Kulls Allies Set-up Spreadsheet for AE Save Game file

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Nemesis30
Posts: 23
Joined: Wed Jun 30, 2004 6:21 pm

Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by Nemesis30 »

Anyone have a starting save game file or link for Kull's great Allies Set-up Spreadsheet for AE they could post? Save a bunch of time.....[:)]
User avatar
Randy Stead
Posts: 453
Joined: Sat Dec 23, 2000 10:00 am
Location: Ontario, Canada

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by Randy Stead »

Ooh, sounds like a great request. I am just learning the game and planning to use it as a starting point. On the other hand, I think I should stick to my plan of using it as a means of familiarizing myself with the various game concepts which I must master, such as TF formation, convoys, etc.
User avatar
Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by Kull »

The whole point is to go through the process, so you learn enough of the workings of the game that you can lean into "Turn 3" with some idea of what to do next, and - more importantly - how to do it.
User avatar
Randy Stead
Posts: 453
Joined: Sat Dec 23, 2000 10:00 am
Location: Ontario, Canada

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by Randy Stead »

Thanks, Kull. Gamers like yourself who share their work are the salt of the gaming world's earth. I think it has somewhat to do with the fact that many of us to whom this type of game appeals are mature in character, if not in age. I have briefly hung out in past years on game sites that were populated by a lot of "youngsters" and found the atmosphere generally off-putting. Flame wars, insults, sarcasm, etc. I'm not a fan of real time or fast thumb games, preferring games that require more intellect than reflex. I do feel at home here at Matrix.
User avatar
RangerJoe
Posts: 18251
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by RangerJoe »

Just remember, you are only young once but you can stay immature indefinitely!

It is better to read then do, then to have someone else do and then you are still lost. Plus you might decide to make some changes to suit your style based upon what you have read and know. Plus, making a few minor changes may upset an opponent who has also read the spreadsheet.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
Ian R
Posts: 3440
Joined: Tue Aug 01, 2000 8:00 am
Location: Cammeraygal Country

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by Ian R »

ORIGINAL: Randy Stead

Thanks, Kull. Gamers like yourself who share their work are the salt of the gaming world's earth. I think it has somewhat to do with the fact that many of us to whom this type of game appeals are mature in character, if not in age. I have briefly hung out in past years on game sites that were populated by a lot of "youngsters" and found the atmosphere generally off-putting. Flame wars, insults, sarcasm, etc. I'm not a fan of real time or fast thumb games, preferring games that require more intellect than reflex. I do feel at home here at Matrix.

I'm reminded of the scene from Dr Strangelove -

Image
"I am Alfred"
User avatar
Randy Stead
Posts: 453
Joined: Sat Dec 23, 2000 10:00 am
Location: Ontario, Canada

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by Randy Stead »

George C. Scott: He'll see the big board!
GetAssista
Posts: 2836
Joined: Sat Sep 19, 2009 6:13 am

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by GetAssista »

ORIGINAL: Kull
The whole point is to go through the process, so you learn enough of the workings of the game that you can lean into "Turn 3" with some idea of what to do next, and - more importantly - how to do it.

Hear! Hear!
User avatar
Randy Stead
Posts: 453
Joined: Sat Dec 23, 2000 10:00 am
Location: Ontario, Canada

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by Randy Stead »

Oh, yes, I definitely intend to follow Kull's spreadsheet so as to get my hands dirty. I am a bookish person who loves to read manuals and such, but at some point you have to stop thinking and start doing. I expect I shall be up late again tonight, reading the manual. SHE will not yell at me tonight about the light being on as she has already retired to a spare bedroom. We are empty nesters now, our three kids have moved on and we have two spare rooms. Tomorrow, unless distracted by other concerns, I intend to start in on the turn 1 instructions and get on with it.

Cheers to all for great advice and encouragment.
User avatar
rustysi
Posts: 7472
Joined: Tue Feb 21, 2012 3:23 am
Location: LI, NY

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by rustysi »

SHE will not yell at me tonight about the light being on as she has already retired to a spare bedroom.

Not a good start.[8|]

[:D]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
User avatar
BBfanboy
Posts: 20410
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by BBfanboy »

If you really want to stay with her, set aside some time each day and at least one day each week to be with her and do what she wants you to do. If she gets feeling ignored, it's over.

Image
Attachments
punchoutminion_400.gif
punchoutminion_400.gif (466.6 KiB) Viewed 1514 times
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
streetsahead1985
Posts: 14
Joined: Thu Jan 02, 2020 1:32 pm

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by streetsahead1985 »

It's a great spreadsheet and I look forward to the hour that I get to make progress with it each night. I'm still a beginner, so forgive me if this question is silly: certain TF are sent to a destination and use a waypoint along the way. Is there an easier way to find a certain hex (ex. 154, 165) without clicking around until you find it, remembering where it was then clicking it as a waypoint? In later Grigsby titles the hex location is displayed just by hovering over it, but as far as I can tell there's no easy way.

Thanks again. This game is incredible and the spreadsheet and smaller scenarios help me wrap my head around mechanics that didn't click from reading the manual.
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by Alfred »

ORIGINAL: streetsahead1985

... certain TF are sent to a destination and use a waypoint along the way. Is there an easier way to find a certain hex (ex. 154, 165) without clicking around until you find it, remembering where it was then clicking it as a waypoint? In later Grigsby titles the hex location is displayed just by hovering over it, but as far as I can tell there's no easy way.

If the waypoint is a hex with a base, you can bring up the Base list (short cut key "B") and sort by hex coordinates. Even if the waypoint is not a base hex, you will know what are the closest bases to the waypoint.

Alfred
streetsahead1985
Posts: 14
Joined: Thu Jan 02, 2020 1:32 pm

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by streetsahead1985 »

Thanks, Alfred. Should make it easier.
User avatar
Nemesis30
Posts: 23
Joined: Wed Jun 30, 2004 6:21 pm

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by Nemesis30 »

Well thanks anyway. I had created a start file a while back then changed PCs and lost it. So I have a good understanding of how to play just wanted to jump back in instead of starting from scratch.
Thanks again Kull, your work got me to where I could actually play this great game and enjoy it. [:)]
User avatar
Randy Stead
Posts: 453
Joined: Sat Dec 23, 2000 10:00 am
Location: Ontario, Canada

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by Randy Stead »

ORIGINAL: Nemesis30

Well thanks anyway. I had created a start file a while back then changed PCs and lost it. So I have a good understanding of how to play just wanted to jump back in instead of starting from scratch.
Thanks again Kull, your work got me to where I could actually play this great game and enjoy it. [:)]

I'm just about to begin my first game and plan to use Kull's first turn suggestions. I guess it would be possible to save this first turn and put it somewhere safe, so that in future I could just go back to it when I start another game?

I managed yesterday to get through the manual. I've printed off a few game charts and such that others have contributed and I got out a little folding table on which to place my notebook computer. It will have Kull's Excel spreadsheet displayed. But first, I have to head to the galley for breakfast. I don't want to be like that B-17 pilot landing at Pearl in Tora! Tora! Tora!: What a way to start a war, unarmed and out of gas!
User avatar
Randy Stead
Posts: 453
Joined: Sat Dec 23, 2000 10:00 am
Location: Ontario, Canada

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by Randy Stead »

One last question. Can you use Kull's 1st turn with the "Quiet China" option? I'd like to try playing without having to manage the China theater as well as CW and US. I'm also thinking of using "auto subs" to remove one more layer of complexity. Thoughts?
User avatar
Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by Kull »

NEVER use the "Quiet China" scenario. Unlike every other scenario, it has not been updated since the game was first released. Jam packed with database errors and a more feeble AI, to boot.
User avatar
BBfanboy
Posts: 20410
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by BBfanboy »

ORIGINAL: Randy Stead

One last question. Can you use Kull's 1st turn with the "Quiet China" option? I'd like to try playing without having to manage the China theater as well as CW and US. I'm also thinking of using "auto subs" to remove one more layer of complexity. Thoughts?
NEVER, EVER use auto-subs. The AI does not deploy them properly to get results. It is quite random. Once you set your sub patrols, they operate for many turns without intervention and will even return to port to replenish fuel and ammo as required. However, if they are damaged significantly and automatically disband to fix damage, you will need to give them new orders. Some types of damage might not be repairable at their home base.

The other thing to watch early on is loss of the home base, which leaves the subs using it orphaned. You can quickly go through the subs and reset to a new home port. And at least once a month you should review your sub deployments in view of changes of the war and results achieved.

Kull's spreadsheet should work for Quiet China too. That scenario limits the number of target bases for the Japanese AI to take in China and separation of troops by one empty hex should stop all pursuit activities.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
Randy Stead
Posts: 453
Joined: Sat Dec 23, 2000 10:00 am
Location: Ontario, Canada

RE: Kulls Allies Set-up Spreadsheet for AE Save Game file

Post by Randy Stead »

Good info, thanks, guys.

One other question. I started with the little island off the coast of Africa, then began doing the Alaska units. On one of them it details setting up the patrol plane arcs, but it does not specify clockwise or counter-clockwise. I opted for setting the arcs clockwise. As for the rest of such entries I might make, should I start the arcs clockwise, or ccw. Also, if you don't specify arcs, what will planes set to search do?

Anyway, I didn't get too far in, the usual distractions at home. I shall restart with auto-subs turned off, quiet China turned off.
Post Reply

Return to “War in the Pacific: Admiral's Edition”