Battle for Moscow

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Don60420
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Battle for Moscow

Post by Don60420 »

For fans of the old GDW classic introductory wargame: Battle for Moscow.

https://oberlabs.com/b4m/

Twould be grand for Matrix to publish this, the copyright gods allowing. So many great games of yesteryear are crying out for computer revivals.
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Zovs
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RE: Battle for Moscow

Post by Zovs »

I'd rather not have Matrix publish this, its a free online game. It's a great way to attach new players to computer war games. I don't think Frank Chadwick or VPG will want to have it 'published', seems like the developer is doing fine with his free online game.

Maybe Matrix can produce/publish anything new he develops.

But Matrix does not need to publish a free online game.
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Alan Sharif
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RE: Battle for Moscow

Post by Alan Sharif »

Thanks for the link.
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bairdlander2
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RE: Battle for Moscow

Post by bairdlander2 »

ORIGINAL: Zovs

But Matrix does not need to publish a free online game.
And if the did they would likely charge minimum $60[:D][:D]
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Zovs
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RE: Battle for Moscow

Post by Zovs »

I guess my mine thing is the developer, designed and developed it as a free online game, obviously getting permissions from both Victory Point Games (VPG) and Frank Chadwick. So why or what would Matrix have to do with either of those folks?
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LossRevolutionary
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RE: Battle for Moscow

Post by LossRevolutionary »

Hello there!
I'm the author of this Web implementation of the venerable Battle for Moscow! Thanks for posting the link. Ask Me Anything! [;)]
Don60420
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RE: Battle for Moscow

Post by Don60420 »

Fantastic app! Planning to do others on other classic boardgames?
LossRevolutionary
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RE: Battle for Moscow

Post by LossRevolutionary »

Thanks!

First, I'm going to look at enhancing the engine itself, ideally with an AI for the Germans and an option for 2 human players online (on different browsers/devices).

And then yes, if time permits, I may look at implementing more games with my engine, such as the other Campaigns in Russia by Frank Chadwick: The Arduous Beginning, Objective: Kiev and/or Target: Leningrad.

Or maybe other games, we'll see what's in popular demand... [;)]
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Zovs
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RE: Battle for Moscow

Post by Zovs »

Looking forward to seeing them!
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pzgndr
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RE: Battle for Moscow

Post by pzgndr »

ORIGINAL: LossRevolutionary
First, I'm going to look at enhancing the engine itself, ideally with an AI for the Germans and an option for 2 human players online (on different browsers/devices).
And then yes, if time permits, I may look at implementing more games with my engine, such as the other Campaigns in Russia by Frank Chadwick: The Arduous Beginning, Objective: Kiev and/or Target: Leningrad.

Sounds great! [&o]
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Don60420
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RE: Battle for Moscow

Post by Don60420 »

Ditto!
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Neilster
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RE: Battle for Moscow

Post by Neilster »

Wow, this is a great little game. I worked out how to play it from the onscreen instructions easily enough. I'll tell some friends about it. It's turn 2 and my panzers spearhead are making good progress [;)]

Edit: I just noticed that the rains and rasputitsa arrive next turn. Also, as it's a basic game, supply doesn't appear to be modeled. I'm used to having to worry about it and probably could have driven my units on a little harder.

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Zovs
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RE: Battle for Moscow

Post by Zovs »

+1

Here is a shot of one of my goes.

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Neilster
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RE: Battle for Moscow

Post by Neilster »

Well you won but those guys in Moscow and to the SE look a bit cut off. With more turns and the Soviet Winter counterattack it might have developed into a mini-Stalingrad. I believe the boardgame had a continuation option.

There doesn't appear to be a save option. Does the game have to be played in one sitting or does it remember the situation if you fire it up again?


Cheers, Neilster
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Neilster
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RE: Battle for Moscow

Post by Neilster »

I'm quite happy with this for a first effort. Pretty close to the historical result, with the Germans getting to the gates of Moscow but not capturing it. Hopefully I'll do better next time.


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LossRevolutionary
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RE: Battle for Moscow

Post by LossRevolutionary »

There doesn't appear to be a save option. Does the game have to be played in one sitting or does it remember the situation if you fire it up again?

Hey Neilster, thanks for giving my little implementation a try.
The game comes with a built-in auto-save feature. So if you leave the page (or even close your browser) and then come back to it, you will see a "Continue Game" button on the front page. It will automatically bring you back to the start of the phase you had previously left.
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Neilster
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RE: Battle for Moscow

Post by Neilster »

ORIGINAL: LossRevolutionary

There doesn't appear to be a save option. Does the game have to be played in one sitting or does it remember the situation if you fire it up again?

Hey Neilster, thanks for giving my little implementation a try.
The game comes with a built-in auto-save feature. So if you leave the page (or even close your browser) and then come back to it, you will see a "Continue Game" button on the front page. It will automatically bring you back to the start of the phase you had previously left.
Thanks. I thought that might be the case. It's a cool little game that's actually quite subtle.
Cheers, Neilster
LossRevolutionary
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RE: Battle for Moscow

Post by LossRevolutionary »

Hello All.

I have just pushed an update incorporating various enhancements addressing a lot of the great feedback I have received over the past few weeks. The new version includes an additional option to play against a German AI in addition to the existing Soviet AI, a much requested Undo feature for the movement, replacement & reinforcement phases and several bug fixes.

Please check it out and, as always, feedback is very much welcome.
Alan Sharif
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RE: Battle for Moscow

Post by Alan Sharif »

It's great. Thank you for all your hard work on this.
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