Ridiculous rules

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Admiral Delabroglio
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RE: Ridiculous rules

Post by Admiral Delabroglio »

Another extremely annoying rule is the US entry effect of war declarations against Italy or by Italy

Turn 1, impulse 3 : Italy declares war on France
Benito : "Rolled an 8, no US effect"

Turn 1, impulse 4 : the CW declares war on Italy
Franklin : "Rolled an 8, those nasty war-mongering Britons are trying to expand the conflict, I decree that two chits be removed from the Euro-Axis entry pool"
Wincton : "Chit"

I believe it used to be -14, in the CE edition it is -18.

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michaelbaldur
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RE: Ridiculous rules

Post by michaelbaldur »


for me the worst rule, is the easy conquest of Italy.

I wish that was a option
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paulderynck
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RE: Ridiculous rules

Post by paulderynck »

ORIGINAL: Admiral Delabroglio

Another extremely annoying rule is the US entry effect of war declarations against Italy or by Italy

Turn 1, impulse 3 : Italy declares war on France
Benito : "Rolled an 8, no US effect"

Turn 1, impulse 4 : the CW declares war on Italy
Franklin : "Rolled an 8, those nasty war-mongering Britons are trying to expand the conflict, I decree that two chits be removed from the Euro-Axis entry pool"
Wincton : "Chit"

I believe it used to be -14, in the CE edition it is -18.

Best regards
In CE, if one partner is already at war with a partner on your side, the US entry for a DoW is halved.
Paul
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RE: Ridiculous rules

Post by Shannon V. OKeets »

ORIGINAL: paulderynck

ORIGINAL: Admiral Delabroglio

Another extremely annoying rule is the US entry effect of war declarations against Italy or by Italy

Turn 1, impulse 3 : Italy declares war on France
Benito : "Rolled an 8, no US effect"

Turn 1, impulse 4 : the CW declares war on Italy
Franklin : "Rolled an 8, those nasty war-mongering Britons are trying to expand the conflict, I decree that two chits be removed from the Euro-Axis entry pool"
Wincton : "Chit"

I believe it used to be -14, in the CE edition it is -18.

Best regards
In CE, if one partner is already at war with a partner on your side, the US entry for a DoW is halved.
Sorry, but that sentence did not compute.
Steve

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paulderynck
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RE: Ridiculous rules

Post by paulderynck »

If Italy DoWs France only, it costs half the stated US entry for the CW to DoW Italy.

If France DoWs Italy only, it costs half the stated US entry for Italy to DoW the CW.
Paul
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Admiral Delabroglio
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RE: Ridiculous rules

Post by Admiral Delabroglio »

Indeed ! Thanks for pointing that out. It is much better that way.
Too bad I still haven't had the time (and the required space) to install the CE board game in my living room.
Admiral Delabroglio
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Oberost
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RE: Ridiculous rules

Post by Oberost »

ORIGINAL: michaelbaldur


for me the worst rule, is the easy conquest of Italy.

I wish that was a option

This^^.
Or at least that the Allies had to archieve the four conditions for the conquest of Italy, not just 3.

Also, 1 convoy point giving supply to the US and British Army and Air Force that lands in Europe...
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Centuur
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RE: Ridiculous rules

Post by Centuur »

ORIGINAL: Oberost

ORIGINAL: michaelbaldur


for me the worst rule, is the easy conquest of Italy.

I wish that was a option

This^^.
Or at least that the Allies had to archieve the four conditions for the conquest of Italy, not just 3.

Also, 1 convoy point giving supply to the US and British Army and Air Force that lands in Europe...

That's the Italian political situation in the game, when the Italian King decided to revolt against Mussolini.
The same could also be said for France. French politics was a total mess in 1939-1940, which resulted in Vichy...

And I agree on the convoy point for supply. Why should one need a convoy point to supply a single Japanese unit in a sea zone? The total number of ships historically needed to supply a Japanese corps in a sea zone is far less than the equivalent of the convoy point. It's one of the reasons why I don't agree with the LOS rule. To arbitrary. Playability on the board however, dictates simplicity sometimes.
Peter
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Orm
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RE: Ridiculous rules

Post by Orm »

ORIGINAL: paulderynck

If Italy DoWs France only, it costs half the stated US entry for the CW to DoW Italy.

If France DoWs Italy only, it costs half the stated US entry for Italy to DoW the CW.
So if CW, or USSR, DOW Japan, then the US entry cost is halved (since Japan is at war with China)?
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Admiral Delabroglio
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RE: Ridiculous rules

Post by Admiral Delabroglio »

For supply issues, I like the rule in use in Fatal Alliances very much : a port, for instance, can provide supply to a (very) limited number of units.
True, units in WW1 did not use as much supply as in WW2, but those ports, even in pacific islands, prabably could also provide some form of supply.
As for a single CP required to keep a cavalry division in supply, or able to keep over 2 million US, CW, Free French, Polish, Belgian troops in supply (apologies to those I have forgotten in my ignorance) simulates the will to risk ships near the shore rather than the actual number of ships in use.

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Admiral Delabroglio
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paulderynck
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RE: Ridiculous rules

Post by paulderynck »

ORIGINAL: Orm

ORIGINAL: paulderynck

If Italy DoWs France only, it costs half the stated US entry for the CW to DoW Italy.

If France DoWs Italy only, it costs half the stated US entry for Italy to DoW the CW.
So if CW, or USSR, DOW Japan, then the US entry cost is halved (since Japan is at war with China)?
It's only for multiple DoW possibilities. Here is the rule:
12, 13, 22, 24 & 25. Multiple major power declarations of war –
If both major powers declare war on the same major power in the same impulse you only roll once, otherwise roll for each declaration of war. The second roll only costs half if the other major power is already at war with that major power (e.g. if Italy and France are already at war, the Commonwealth could declare war on Italy for only -9, not -18).
Paul
rsunley
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RE: Ridiculous rules

Post by rsunley »

My personal bugbear is how a unit can sit on a rail line with a completely controlled path to a supply source, yet it can be out of supply!
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