Turn 1 Southern Front Activation Warning

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

User avatar
Hardradi
Posts: 835
Joined: Wed Feb 09, 2011 8:16 am
Location: Swan River Colony

RE: Turn 1 Southern Front Activation Warning

Post by Hardradi »

Looks good to me.
Nix77
Posts: 565
Joined: Sun Oct 02, 2016 6:19 am
Location: Finland

RE: Turn 1 Southern Front Activation Warning

Post by Nix77 »

I'd definitely like to have it on only in some filtered map mode. Maybe capture date filter would be a proper match?
Rexzapper
Posts: 71
Joined: Mon Apr 05, 2021 2:19 pm

RE: Turn 1 Southern Front Activation Warning

Post by Rexzapper »

ORIGINAL: Nix77

I'd definitely like to have it on only in some filtered map mode. Maybe capture date filter would be a proper match?

Yes!!!!! That it appears in some filtered map mode (in the "capture date filter", for example) is a very good suggestion ... and also the line of 11.2.2.
Dreamslayer
Posts: 454
Joined: Sat Oct 31, 2015 1:37 pm
Location: St.Petersburg

RE: Turn 1 Southern Front Activation Warning

Post by Dreamslayer »

ORIGINAL: Bamilus
Probably for balancing reasons and also to represent catching Soviets off-guard. The T1 is now longer than it was in WITE.
What do you mean "catching Soviets off-guard" if we talking about Southern Front non on T1? Divisions of 9th Army moved to the border and had time to take defense positions. The main problems there was that they should covers too extended front so density of the defense in this area was insufficient. And second thing was that Southern Front commander Tyulenev overestimated the strength of the enemy and he decided to withdrow to defense position on "old border" there was fort lines.
ORIGINAL: sven6345789
Historically, the Attack from Romania started later than the attack from Poland. The Axis forces in Romania are also frozen turn 1.
Attack from Romania started 22 June, at least "air-phase", we can argue how active was ground part. So Romania and USSR from 22 June was at war.
Now, if we look on the game map we can see how many hexes between Soviet divisions on Prut river, in some areas its up to 7 hexes. I'm not talking about that between Soviet divisions should not be any gap but the current status its too much.

For unknown reasons Soviet divisions in the game can't be breakdown to regiments like Germans, Finnish and now even Romanian divisions has such option. So Soviet units in the game can't be more normally positioned there. And Soviet side forced to wait in this silly position when 11th German Army will start their attack.
User avatar
Bamilus
Posts: 979
Joined: Fri Apr 30, 2010 3:01 pm
Location: The Old Northwest

RE: Turn 1 Southern Front Activation Warning

Post by Bamilus »

ORIGINAL: Dreamslayer
ORIGINAL: Bamilus
Probably for balancing reasons and also to represent catching Soviets off-guard. The T1 is now longer than it was in WITE.
What do you mean "catching Soviets off-guard" if we talking about Southern Front non on T1? Divisions of 9th Army moved to the border and had time to take defense positions. The main problems there was that they should covers too extended front so density of the defense in this area was insufficient. And second thing was that Southern Front commander Tyulenev overestimated the strength of the enemy and he decided to withdrow to defense position on "old border" there was fort lines.
ORIGINAL: sven6345789
Historically, the Attack from Romania started later than the attack from Poland. The Axis forces in Romania are also frozen turn 1.
Attack from Romania started 22 June, at least "air-phase", we can argue how active was ground part. So Romania and USSR from 22 June was at war.
Now, if we look on the game map we can see how many hexes between Soviet divisions on Prut river, in some areas its up to 7 hexes. I'm not talking about that between Soviet divisions should not be any gap but the current status its too much.

For unknown reasons Soviet divisions in the game can't be breakdown to regiments like Germans, Finnish and now even Romanian divisions has such option. So Soviet units in the game can't be more normally positioned there. And Soviet side forced to wait in this silly position when 11th German Army will start their attack.

Not gonna argue with you, man. Like I said, it was for balancing issues to de-Peltonize the game. Judging by your join date you missed the majority of the Pelton saga, so this won't mean much to you, but that's the reason why. There's 0% chance the devs will change this because they don't want a repeat of the cookie cutter AGS openings from WITE1.
Paradox Interactive Forum Refugee
Mehring
Posts: 2473
Joined: Thu Jan 25, 2007 8:30 am

RE: Turn 1 Southern Front Activation Warning

Post by Mehring »

ORIGINAL: smokindave34

Just so I make sure I understand the rule.......if you want to keep the Southern Front locked you can't go south AND east of the hex in question? So if I go east of that hex but stay north the Southern front stays locked?
Exactly, I posted this earlier, the manual says it wrong.
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
Post Reply

Return to “Gary Grigsby's War in the East 2”