian longshoreman assets. Hence, Brisbane= fast, and a Port Level 0 atoll=slow. If you make the atoll the same level as Brisbane it becomes Brisbane on this measure. But it has no real estate to build those facilities.

2. Ship repair, which you ignore in the reply above, is also a function of port size, the other sources of repair points (naval, support, own-ship, tenders, yards) being equal. Port-based repair point generation is an abstraction of, again, ashore brick & mortar shops combined with a skilled civilian workforce. Brisbane has them, Ulithi does not. Although that guy in the breechclout in the OP's photos could be a skilled pipefitter I suppose. And that other guy in the breechclout might have superior underwater welding skills. Regardless, make Ulithi a Port Level 6, and they'll have to learn.

Sophistry! I suppose all the CB's on Ulithi does not equate to your ... "brick & mortar shops combined with a skilled civilian workforce". Ahem (ships were made from brick and motar, I thought they were steel[:'(])... Sir you have no idea what your talking about. The US Navy would not base the 3rd/5th Fleet at Ulithi if it could not maintain and supply them there. They did, so Ulithi and Brisbane must be and are effectively equal. One has docks while the other had 100's of small ships doing a similar task as dock. A means to transfer supplies.
Capt. Cliff
User avatar
LoBaron
Posts: 4775
Joined: Sun Jan 26, 2003 8:23 pm
Location: Vienna, Austria

RE: Ulithi

Post by LoBaron »

I am in awe about this exemplary demonstration of inability to comprehend written language. Respect.
Image
szmike
Posts: 383
Joined: Sun Aug 30, 2009 11:21 am
Location: Poland

RE: Ulithi

Post by szmike »

[X(]
Thread of the year. [&o][:D]
User avatar
warspite1
Posts: 42129
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Ulithi

Post by warspite1 »

Some great pictures there. Love those of the South Dakota [&o]

The CV's all lined up I've seen before - still makes for one hell of an impressive site. An awesome display of sea power.....
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Ulithi

Post by obvert »

ORIGINAL: Capt Cliff

ORIGINAL: Bullwinkle58

ORIGINAL: Capt Cliff



I disagree. To have that many ship in a "lagoon harbor" and being able to refuel, resupply and rearm them does give you the same capacity of a size 6 port. It is stupid to think you would just harbor ships there without having the ability to resupply them. Actually it is laughable.

In your haste to post a snarky response you have once again failed to grasp the points in question. So, one more time:

1. Port size in the game drives cargo load/unload rates. Supplies and fuel for storage at ashore facilities such as tank farms and warehouse complexes. Speed is a function of pier services and civilian longshoreman assets. Hence, Brisbane= fast, and a Port Level 0 atoll=slow. If you make the atoll the same level as Brisbane it becomes Brisbane on this measure. But it has no real estate to build those facilities.

2. Ship repair, which you ignore in the reply above, is also a function of port size, the other sources of repair points (naval, support, own-ship, tenders, yards) being equal. Port-based repair point generation is an abstraction of, again, ashore brick & mortar shops combined with a skilled civilian workforce. Brisbane has them, Ulithi does not. Although that guy in the breechclout in the OP's photos could be a skilled pipefitter I suppose. And that other guy in the breechclout might have superior underwater welding skills. Regardless, make Ulithi a Port Level 6, and they'll have to learn.

Sophistry! I suppose all the CB's on Ulithi does not equate to your ... "brick & mortar shops combined with a skilled civilian workforce". Ahem (ships were made from brick and motar, I thought they were steel[:'(])... Sir you have no idea what your talking about. The US Navy would not base the 3rd/5th Fleet at Ulithi if it could not maintain and supply them there. They did, so Ulithi and Brisbane must be and are effectively equal. One has docks while the other had 100's of small ships doing a similar task as dock. A means to transfer supplies.

Huh. So you're agreeing then that Ulithi should in fact be a lower port rating than Brisbane because most of the work is done by 100s of small ships. Those ships are in game, so instead of a higher port rating, you have to move the ships there. I don't mean the LSVP and other boats, I mean the support ships that did the work of repairing, supplying and maintaining the fleet.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
PaxMondo
Posts: 10594
Joined: Fri Jun 06, 2008 3:23 pm

RE: Ulithi

Post by PaxMondo »

ORIGINAL: LoBaron

I am in awe about this exemplary demonstration of inability to comprehend written language. Respect.
+1

doesn't want to ....
Pax
User avatar
Symon
Posts: 1885
Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: Ulithi

Post by Symon »

This is a Port.

Image
Attachments
Port.jpg
Port.jpg (92.92 KiB) Viewed 313 times
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
User avatar
Symon
Posts: 1885
Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: Ulithi

Post by Symon »

This is the “Port” of Ulithi; Sorlen Island 1945. Note the vast scale, the extensive cargo handling, distribution, and storage facilities; the drydocks and repair piers; the fabrication shops; the fuel farms and power stations.

Giving it a 3:3 is unbelievably generous. It should be a 0:1. The “actual” base at Ulithi was the USN Service Squadron (1st Advanced Fleet Base), which was “ALL” afloat and could move to and set up anywhere. It picked Ulithi because of the sheer scale of the 100 foot, good holding bottom, protected anchorage footprint.

Obviously The Moose, Obvert, and others, know exactly what they are talking about.
Image
Attachments
PortSorlen.jpg
PortSorlen.jpg (101.26 KiB) Viewed 313 times
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
User avatar
PaxMondo
Posts: 10594
Joined: Fri Jun 06, 2008 3:23 pm

RE: Ulithi

Post by PaxMondo »

nice shots ... THANKS!
Pax
User avatar
AW1Steve
Posts: 14525
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

RE: Ulithi

Post by AW1Steve »

Symon has done , as usual, an outstanding job of making sense out of the mystifying. So I guess the only question in my mind is not if the port is equivalent to Brisbane or whatever, but can you indeed put the right mixture and number of service ships to bring it up to the capability that it had in reality (due to service squadron 10 + others)? [&:] I'm guessing yes.

BTW , bit of trivia. Can anyone tell me the one ship from service squadron 10 that is still there? [&:][:)]
User avatar
Symon
Posts: 1885
Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: Ulithi

Post by Symon »

ORIGINAL: AW1Steve
Symon has done , as usual, an outstanding job of making sense out of the mystifying. So I guess the only question in my mind is not if the port is equivalent to Brisbane or whatever, but can you indeed put the right mixture and number of service ships to bring it up to the capability that it had in reality (due to service squadron 10 + others)? [&:] I'm guessing yes.

Just for grins, here’s Sorlen Island and North Anchorage without the 3rd or 5th Fleet in town. The ships are from R.Adm. P Hendren’s Service Squadron, So Pac Force. I see floating drydocks, AOs, AEs, ARs, hospital ships, supply and refrigerator ships, and a virtual cornucopia of LSTs (some specially configured as ARs, etc..) LCMs, Lighter As, Lighter Ds, etc.. The really big stuff was off the left edge of the photo, in the Pegeef/Asor corner. The fleet anchorages were off the right edge of the picture in the anchorages from MogMog to Eleute.

Don Bowen and I spent months making sure every single relevant ship was in the database and that the code would work with them, for exactly this contingency. Works a bit better in Babes, but it's there for Stock as well.
BTW , bit of trivia. Can anyone tell me the one ship from service squadron 10 that is still there? [&:][:)]
I don't know, but from the nature of your question, I think you do. I would really like to know that. I'm sure Don would like to know that too.

Image
Attachments
SorlenIsl.jpg
SorlenIsl.jpg (72.31 KiB) Viewed 312 times
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
User avatar
urtel
Posts: 125
Joined: Fri Sep 06, 2013 10:49 am

RE: Ulithi

Post by urtel »

ORIGINAL: AW1Steve

BTW , bit of trivia. Can anyone tell me the one ship from service squadron 10 that is still there? [&:][:)]

USS Mississinewa AO-59, sunk by jap mini sub...
Post Reply

Return to “War in the Pacific: Admiral's Edition”