In the 'Invasion of Bavaria', against the AI Coalition/Austrians, the French Marshal LEFEBVRE has been holding back three Austrian corps on the Northern flank of NAPOLEON's front at STRAUBING. He has resolutely beaten off every attack and despite being ordered to retreat back to LANDSHUT, is still holding STRAUBING.

Here is LEFEBVRE VII Corps (Bavarians) and, although CotD is a simple game compared to many other titles, there is a lot of information on this screen. Frank Hunter games do not bury you in information and data, but if it's on the screen it's important and worth noting.
This is LEFEBVRE, nearly two weeks into the scenario, after several battles around CHAM and STRAUBING and having inflicted 42 strength points casualties on three Austrian corps.
Top left LEFEBVRE himself shows 'Steady' with good morale, no Fatigue, or Stress and adequate Supply, this after facing off superior forces for several days. LEFEBVRE has been helped by the Austrian inability to co-ordinate an overwhelming attack and a detached French cavalry division interdicting CHAM in the Austrian rear.
In the 'View Units', the forces are mostly 'Confident', or 'Steady' with only one unit 'Wavering', which is Wrede's infantry division, that was standing alone at one time against the Austrians coming from CHAM.
There are some 'Stragglers' and 'Wounded' showing in LEFEBVRE's info box and some of these should rejoin their units, except that Wrede shows that he needs 1 replacement, which indicates a permanent loss to be dealt with, when in range (about 5 hexes) of the LOC.
LEFEBVRE has been given the objective of the crossroads between LANDSHUT and LANDAU, with 'March urgency' at 'forced march', because there was a danger that the Austrian units on the South bank of the Danube may get behind him and cut off the corps. However, he has not yet left STRAUBING and continues to battle with the Austrians. LEFEBVRE has been set 'To the guns' so that any units not initially involved in a battle would march to the guns and join in.
The enlarged LEFEBVRE unit counter, top right, shows that he has good 'Administration' and 'Battle' skills, but no so good at 'Inspiration', although he has done quite well so far.
So there is a lot of relevant information on this screen, which shows a corps commander and his units in good condition, despite several hard battles and some losses. If the corps is not forced to move too quickly, too far, these losses in 'Stragglers' and 'Wounded' should be regained, but this corps is doing well in a vital position.
Next post, look at another corps.