Soviet Reinforcements visible to Germans?!

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: Soviet Reinforcements visible to Germans?!

Post by Flaviusx »

Not seeing this as a big deal at all after trying both sides, tbh. Not a deal killer and if anything at this point I think the Soviet side is the easier one.

You have some limited flexibility in this, if you're willing to spend the PPs. You never have enough PPs to do everything, which is true for both sides. That's all part of the fun.

The Soviet may need to divert more stuff to the south than the game allocates by default. The center gets more than it really needs. The north can take care of itself with proper play, even if the German diverts PG3 in that direction. That's the basic bottom line here.
WitE Alpha Tester
Panzeh
Posts: 155
Joined: Mon Apr 04, 2005 4:00 pm

RE: Soviet Reinforcements visible to Germans?!

Post by Panzeh »

ORIGINAL: Flaviusx

Not seeing this as a big deal at all after trying both sides, tbh. Not a deal killer and if anything at this point I think the Soviet side is the easier one.

You have some limited flexibility in this, if you're willing to spend the PPs. You never have enough PPs to do everything, which is true for both sides. That's all part of the fun.

The Soviet may need to divert more stuff to the south than the game allocates by default. The center gets more than it really needs. The north can take care of itself with proper play, even if the German diverts PG3 in that direction. That's the basic bottom line here.

Yeah, this has been my experience with the reinforcements as well- the center is loaded, north is fine, the south is sparse. I think it may be the Romanians being too effective, but i'm not sure.
User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: Soviet Reinforcements visible to Germans?!

Post by Flaviusx »

It's a combination of open terrain and a very long front mostly. Low force to space ratios and nowhere really good to dig in outside some marsh and forest NW of Kiev and a bit of marsh by Nikolaev. The Dnepr doesn't help much, either. It's on the wrong side of Kiev and wanders all over the place instead of running in a nice straight north to south line as God intended.

WitE Alpha Tester
Alchenar
Posts: 359
Joined: Mon Aug 02, 2010 11:17 am

RE: Soviet Reinforcements visible to Germans?!

Post by Alchenar »

Flaviusx I just want to say that I quietly appreciated all your posts on WitE and that you are a person with Good Opinions who is very good at dissecting a game to explain why it plays out the way it does.

And yes, if your game is going to do the same thing each time then that should just be considered 'the rules' and both players should have equal ability to reference them. All three DC games have been really good at balancing this information with mechanics so that it isn't really the thing the game hinges on.
etsadler
Posts: 148
Joined: Wed Apr 27, 2011 7:41 pm

RE: Soviet Reinforcements visible to Germans?!

Post by etsadler »

ORIGINAL: Panzeh

I do think it might be better to let the later conscript armies have more free deployment as they weren't coming based on a pre-planned mobilization, but the regular armies that show up as reinforcements had plans and timetables and a PP cost to redirect them is fairly reasonable.

Exactly. If you want to talk real world, countries have mobilization plans. If the Whatever Army has its mobilization plan to assemble in and around Stalino by 20 days after they are called up, then you can't just tell those 120,000 men and all their equipment to instead assemble near Luga. They are going to assemble at Stalino. The trains have been ordered, the equipment is in its stockpiles, etc., etc.

Yes, at some point the new conscript armies that are being pulled together from scratch, with no prior planning or equipment, can be, as much as possible consistent with transportation, assembled where you want. But even then, telling then to assemble in the middle of the Pripet marshes is not going to work. Also there are limits on changing your mind. When you have 100,000+ men, hundreds of artillery pieces, millions of rounds of ammunition, uniforms, vehicles, rations, and such can't just be moved from where they are assembling to somewhere else easily. If you started the process in Minsk, well, you pretty much have to finish it there too.

The Germans may have been a lot of things, but they were not ignorant of the facts above. There were really only so many places with the infrastructure to serve as marshaling points for new troops. They were unready for the seemingly endless supply of troops the Soviets could muster, so it might be something to think about modeling in some way.

Just my opinion.
Post Reply

Return to “Decisive Campaigns: Barbarossa”