Folly Part Deux: AllenK vs Warspite1

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AllenK
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RE: Folly Part Deux: AllenK vs Warspite1

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France post CW and French movement.

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RE: Folly Part Deux: AllenK vs Warspite1

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No combat.

France rebases CVP to Bordeaux and LND to Paris.

CW rebases Hampdens from Dover to Norwich and Hurricanes from London to Dover.

Weather turns a touch frosty.

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RE: Folly Part Deux: AllenK vs Warspite1

Post by warspite1 »

Nov/Dec 1939
Impulse: 5 (Axis)


Declarations of War and Alignments: None

Japan: Land
Germany: Land
Italy: Combined

Port Attack: None
Naval Air: None

Naval Movement: None

Strategic Bombing: None
Ground Strike: None

Rail Movement:
Germany

A MTN is railed to Munich
An INF DIV is railed to Saarbrucken

Japan

An SNLF is railed to Hangchow

Land Moves:
Japan

The Japanese continue west toward the communists. In the south they take a resource southwest of Kweilin

Germany

The Germans continue to move units between east and west - including one they forgot all about last impulse [8|]

Debark:
Japan

An AT lands in Shanghai

Land Combat: None

Rebase:
Germany

Two stukas re-base to Aachen

Reorganisation: None


Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Folly Part Deux: AllenK vs Warspite1

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N/D 39 Allies 8

No DoW or alignments.

Land: China
Combined: All except
Pass: US

Naval Movement

CW sends 2 TRANS from Calais to North Sea 3-box. They pick up London MIL and MECH from Plymouth. Queens load SA TERR and take it to Singapore.

French TRANS sails from Tunis to Cape Verde 0-box and loads Dakar MIL.

CW sends Whitleys to bomb Hamburg but to no effect.

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RE: Folly Part Deux: AllenK vs Warspite1

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China post movement.

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RE: Folly Part Deux: AllenK vs Warspite1

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West Europe after movement and debarking.

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RE: Folly Part Deux: AllenK vs Warspite1

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No combats.

Chinese rebase their FTR to Chungking.

No reorgs.

Turn continues on an 8 (less than 3 needed).

Weather clears up somewhat.

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RE: Folly Part Deux: AllenK vs Warspite1

Post by Courtenay »

ORIGINAL: warspite1

ORIGINAL: Courtenay

ORIGINAL: warspite1


warspite1

Sorry, until I understand the rule I will have to keep asking [&:].
A unit can not retreat into an impassible hex, across an impassible hexside, onto an enemy unit, or into a vacant hex that has an enemy ZOC exerted into it.

Also, if it retreats into an overstack, it must continue retreating not into a hex it has retreated from. If there is no hex it can retreat to after a chain of retreats, it is destroyed.
warspite1

Okay thanks the two bits in bold is what confused me. But I get it now. The overstack presumably can be any length but needs to end not in ZOC.
Yes about the any length. It can only end in an enemy ZOC if there is a friendly unit there already. Can't go to a vacant hex in an enemy ZOC.
I thought I knew how to play this game....
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RE: Folly Part Deux: AllenK vs Warspite1

Post by warspite1 »

Nov/Dec 1939
Impulse: 11 (Axis)


Declarations of War and Alignments: None

Japan: Land
Germany: Combined
Italy: Combined

Port Attack: None
Naval Air: None

Naval Movement:
Germany

The Germans move two subs into the 2 and 3-box of the Faroes Gap

Axis - 6
Allies - 7

No combat

Strategic Bombing:
Germany

The Germans send three bombers to Lille (escorted by a 5-strength Bf-109), Metz and Lyons. Over Lille, the French have a 4-strength fighter with which to intercept and the Germans have a 4-strength fighter to counter. What do the French wish to do?

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Now Maitland, now's your time!

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RE: Folly Part Deux: AllenK vs Warspite1

Post by AllenK »

The French pilots appear to have picked up on the hit and they too begin a rousing rendition of “I’ll do no flying in the rain.”
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RE: Folly Part Deux: AllenK vs Warspite1

Post by warspite1 »

Nov/Dec 1939
Impulse 11 (Axis)


The Germans score hits on two out of three cities.

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Now Maitland, now's your time!

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RE: Folly Part Deux: AllenK vs Warspite1

Post by warspite1 »

Nov/Dec 1939
Impulse 11 (Axis)


Ground Strike: None

Rail Movement: None
Land Movement:
Italy

The Italians make some detail changes on the French border

Germany

The Germans continue to switch between west and East... and once again completely forget to move a unit but I can't be arsed to go back just for that.

Japan

The Japanese have hit a brick wall and don't know what to do next. They shuffle a few units around.

Land Combat: None

Rebase: None

Reorganisation: None


Rnd of Turn: Turn Ends on less than a 6 (a 5 is thrown)
Now Maitland, now's your time!

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RE: Folly Part Deux: AllenK vs Warspite1

Post by warspite1 »

Nov/Dec 1939
Impulse: End of Turn Malarchy


Neutrality Pact:
2 x Defensive Chits please


Production Planning:

Germany

Oil situation:

2 x Oil from Romania (both saved in Berlin)
1 x Oil from USSR (saved in Berlin)
1 x Oil from USSR (saved in Lodz)
1 x Oil from Austria (to production)
1 x Oil from Germany (to production)

5 Oil last turn so should be 9 (less what is used to reorganise)
17 Build Points (incl. 0 saved)

Italy

Oil Situation:

1 x Oil from Romania (to production)

1 Oil last turn so should be 1 (less what is used to reorganise)
3 Build Points (incl. 0 saved)

Japan

Oil Situation:

2 x Oil from the USA (both to production)
1 x Oil from the NEI (saved in Tokyo)
1 x Oil from the NEI (saved in Canton)

5 Oil last turn so should be 7 (less what is used to reorganise)
10 Build Points (incl. 0 saved)

Stay At Sea:
Japan

Convoys only

Italy

Convoys only

Germany

Convoys only

Return to Base:
Japan

1 x TRS to Sasebo
1 x TRS to Fukuoka

Germany

2 x SUB to Kiel

Italy

N/a

Oil Reorganisation:
Japan

Reorganise all for 0.0 Oil (0 Oil expended)

Germany

Reorganise all for 0.9 Oil (1 Oil expended)

Italy

Reorganise n/a for 0.0 Oil (0 Oil expended)


Breakdown:

N/a


Production:
Germany

1 x ARM HQ
1 x SUB Cons
1 x Naval Repair (Admiral Scheer)
1 x NAV (3)
2 x PIL

Italy

1 x Naval Repair (Andrea Doria)
1 x Saved Build Point (Milan)

Japan

1 x ARM
1 x MIL
1 x TERR




Reinforcement:
Germany

Scrap: Ju-86G, 2 x 3-3 SUB
Don't Replace Gneisenau

Karlsruhe: 5-3 INF

Italy

Scrap: CR.32

Japan

Scrap: Ki-21
Fukuoka: 5-3 INF


Trade Agreement: None


Re-Roll if I have one
If I get the chance to move first I will.


MEMO ITEM:

Germany
Oil (7 x Berlin, 1 x Lodz) = 8
Build Points (0)

Italy
Oil (1 x Milan) = 1
Build Point (1 x Milan)

Japan
Oil (5 x Tokyo, 2 x Canton) = 7
Build Points (0)
Now Maitland, now's your time!

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RE: Folly Part Deux: AllenK vs Warspite1

Post by AllenK »

No partisans

USSR puts marker to defence.

US put marker in Ja pool.

The Bearn is interned by the US for refit as a USN CV. The Germans and Italians get the most upset (3 rolled, chit to Ge/It tension pool).



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RE: Folly Part Deux: AllenK vs Warspite1

Post by Courtenay »

ORIGINAL: Courtenay

ORIGINAL: warspite1

ORIGINAL: Courtenay



A unit can not retreat into an impassible hex, across an impassible hexside, onto an enemy unit, or into a vacant hex that has an enemy ZOC exerted into it.

Also, if it retreats into an overstack, it must continue retreating not into a hex it has retreated from. If there is no hex it can retreat to after a chain of retreats, it is destroyed.
warspite1

Okay thanks the two bits in bold is what confused me. But I get it now. The overstack presumably can be any length but needs to end not in ZOC.
Yes about the any length. It can only end in an enemy ZOC if there is a friendly unit there already. Can't go to a vacant hex in an enemy ZOC.
One thing I forgot: If a hex is going to be attacked later in the combat phase, retreating into it has the same effect as retreating into an overstack. A unit may do so, but must continue retreating.

I deliberately did not discuss retreat priorities, because these never affect whether a unit survives -- if it can survive, it will. The retreat priorities only affect which hex a unit winds up in.
I thought I knew how to play this game....
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AllenK
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RE: Folly Part Deux: AllenK vs Warspite1

Post by AllenK »

Edit: Wrong thread.
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RE: Folly Part Deux: AllenK vs Warspite1

Post by AllenK »

This may take a while. I got the Allied trade and production all set up then when I went to Finalize Production MWiF decided to overwrite some of my default routes and idle the Canadian oil being sent to France despite spare CP points being available. In Final Production, it wouldn't let me reset the oil and put in the route.

Going to have to go back to square one and see if I can get it to work another way but can't be bothered now as it took a lot of work to get it set in the first place!
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RE: Folly Part Deux: AllenK vs Warspite1

Post by AllenK »

Okay, think I found where the problem may have occurred.

At the Stay at Sea phase, MWiF had set 3 CW CP's to green for RTB and these had to be reset to stay. It took me two run through's to identify these, which is frustrating. When I went onto Production Planning at the Stay at Sea stage, after resetting them, I saw the same carnage as I found at finalise production. Fortunately, I could change things back to how they should have been and the changes then stuck through to Finalise Production.

Steve, please can you disable whatever function it is that automatically puts some CP's as green for RTB so that the player has to find them and reset them to stay. Once placed I would prefer all CP's to stay that way and it's up to me to change this. If I forget, that's my problem. The feature doesn't seem to add in any value and is actually menace as it seems to disrupt what was set at Preliminary Production.
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RE: Folly Part Deux: AllenK vs Warspite1

Post by AllenK »

Allied End of Turn.

Stay at Sea RTB.

CW - Various escorts stay out in Atlantic and East Med. BB's and CA stay in North Sea. CVL from Biscay to Liverpool. TRANS from North Sea to Plymouth.

France - A couple of CL's stay in West Med. TRANS from Cape Verde to St. Nazaire.

Oil use

CW expends an oil point (0.6), France and US zero to reorg all.

Production

China 3 - INF

CW 9 - Dutch CL 2nd. CP, FTR-2 x2, Pilot, MIL.

France 4 (strat bombing shows it's value for Germany!) - MIL x2

US 11 - AMPH, Repair Saratoga, TERR, CVP-1, Pilot, Sub 2nd.

USSR 8 - GARR x2, Pilot x2.

Belgium government relocates to the Congo.

Reinforements

China - INF to Chegtu.

CW - Scraps Wellesley. Pilot to P-40, London. INF to Bristol. CA to Plymouth.

France - Scraps CVP and D510. Pilot to MS 406, Paris. Metz MIL to hex SW of Metz. MIL to Bordeaux. CVP to Reserve pool.

US - Scraps 2 TBD's. TERR to Manilla. INF Div to San Diego.

USSR - Scraps NAV.

Initiative: Axis 2, Allies 5. Re-roll: Axis 10, Allies 10. Choice is with Allies, who elect to move first.

Weather remains a touch nippy in the significant zones.

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RE: Folly Part Deux: AllenK vs Warspite1

Post by AllenK »

Apologies for the delay. I'd forgotten it was the Allies move. Now, if I could just remember what it was that was vital enough for me to go for the re-roll [8|].
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