This great game is only going to get better..

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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Hellfirejet
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RE: Free Upkeep?

Post by Hellfirejet »

Hi Dorb,
Well there is a major development, for the 1.6 game play patch,I'm sure everyone will love,if you use ( backspace ) on your keyboard,you can now UNDO your last move![:)]

The UNDO hotkey modification, for the game is due to a lot of hard work, by the software wiz kid.[&o]
Make it so!
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operating
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RE: Free Upkeep?

Post by operating »

ORIGINAL: kirk23

Hi Dorb,
Well there is a major development, for the 1.6 game play patch,I'm sure everyone will love,if you use ( backspace ) on your keyboard,you can now UNDO your last move![:)]

The UNDO hotkey modification, for the game is due to a lot of hard work, by the software wiz kid.[&o]

Hi Kirk!

Is the UNDO feature to be used in both SP & MP?

Scotia, it came close, all the best, Bob
and one flew over the Cuckoos nest
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warspite1
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RE: Free Upkeep?

Post by warspite1 »

ORIGINAL: kirk23

I have much more art to do,so that all the Countries with waarships,have the same style off new art,for their Country specific warship designs.I will make this new art freely available as an option,because when all the art is done,you will just need to overwrite the standard art that comes with the game.[:)]

But what I have done,since the old level 1 Cruiser art,was in fact an Armoured Cruiser,I used that art for the Armoured Cruiser ship type,I have modified the art used for the standard Level 2 Cruiser,and this new art is for a level 1 Light Cruiser,as shown in this screen shot.[;)]



Image
waspite1

So to be clear, the new art willnot be available in 1.6, but what about the different ship types? The light cruiser and armoured cruiser etc - will they be in the game? I'm confused.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Cataphract88
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RE: Free Upkeep?

Post by Cataphract88 »

I too was hoping they'd be included in the next patch - I like ships! [:)]
Richard
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Hellfirejet
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RE: Free Upkeep?

Post by Hellfirejet »

ORIGINAL: operating

ORIGINAL: kirk23

Hi Dorb,
Well there is a major development, for the 1.6 game play patch,I'm sure everyone will love,if you use ( backspace ) on your keyboard,you can now UNDO your last move![:)]

The UNDO hotkey modification, for the game is due to a lot of hard work, by the software wiz kid.[&o]

Hi Kirk!

Is the UNDO feature to be used in both SP & MP?

Scotia, it came close, all the best, Bob

UNDO feature using the backspace hotkey,will work in both SP & MP games![;)]
Make it so!
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Hellfirejet
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RE: Free Upkeep?

Post by Hellfirejet »

ORIGINAL: warspite1

ORIGINAL: kirk23

I have much more art to do,so that all the Countries with waarships,have the same style off new art,for their Country specific warship designs.I will make this new art freely available as an option,because when all the art is done,you will just need to overwrite the standard art that comes with the game.[:)]

But what I have done,since the old level 1 Cruiser art,was in fact an Armoured Cruiser,I used that art for the Armoured Cruiser ship type,I have modified the art used for the standard Level 2 Cruiser,and this new art is for a level 1 Light Cruiser,as shown in this screen shot.[;)]



Image
waspite1

So to be clear, the new art willnot be available in 1.6, but what about the different ship types? The light cruiser and armoured cruiser etc - will they be in the game? I'm confused.

All the ship types are in the game,this includes Battleships renamed as DREADNOUGHTS.Ship types are as follows,Pre-Dreadnought,Dreadnought,Armoured Cruiser,Light Cruiser & Submarines,added to this the Naval AI has been improved,saying that anything would be better than what was already in game.Another thing,line of sight for ships has been reduced,this helps the game be more cat and mouse, fog of war.Also as mentioned previously,Germany starts with a tech advantage,making their ships better damage resistant.As for the new ship art,I have not completed all the different nations,and don't want to include anything as a mixed bag,with standard art & new Country specific ship class types.
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chemkid
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RE: Free Upkeep?

Post by chemkid »

.
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WingedIncubus
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RE: Free Upkeep?

Post by WingedIncubus »

Good change for decreasing Navy units's line of sight. That will finally give the Hochseeflotte units a use if some can wrestle themselves away from Britain's watchful eye : go raid Britain's sea lanes.

Speaking of sea lanes, Allied convoys' PP input should be significantly decreased. A single convoy docking successfully can give Britain or France enough PP to buy two Infantry units, Artillery, Airplanes, or even ships. As the Allied convoys are more numerous, these should be giving far less PP, making their survival more vital, and should give the right incentives to Britain and France to defend them all.
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Hellfirejet
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RE: Free Upkeep?

Post by Hellfirejet »

I have gone one better,German convoys also have a strength value off 10,same as France & Britain,now both sides need to protect their convoys more,the biggest winner here will be Germany,if she can manage to get her convoys to port safely,especially in Multi-Player online games.[;)]
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WingedIncubus
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RE: Free Upkeep?

Post by WingedIncubus »

ORIGINAL: kirk23

I have gone one better,German convoys also have a strength value off 10,same as France & Britain,now both sides need to protect their convoys more,the biggest winner here will be Germany,if she can manage to get her convoys to port safely,especially in Multi-Player online games.[;)]

Except that nothing can stop the German baltic convoys to reach Konigsberg if the CP player brings all his battleships and cruisers units from the North Sea and surround all the hexes around it. The lone Russian submarine will never be able to reach it and survive.

Sadly, the British fleet cannot be used to directly blockade or hurt the German ports if the Reichsmarine is gone in the Baltic, so there's no use in keeping the German Navy bottled in Wilhelmshaven.
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operating
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RE: Free Upkeep?

Post by operating »

ORIGINAL: Drakken
ORIGINAL: kirk23

I have gone one better,German convoys also have a strength value off 10,same as France & Britain,now both sides need to protect their convoys more,the biggest winner here will be Germany,if she can manage to get her convoys to port safely,especially in Multi-Player online games.[;)]

Except that nothing can stop the German baltic convoys to reach Konigsberg if the CP player brings all his battleships and cruisers units from the North Sea and surround all the hexes around it. The lone Russian submarine will never be able to reach it and survive.

Sadly, the British fleet cannot be used to directly blockade or hurt the German ports if the Reichsmarine is gone in the Baltic, so there's no use in keeping the German Navy bottled in Wilhelmshaven.
I've seen the AI bring Italian, French, English and Russian subs into the Baltic at the same time. Just waiting for the Baltic convoy to make it's way station stop before getting to Germany. In MP, I can almost guarantee there will be a mass of Entente subs along the Swedish coast, if they are not attacking convoys, they'll be looking to pick off German cruisers or even at times trap a German BB out in the open.
and one flew over the Cuckoos nest
amtrick
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RE: Free Upkeep?

Post by amtrick »

Actually one of my favorite sub-hunting tactics is to use three cruisers to escort a convoy, surrounding the convoy, but leaving one empty hex between each cruiser. This lets the sub sneak in for an attack, but it suffers a counter-strike from at least 2 cruisers afterward. With CP convoys now being worth 10PP, I can take a little "whittling down" in the early game to get a few shots at the enemy sub fleet, and still get some PPs to boot! Couple that with the protocol I use to keep the AI from moving my convoys at the start of a turn (usually directly into the path of waiting enemy warships), and I see the larger PP convoys as providing a distinct advantage to the CP.
RickD
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