search % and arc

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: search % and arc

Post by Alfred »

ORIGINAL: Lokasenna

ORIGINAL: jdsrae

I don’t know for sure, but I have noticed that if I move a NF unit (during the day) they don’t seem to fly their set night combat mission the next night.
Seems to me like they are very strict on taking their “crew rest” after being forced to fly the ferry flight during the day.
Now if I move them, I don’t expect them to fly their combat mission until the next night.

I don't notice this "if you transfer a unit, they won't fly" thing you all are talking about.

Sometimes, a unit with high fatigue will not fly. Transferring a long distance can result in high fatigue. It's up to chance.

I've never had high fatigue straight up stop CAP from flying (night or day).

What will stop a unit from doing something on the upcoming night is if they were set to daytime operations, and you just switched them to nighttime operations. It takes a day for them to be able to fly at night - so make sure you set the day/night setting more than a day in advance. I think this also applies in the reverse.

CAP is not a mission.

Alfred
Ian R
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Location: Cammeraygal Country

RE: search % and arc

Post by Ian R »

"Cap is not a mission".

That it explains it.
"I am Alfred"
Ambassador
Posts: 1756
Joined: Fri Jan 11, 2008 5:15 pm
Location: Brussels, Belgium

RE: search % and arc

Post by Ambassador »

ORIGINAL: Alfred

ORIGINAL: Lokasenna

ORIGINAL: jdsrae

I don’t know for sure, but I have noticed that if I move a NF unit (during the day) they don’t seem to fly their set night combat mission the next night.
Seems to me like they are very strict on taking their “crew rest” after being forced to fly the ferry flight during the day.
Now if I move them, I don’t expect them to fly their combat mission until the next night.

I don't notice this "if you transfer a unit, they won't fly" thing you all are talking about.

Sometimes, a unit with high fatigue will not fly. Transferring a long distance can result in high fatigue. It's up to chance.

I've never had high fatigue straight up stop CAP from flying (night or day).

What will stop a unit from doing something on the upcoming night is if they were set to daytime operations, and you just switched them to nighttime operations. It takes a day for them to be able to fly at night - so make sure you set the day/night setting more than a day in advance. I think this also applies in the reverse.

CAP is not a mission.

Alfred
I got my mind racing since reading your comment, my brain didn’t let me go to sleep for some time last night...

If CAP is not a mission, are NavSearch and ASW not-missions either ? But there’re missions called Naval Search and ASW, so would there be a difference between a search % set with the squadron assigned to another mission (like a strike) on the one hand, and a search % set with the squadron assigned to the NavSearch or ASW mission ?
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: search % and arc

Post by Alfred »

ORIGINAL: Ambassador

ORIGINAL: Alfred

ORIGINAL: Lokasenna




I don't notice this "if you transfer a unit, they won't fly" thing you all are talking about.

Sometimes, a unit with high fatigue will not fly. Transferring a long distance can result in high fatigue. It's up to chance.

I've never had high fatigue straight up stop CAP from flying (night or day).

What will stop a unit from doing something on the upcoming night is if they were set to daytime operations, and you just switched them to nighttime operations. It takes a day for them to be able to fly at night - so make sure you set the day/night setting more than a day in advance. I think this also applies in the reverse.

CAP is not a mission.

Alfred
I got my mind racing since reading your comment, my brain didn’t let me go to sleep for some time last night...

If CAP is not a mission, are NavSearch and ASW not-missions either ? But there’re missions called Naval Search and ASW, so would there be a difference between a search % set with the squadron assigned to another mission (like a strike) on the one hand, and a search % set with the squadron assigned to the NavSearch or ASW mission ?

Yes.

Missions and settings are different. Both CAP and LRCAP are available only as settings. Naval Search and ASW are available as either a mission or as a setting.

It is unfortunate that the nuance between mission and setting is not brought out well in the manual. One has to dig deeply into page 153 to experience the eureka moment. That nuance is blurred, but not totally buried over in the rest of the manual.

Alfred
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BBfanboy
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RE: search % and arc

Post by BBfanboy »

ORIGINAL: Ambassador

ORIGINAL: Alfred

ORIGINAL: Lokasenna




I don't notice this "if you transfer a unit, they won't fly" thing you all are talking about.

Sometimes, a unit with high fatigue will not fly. Transferring a long distance can result in high fatigue. It's up to chance.

I've never had high fatigue straight up stop CAP from flying (night or day).

What will stop a unit from doing something on the upcoming night is if they were set to daytime operations, and you just switched them to nighttime operations. It takes a day for them to be able to fly at night - so make sure you set the day/night setting more than a day in advance. I think this also applies in the reverse.

CAP is not a mission.

Alfred
I got my mind racing since reading your comment, my brain didn’t let me go to sleep for some time last night...

If CAP is not a mission, are NavSearch and ASW not-missions either ? But there’re missions called Naval Search and ASW, so would there be a difference between a search % set with the squadron assigned to another mission (like a strike) on the one hand, and a search % set with the squadron assigned to the NavSearch or ASW mission ?
CAP is a sub-set of the Escort mission. You can't choose CAP from the mission list, you have to set it as a % of the Escort mission. Search and ASW are on the mission list and you set a % if you do not want to have all aircraft fly the mission. You can also set rest and training % as sub-sets of all missions, even though there is a "training only" mission type with subsets for type of mission to train. [:'(]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: search % and arc

Post by Lowpe »

ORIGINAL: BBfanboy


CAP is a sub-set of the Escort mission.


Don't forget it is also a subset of all Fighter/ Fighter Bomber/Float Plane/Night Fighter missions -- and Kamikaze units can also select CAP if they are the above unit types.

Very useful. [;)]
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