
Folly Part Deux: AllenK vs Warspite1
Moderator: Shannon V. OKeets
RE: Folly Part Deux: AllenK vs Warspite1
France post CW and French movement.


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RE: Folly Part Deux: AllenK vs Warspite1
No combat.
France rebases CVP to Bordeaux and LND to Paris.
CW rebases Hampdens from Dover to Norwich and Hurricanes from London to Dover.
Weather turns a touch frosty.

France rebases CVP to Bordeaux and LND to Paris.
CW rebases Hampdens from Dover to Norwich and Hurricanes from London to Dover.
Weather turns a touch frosty.

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RE: Folly Part Deux: AllenK vs Warspite1
Nov/Dec 1939
Impulse: 5 (Axis)
Declarations of War and Alignments: None
Japan: Land
Germany: Land
Italy: Combined
Port Attack: None
Naval Air: None
Naval Movement: None
Strategic Bombing: None
Ground Strike: None
Rail Movement:
Germany
A MTN is railed to Munich
An INF DIV is railed to Saarbrucken
Japan
An SNLF is railed to Hangchow
Land Moves:
Japan
The Japanese continue west toward the communists. In the south they take a resource southwest of Kweilin
Germany
The Germans continue to move units between east and west - including one they forgot all about last impulse [8|]
Debark:
Japan
An AT lands in Shanghai
Land Combat: None
Rebase:
Germany
Two stukas re-base to Aachen
Reorganisation: None
Impulse: 5 (Axis)
Declarations of War and Alignments: None
Japan: Land
Germany: Land
Italy: Combined
Port Attack: None
Naval Air: None
Naval Movement: None
Strategic Bombing: None
Ground Strike: None
Rail Movement:
Germany
A MTN is railed to Munich
An INF DIV is railed to Saarbrucken
Japan
An SNLF is railed to Hangchow
Land Moves:
Japan
The Japanese continue west toward the communists. In the south they take a resource southwest of Kweilin
Germany
The Germans continue to move units between east and west - including one they forgot all about last impulse [8|]
Debark:
Japan
An AT lands in Shanghai
Land Combat: None
Rebase:
Germany
Two stukas re-base to Aachen
Reorganisation: None
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Folly Part Deux: AllenK vs Warspite1
N/D 39 Allies 8
No DoW or alignments.
Land: China
Combined: All except
Pass: US
Naval Movement
CW sends 2 TRANS from Calais to North Sea 3-box. They pick up London MIL and MECH from Plymouth. Queens load SA TERR and take it to Singapore.
French TRANS sails from Tunis to Cape Verde 0-box and loads Dakar MIL.
CW sends Whitleys to bomb Hamburg but to no effect.

No DoW or alignments.
Land: China
Combined: All except
Pass: US
Naval Movement
CW sends 2 TRANS from Calais to North Sea 3-box. They pick up London MIL and MECH from Plymouth. Queens load SA TERR and take it to Singapore.
French TRANS sails from Tunis to Cape Verde 0-box and loads Dakar MIL.
CW sends Whitleys to bomb Hamburg but to no effect.

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RE: Folly Part Deux: AllenK vs Warspite1
China post movement.


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RE: Folly Part Deux: AllenK vs Warspite1
West Europe after movement and debarking.


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RE: Folly Part Deux: AllenK vs Warspite1
No combats.
Chinese rebase their FTR to Chungking.
No reorgs.
Turn continues on an 8 (less than 3 needed).
Weather clears up somewhat.

Chinese rebase their FTR to Chungking.
No reorgs.
Turn continues on an 8 (less than 3 needed).
Weather clears up somewhat.

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RE: Folly Part Deux: AllenK vs Warspite1
Yes about the any length. It can only end in an enemy ZOC if there is a friendly unit there already. Can't go to a vacant hex in an enemy ZOC.ORIGINAL: warspite1
warspite1ORIGINAL: Courtenay
A unit can not retreat into an impassible hex, across an impassible hexside, onto an enemy unit, or into a vacant hex that has an enemy ZOC exerted into it.ORIGINAL: warspite1
warspite1
Sorry, until I understand the rule I will have to keep asking [&:].
Also, if it retreats into an overstack, it must continue retreating not into a hex it has retreated from. If there is no hex it can retreat to after a chain of retreats, it is destroyed.
Okay thanks the two bits in bold is what confused me. But I get it now. The overstack presumably can be any length but needs to end not in ZOC.
I thought I knew how to play this game....
RE: Folly Part Deux: AllenK vs Warspite1
Nov/Dec 1939
Impulse: 11 (Axis)
Declarations of War and Alignments: None
Japan: Land
Germany: Combined
Italy: Combined
Port Attack: None
Naval Air: None
Naval Movement:
Germany
The Germans move two subs into the 2 and 3-box of the Faroes Gap
Axis - 6
Allies - 7
No combat
Strategic Bombing:
Germany
The Germans send three bombers to Lille (escorted by a 5-strength Bf-109), Metz and Lyons. Over Lille, the French have a 4-strength fighter with which to intercept and the Germans have a 4-strength fighter to counter. What do the French wish to do?

Impulse: 11 (Axis)
Declarations of War and Alignments: None
Japan: Land
Germany: Combined
Italy: Combined
Port Attack: None
Naval Air: None
Naval Movement:
Germany
The Germans move two subs into the 2 and 3-box of the Faroes Gap
Axis - 6
Allies - 7
No combat
Strategic Bombing:
Germany
The Germans send three bombers to Lille (escorted by a 5-strength Bf-109), Metz and Lyons. Over Lille, the French have a 4-strength fighter with which to intercept and the Germans have a 4-strength fighter to counter. What do the French wish to do?

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Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Folly Part Deux: AllenK vs Warspite1
The French pilots appear to have picked up on the hit and they too begin a rousing rendition of “I’ll do no flying in the rain.”
RE: Folly Part Deux: AllenK vs Warspite1
Nov/Dec 1939
Impulse 11 (Axis)
The Germans score hits on two out of three cities.

Impulse 11 (Axis)
The Germans score hits on two out of three cities.

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Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Folly Part Deux: AllenK vs Warspite1
Nov/Dec 1939
Impulse 11 (Axis)
Ground Strike: None
Rail Movement: None
Land Movement:
Italy
The Italians make some detail changes on the French border
Germany
The Germans continue to switch between west and East... and once again completely forget to move a unit but I can't be arsed to go back just for that.
Japan
The Japanese have hit a brick wall and don't know what to do next. They shuffle a few units around.
Land Combat: None
Rebase: None
Reorganisation: None
Rnd of Turn: Turn Ends on less than a 6 (a 5 is thrown)
Impulse 11 (Axis)
Ground Strike: None
Rail Movement: None
Land Movement:
Italy
The Italians make some detail changes on the French border
Germany
The Germans continue to switch between west and East... and once again completely forget to move a unit but I can't be arsed to go back just for that.
Japan
The Japanese have hit a brick wall and don't know what to do next. They shuffle a few units around.
Land Combat: None
Rebase: None
Reorganisation: None
Rnd of Turn: Turn Ends on less than a 6 (a 5 is thrown)
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Folly Part Deux: AllenK vs Warspite1
Nov/Dec 1939
Impulse: End of Turn Malarchy
Neutrality Pact:
2 x Defensive Chits please
Production Planning:
Germany
Oil situation:
2 x Oil from Romania (both saved in Berlin)
1 x Oil from USSR (saved in Berlin)
1 x Oil from USSR (saved in Lodz)
1 x Oil from Austria (to production)
1 x Oil from Germany (to production)
5 Oil last turn so should be 9 (less what is used to reorganise)
17 Build Points (incl. 0 saved)
Italy
Oil Situation:
1 x Oil from Romania (to production)
1 Oil last turn so should be 1 (less what is used to reorganise)
3 Build Points (incl. 0 saved)
Japan
Oil Situation:
2 x Oil from the USA (both to production)
1 x Oil from the NEI (saved in Tokyo)
1 x Oil from the NEI (saved in Canton)
5 Oil last turn so should be 7 (less what is used to reorganise)
10 Build Points (incl. 0 saved)
Stay At Sea:
Japan
Convoys only
Italy
Convoys only
Germany
Convoys only
Return to Base:
Japan
1 x TRS to Sasebo
1 x TRS to Fukuoka
Germany
2 x SUB to Kiel
Italy
N/a
Oil Reorganisation:
Japan
Reorganise all for 0.0 Oil (0 Oil expended)
Germany
Reorganise all for 0.9 Oil (1 Oil expended)
Italy
Reorganise n/a for 0.0 Oil (0 Oil expended)
Breakdown:
N/a
Production:
Germany
1 x ARM HQ
1 x SUB Cons
1 x Naval Repair (Admiral Scheer)
1 x NAV (3)
2 x PIL
Italy
1 x Naval Repair (Andrea Doria)
1 x Saved Build Point (Milan)
Japan
1 x ARM
1 x MIL
1 x TERR
Reinforcement:
Germany
Scrap: Ju-86G, 2 x 3-3 SUB
Don't Replace Gneisenau
Karlsruhe: 5-3 INF
Italy
Scrap: CR.32
Japan
Scrap: Ki-21
Fukuoka: 5-3 INF
Trade Agreement: None
Re-Roll if I have one
If I get the chance to move first I will.
MEMO ITEM:
Germany
Oil (7 x Berlin, 1 x Lodz) = 8
Build Points (0)
Italy
Oil (1 x Milan) = 1
Build Point (1 x Milan)
Japan
Oil (5 x Tokyo, 2 x Canton) = 7
Build Points (0)
Impulse: End of Turn Malarchy
Neutrality Pact:
2 x Defensive Chits please
Production Planning:
Germany
Oil situation:
2 x Oil from Romania (both saved in Berlin)
1 x Oil from USSR (saved in Berlin)
1 x Oil from USSR (saved in Lodz)
1 x Oil from Austria (to production)
1 x Oil from Germany (to production)
5 Oil last turn so should be 9 (less what is used to reorganise)
17 Build Points (incl. 0 saved)
Italy
Oil Situation:
1 x Oil from Romania (to production)
1 Oil last turn so should be 1 (less what is used to reorganise)
3 Build Points (incl. 0 saved)
Japan
Oil Situation:
2 x Oil from the USA (both to production)
1 x Oil from the NEI (saved in Tokyo)
1 x Oil from the NEI (saved in Canton)
5 Oil last turn so should be 7 (less what is used to reorganise)
10 Build Points (incl. 0 saved)
Stay At Sea:
Japan
Convoys only
Italy
Convoys only
Germany
Convoys only
Return to Base:
Japan
1 x TRS to Sasebo
1 x TRS to Fukuoka
Germany
2 x SUB to Kiel
Italy
N/a
Oil Reorganisation:
Japan
Reorganise all for 0.0 Oil (0 Oil expended)
Germany
Reorganise all for 0.9 Oil (1 Oil expended)
Italy
Reorganise n/a for 0.0 Oil (0 Oil expended)
Breakdown:
N/a
Production:
Germany
1 x ARM HQ
1 x SUB Cons
1 x Naval Repair (Admiral Scheer)
1 x NAV (3)
2 x PIL
Italy
1 x Naval Repair (Andrea Doria)
1 x Saved Build Point (Milan)
Japan
1 x ARM
1 x MIL
1 x TERR
Reinforcement:
Germany
Scrap: Ju-86G, 2 x 3-3 SUB
Don't Replace Gneisenau
Karlsruhe: 5-3 INF
Italy
Scrap: CR.32
Japan
Scrap: Ki-21
Fukuoka: 5-3 INF
Trade Agreement: None
Re-Roll if I have one
If I get the chance to move first I will.
MEMO ITEM:
Germany
Oil (7 x Berlin, 1 x Lodz) = 8
Build Points (0)
Italy
Oil (1 x Milan) = 1
Build Point (1 x Milan)
Japan
Oil (5 x Tokyo, 2 x Canton) = 7
Build Points (0)
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Folly Part Deux: AllenK vs Warspite1
No partisans
USSR puts marker to defence.
US put marker in Ja pool.
The Bearn is interned by the US for refit as a USN CV. The Germans and Italians get the most upset (3 rolled, chit to Ge/It tension pool).
USSR puts marker to defence.
US put marker in Ja pool.
The Bearn is interned by the US for refit as a USN CV. The Germans and Italians get the most upset (3 rolled, chit to Ge/It tension pool).
RE: Folly Part Deux: AllenK vs Warspite1
One thing I forgot: If a hex is going to be attacked later in the combat phase, retreating into it has the same effect as retreating into an overstack. A unit may do so, but must continue retreating.ORIGINAL: Courtenay
Yes about the any length. It can only end in an enemy ZOC if there is a friendly unit there already. Can't go to a vacant hex in an enemy ZOC.ORIGINAL: warspite1
warspite1ORIGINAL: Courtenay
A unit can not retreat into an impassible hex, across an impassible hexside, onto an enemy unit, or into a vacant hex that has an enemy ZOC exerted into it.
Also, if it retreats into an overstack, it must continue retreating not into a hex it has retreated from. If there is no hex it can retreat to after a chain of retreats, it is destroyed.
Okay thanks the two bits in bold is what confused me. But I get it now. The overstack presumably can be any length but needs to end not in ZOC.
I deliberately did not discuss retreat priorities, because these never affect whether a unit survives -- if it can survive, it will. The retreat priorities only affect which hex a unit winds up in.
I thought I knew how to play this game....
RE: Folly Part Deux: AllenK vs Warspite1
Edit: Wrong thread.
RE: Folly Part Deux: AllenK vs Warspite1
This may take a while. I got the Allied trade and production all set up then when I went to Finalize Production MWiF decided to overwrite some of my default routes and idle the Canadian oil being sent to France despite spare CP points being available. In Final Production, it wouldn't let me reset the oil and put in the route.
Going to have to go back to square one and see if I can get it to work another way but can't be bothered now as it took a lot of work to get it set in the first place!
Going to have to go back to square one and see if I can get it to work another way but can't be bothered now as it took a lot of work to get it set in the first place!
RE: Folly Part Deux: AllenK vs Warspite1
Okay, think I found where the problem may have occurred.
At the Stay at Sea phase, MWiF had set 3 CW CP's to green for RTB and these had to be reset to stay. It took me two run through's to identify these, which is frustrating. When I went onto Production Planning at the Stay at Sea stage, after resetting them, I saw the same carnage as I found at finalise production. Fortunately, I could change things back to how they should have been and the changes then stuck through to Finalise Production.
Steve, please can you disable whatever function it is that automatically puts some CP's as green for RTB so that the player has to find them and reset them to stay. Once placed I would prefer all CP's to stay that way and it's up to me to change this. If I forget, that's my problem. The feature doesn't seem to add in any value and is actually menace as it seems to disrupt what was set at Preliminary Production.
At the Stay at Sea phase, MWiF had set 3 CW CP's to green for RTB and these had to be reset to stay. It took me two run through's to identify these, which is frustrating. When I went onto Production Planning at the Stay at Sea stage, after resetting them, I saw the same carnage as I found at finalise production. Fortunately, I could change things back to how they should have been and the changes then stuck through to Finalise Production.
Steve, please can you disable whatever function it is that automatically puts some CP's as green for RTB so that the player has to find them and reset them to stay. Once placed I would prefer all CP's to stay that way and it's up to me to change this. If I forget, that's my problem. The feature doesn't seem to add in any value and is actually menace as it seems to disrupt what was set at Preliminary Production.
RE: Folly Part Deux: AllenK vs Warspite1
Allied End of Turn.
Stay at Sea RTB.
CW - Various escorts stay out in Atlantic and East Med. BB's and CA stay in North Sea. CVL from Biscay to Liverpool. TRANS from North Sea to Plymouth.
France - A couple of CL's stay in West Med. TRANS from Cape Verde to St. Nazaire.
Oil use
CW expends an oil point (0.6), France and US zero to reorg all.
Production
China 3 - INF
CW 9 - Dutch CL 2nd. CP, FTR-2 x2, Pilot, MIL.
France 4 (strat bombing shows it's value for Germany!) - MIL x2
US 11 - AMPH, Repair Saratoga, TERR, CVP-1, Pilot, Sub 2nd.
USSR 8 - GARR x2, Pilot x2.
Belgium government relocates to the Congo.
Reinforements
China - INF to Chegtu.
CW - Scraps Wellesley. Pilot to P-40, London. INF to Bristol. CA to Plymouth.
France - Scraps CVP and D510. Pilot to MS 406, Paris. Metz MIL to hex SW of Metz. MIL to Bordeaux. CVP to Reserve pool.
US - Scraps 2 TBD's. TERR to Manilla. INF Div to San Diego.
USSR - Scraps NAV.
Initiative: Axis 2, Allies 5. Re-roll: Axis 10, Allies 10. Choice is with Allies, who elect to move first.
Weather remains a touch nippy in the significant zones.

Stay at Sea RTB.
CW - Various escorts stay out in Atlantic and East Med. BB's and CA stay in North Sea. CVL from Biscay to Liverpool. TRANS from North Sea to Plymouth.
France - A couple of CL's stay in West Med. TRANS from Cape Verde to St. Nazaire.
Oil use
CW expends an oil point (0.6), France and US zero to reorg all.
Production
China 3 - INF
CW 9 - Dutch CL 2nd. CP, FTR-2 x2, Pilot, MIL.
France 4 (strat bombing shows it's value for Germany!) - MIL x2
US 11 - AMPH, Repair Saratoga, TERR, CVP-1, Pilot, Sub 2nd.
USSR 8 - GARR x2, Pilot x2.
Belgium government relocates to the Congo.
Reinforements
China - INF to Chegtu.
CW - Scraps Wellesley. Pilot to P-40, London. INF to Bristol. CA to Plymouth.
France - Scraps CVP and D510. Pilot to MS 406, Paris. Metz MIL to hex SW of Metz. MIL to Bordeaux. CVP to Reserve pool.
US - Scraps 2 TBD's. TERR to Manilla. INF Div to San Diego.
USSR - Scraps NAV.
Initiative: Axis 2, Allies 5. Re-roll: Axis 10, Allies 10. Choice is with Allies, who elect to move first.
Weather remains a touch nippy in the significant zones.

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RE: Folly Part Deux: AllenK vs Warspite1
Apologies for the delay. I'd forgotten it was the Allies move. Now, if I could just remember what it was that was vital enough for me to go for the re-roll [8|].


