"I'm not sure about boardgames, unless you're talking about "monster games", say, AH's "Longest Day", the whole damn Normandy invasion at battalion level or some such crazyness. When speaking of boardgames it comes down to the scale and scope of the game. As for computer games the reason is simple. AIs are *stupid*. Even low level AIs meant to do the grunt work freeing the player to handle high level issues. I've never found a good one in wargames or strategy games, and boardgames of course can't rely on a low level AI, so the players inevitably end up doing more than is realistic for their position, like moving all units themselves..."
I'm confused. I said this a long while ago. Are you responding to me?
Originally posted by Grumble:
Well "Grand Europa" is another one, as well as WiF (an excellent game). WiF as case in point, the expansion counters go down to the battalion-level. That's got nothing to do with AI or directing a nation's war effort(except as a factor in game design), everything to do with demand driving the market. Without a gamer's desire to move around hundreds of counters, whether cardboard or pixels, the market wouldn't be producing them.
I agree there is a large segment of the wargaming community that prefer games where they make *all* the decisions. Micromanagement run amok, true. However this does not change the fact that there is *no* alternative right now. AIs cannot be built currently that would satisfy the moderate wargamers, much less the I-want-to-do-it-all monster game wargamers. The former might except a level of basic competence, i.e. mediocrity, on the part of the AI, but AIs now are completely incompetent, and the latter kind of wargamer will only except an AI equivalent to their own competency.