Let us talk about Unit Design

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HansLemurson
Posts: 137
Joined: Tue Jul 28, 2020 3:38 pm

RE: Let us talk about Unit Design

Post by HansLemurson »

How much does the BP cost of new versions increase with each revision?

The data I've gathered so far is:
New Models
- First Model: 2x Base Cost
- Second Model: 4x Base Cost
- Third Model: 10x Base Cost
- Fourth Model: 20x Base Cost
- Fifth Model: ?x Base Cost
Revisions
- MkII Revision: 1x Base Cost
- MkIII Revision: 2x Base Cost
- MkIV Revision: 4x Base Cost
- MkV Revision: ?x Base Cost

Not quite enough data to figure out the formula, but it looks like the prices increase sharply!
zgrssd
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RE: Let us talk about Unit Design

Post by zgrssd »

ORIGINAL: Destragon

ORIGINAL: zgrssd

When you make the Mark 2, the Mark 2 is the Subsequent design and the Mark 1/Original is the previous design.
In later itterations that does not have to be the case. You may skip a Mark 3, because is did not improove anything on the Mark 2 and you never deployed it. Wich means the Mark 4 may be based on the Mark 2 again.
How would you base mark 4 on mark 2? Does this happen automatically?
I was 90% certain it was possible.
But in the end, all that Field testing does is guarantee a increase of Base Design. Wich will trend upwards towards the maximum anyway.
HansLemurson
Posts: 137
Joined: Tue Jul 28, 2020 3:38 pm

RE: Let us talk about Unit Design

Post by HansLemurson »

This means though that researching a new Model that you never deploy is actively harmful to your war effort, since it cuts off the flow of Field Testing into the design you were actually going to use. That sucks. [:(]
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Let us talk about Unit Design

Post by zgrssd »

ORIGINAL: HansLemurson

This means though that researching a new Model that you never deploy is actively harmful to your war effort, since it cuts off the flow of Field Testing into the design you were actually going to use. That sucks. [:(]
Then do not develop a new design, if you are not 100% sure you will field it. Especially for vehicles (and other things you can only repalce, not upgrade), waiting is generally a good idea.
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Locarnus
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Location: Earth, Sol

RE: Let us talk about Unit Design

Post by Locarnus »

What is the effect of a capable leader on the model design?

I have an advisor who rolled ~220, then I reloaded the game, detached the advisor and had the model design director roll a ~80. The same model stats were the result.
Also the important model design stats seem to be set in stone, no matter how far back I reload.

Is the "technician skill" a irrelevant? Are skill rolls a "visual scam" for model design or even other councils?
This is a real bummer, having a spreadsheat game and then finding out that seemingly crucial numbers have no effect on the stuff they are supposed to influence.
I wonder if I could appoint an imbecile to the model design council for the same results... [&o]
Soar_Slitherine
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Joined: Sun Jun 07, 2020 11:33 am

RE: Let us talk about Unit Design

Post by Soar_Slitherine »

As far as I know, the Technician skill only helps the council design models faster, not better. Council task skill rolls simply grant a multiplier to the task's effective BP.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Let us talk about Unit Design

Post by zgrssd »

ORIGINAL: Locarnus

What is the effect of a capable leader on the model design?

I have an advisor who rolled ~220, then I reloaded the game, detached the advisor and had the model design director roll a ~80. The same model stats were the result.
Also the important model design stats seem to be set in stone, no matter how far back I reload.

Is the "technician skill" a irrelevant? Are skill rolls a "visual scam" for model design or even other councils?
This is a real bummer, having a spreadsheat game and then finding out that seemingly crucial numbers have no effect on the stuff they are supposed to influence.
I wonder if I could appoint an imbecile to the model design council for the same results... [&o]
It is possible the Skill is rolled when you give the order, not when the process finishes. Or that the game uses a average over several days - except the last one.

I never got around to testing it, but anecdotally I did tend to have better results with people more skilled in Technician.
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newageofpower
Posts: 291
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RE: Let us talk about Unit Design

Post by newageofpower »

ORIGINAL: zgrssd
Changing Gear:
Especially early on, you will often change the gear. Infantry with Automatic Rifles and Combat armor are usually a good goal.
Doing so does mean that a large part of the Field Testing will not be applied to the new models Base Design. The increase in stats should usually be worth it, of course. But it is something worth keeping in mind and do not change gear without purpose.
According to the people on discord, this isn't true.
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