However, there are some things that flat don't seem to work with the combat mechanic.
First, units can bang away at each other turn after turn, with little gain. I see this most often in Russia. The Germans can have three armies all attack a city being held by a Russian unit and very little is accomplished. Cut the city off and its a little better, but can get similar results. But, one German bomber unit can obliterate that same unit in the city.
Same for fighting in the open. Very little is accomplished with units firing away, but bring in the airforce and units disappear quickly.
I like the idea of the air units reducing unit readiness and softening up defenders, but it seems too much. In fact it seems the only way to take positions. Even the artillery units can't compare.
Then units in ports, they seem overly strong and well supplied even when isolated. In the example I uploaded, this poor infantry corps attacks turn after turn, gets one hit or so, but no real progress against this Russian HQ. If I sent a bomber unit over it would be eliminated quickly.
Then there are the examples of units that are fairly well supplied that get wrecked by other ground units. The hardly put up a fight and are eliminated quickly.
In all I guess my complaint is that there is little consistency in results. Maybe if you really dive into readiness and supply state it can all be figured out, but for such a simply game that shouldn't be required to understand or predict results.
Is anyone else seeing these types of things?

