Five facts about Aggressors...

Gamers can find out here about the latest happenings from Matrix and its partners.

Moderator: MOD_PressReleases

Post Reply
User avatar
AlbertoC
Posts: 596
Joined: Wed Mar 09, 2016 7:59 am

Five facts about Aggressors...

Post by AlbertoC »

Aggressors: Ancient Rome is a new 4x strategy game developed by Kubat Software. It is currently into beta (click here to apply) and we recently started to publish dev diaries about it. We want to provide as much as information about the game as possible since it is a deep game and many of its mechanics work subtly underneath the surface.

Today we decided to highlight five specific features of the game, facts that all strategy players should find really interesting!



Image

In Aggressors you can decide to rewatch the full history of your empire at any time you want. You can't imagine how satisfying it is to conquer Italy as Carthage and rewatching it, savouring your triumph!



Image

The game displays all sorts of useful stats and info in very handy ledgers and graphs, so you can take educated strategic decisions.



Image

The in-game editor lets you create and customize your own world. You have complete freedom!



Image

You are not restricted to play as Rome, or as a major Empire. You can decide to play as a minor tribe, and get a completely different gameplay experience!



Image

Not only you can rewatch the history of your units at any time, and know what battles they fought, where and how they fared, but their personal history deeply affects their effectiveness in specific circumstances!
Capitaine
Posts: 1028
Joined: Tue Jan 15, 2002 10:00 am

RE: Five facts about Aggressors...

Post by Capitaine »

This game looks almost too good to be true.
User avatar
DonCzirr
Posts: 464
Joined: Fri Oct 03, 2014 1:55 am

RE: Five facts about Aggressors...

Post by DonCzirr »

Sounds good.

It would be great if the victory conditions were like the old Empires in Arms board game - where different victory conditions were applied for the player nations.

i.e. - You don't expect Turkey to attain as many victory points as France or Britain - but if they get a score that is considered good for them - they can win.
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

https://www.facebook.com/profile.php?id=100032812112896
pavelk
Posts: 6
Joined: Thu May 10, 2018 3:26 am

RE: Five facts about Aggressors...

Post by pavelk »

It would be great if the victory conditions were like the old Empires in Arms board game - where different victory conditions were applied for the player nations.

i.e. - You don't expect Turkey to attain as many victory points as France or Britain - but if they get a score that is considered good for them - they can win.

It is entirely possible to have different victory conditions for each player but due to enormous number of options it is currently disabled.

On the other hand, one of the victory conditions called "winning points" have a different so called "winning points map" for each player. I.e. For Roman Empire conquering Sicily brings much more winning points than for Ptolemaic empire and contrarily Cyprus brings much more points to Ptolemaic empire than to Roman Empire.
User avatar
Lobster
Posts: 5492
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Five facts about Aggressors...

Post by Lobster »

Gallaeci Tribes? That would be like trying to get all of your relatives to agree on what kind of pizza to order at the same time. [:D]

They did know how to get together and fight a common enemy other than each other. [;)]

It looks like a pretty game.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
pavelk
Posts: 6
Joined: Thu May 10, 2018 3:26 am

RE: Five facts about Aggressors...

Post by pavelk »

Gallaeci Tribes? That would be like trying to get all of your relatives to agree on what kind of pizza to order at the same time. [:D]
They did know how to get together and fight a common enemy other than each other. [;)]
Agreed but you can change all that and create alternative history. You can be like "Arminius of Gallaeci Tribes", unite them and lead your nation to victory!:)
User avatar
DonCzirr
Posts: 464
Joined: Fri Oct 03, 2014 1:55 am

RE: Five facts about Aggressors...

Post by DonCzirr »

ORIGINAL: pavelk
It would be great if the victory conditions were like the old Empires in Arms board game - where different victory conditions were applied for the player nations.

i.e. - You don't expect Turkey to attain as many victory points as France or Britain - but if they get a score that is considered good for them - they can win.

It is entirely possible to have different victory conditions for each player but due to enormous number of options it is currently disabled.

On the other hand, one of the victory conditions called "winning points" have a different so called "winning points map" for each player. I.e. For Roman Empire conquering Sicily brings much more winning points than for Ptolemaic empire and contrarily Cyprus brings much more points to Ptolemaic empire than to Roman Empire.


That sounds logical for the "big guys" but does not sound all that helpful for the minor or lesser Powers of the day.


If not enabled from Release, I'd like to see that feature added in the future.

I think there was another board game - Pax Britania that also had a scaled victory system ... so lesser powers could win perhaps with a minor province acquisition or if they were really one of the "sick men"

just favorable / good status of original territory at end of game could still put them in contention.
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

https://www.facebook.com/profile.php?id=100032812112896
pavelk
Posts: 6
Joined: Thu May 10, 2018 3:26 am

RE: Five facts about Aggressors...

Post by pavelk »

That sounds logical for the "big guys" but does not sound all that helpful for the minor or lesser Powers of the day.
That is what I am saying. Every nation has a different winning points map and so do the tribes have. Their winning points map is smaller and just around the territories where they started
User avatar
DonCzirr
Posts: 464
Joined: Fri Oct 03, 2014 1:55 am

RE: Five facts about Aggressors...

Post by DonCzirr »

ORIGINAL: pavelk
That sounds logical for the "big guys" but does not sound all that helpful for the minor or lesser Powers of the day.
That is what I am saying. Every nation has a different winning points map and so do the tribes have. Their winning points map is smaller and just around the territories where they started


Ah - thanks for the clarification.

Therefore - I am still interested in purchase upon release. [:)]
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

https://www.facebook.com/profile.php?id=100032812112896
Alan Sharif
Posts: 1129
Joined: Wed Aug 01, 2001 8:00 am
Location: UK.
Contact:

RE: Five facts about Aggressors...

Post by Alan Sharif »

This looks like a really great game.
A Sharif
User avatar
zakblood
Posts: 22759
Joined: Thu Oct 04, 2012 11:19 am

RE: Five facts about Aggressors...

Post by zakblood »

pavelk is one of the developers everyone also, just in case those who didn't know and replied to him[;)]
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435)
Rosseau
Posts: 2951
Joined: Sun Sep 13, 2009 2:20 am

RE: Five facts about Aggressors...

Post by Rosseau »

This looks really wonderful. Congrats and best wishes on the beta phase. Had no idea something like this was in the works, so nice surprise.
Post Reply

Return to “Press Releases, News and Events from Matrix”