ORIGINAL: goldfinger35
Yes, buoys (at correct depth, usually shallow) 5nm apart for 50nm would be a winning strategy and that is what I have to do manually because helo/plane on ASW patrol mission will drop them shallow/deep 9nm apart a that gives us minimal chance of detection. Manual is fine for small missions but for large missions with many units [:-]
I know it was mentioned in other posts over time, but solution would be options in ASW patrol mission:
-drop only shallow or only deep or combination
-spaced apart xy nm
The other option is to make the patrol area much more narrow. The truth is that the pattern matters. Actual sonobuoy patterns are classified, so the default to random search is the "good enough" solution for most purposes.
The whole deep v. shallow thing depends in part the submarine's depth, so if the scenario designer is good, they'll use LUA to periodically change the submarine's depth settings. Other things that drive sonobuoy patterns are what you're trying to do. Are you doing a cued search versus a barrier? Is this an advancing barrier or a static barrier? What are the assumptions you're making about the target you're searching for? Are they moving fast or slow? What does your intelligence suggest? How much risk are you willing to assume? These are all TACTICAL decisions. That's what TACTICS is about, i.e. THE SUBSTANCE OF THE GAME. One of the fundamental questions your are faced with in ASW is how big of an area can you search effectively enough to achieve your goals. That is a real life problem, and your job in a scenario might be to make that decision (among others hopefully).
The guys thought a lot about whether or not to include sonobuoy patterns. The problem is that to make smart ones, you have to understand a lot of the specifics of the problem. What is the sensor target? What are the sensor properties? What are the acoustics like? What is the bathymetry like? Once you know that, then you calculate the sonar range and think about how to place them and space them. There's not one single solution, so the default was random search. If you have specific ideas about how you want to lay down your buoys in a particular situation, do it manually.
And yeah, scenarios can be too big. There gets to be a point where scenarios are difficult to manage adequately. Just because you can stick a ton of stuff on the map doesn't make it a good idea (for lots of reasons). CMO/CMANO cannot realistically be run hands off except after careful testing and tweaking to make sure there's no unanticipated behaviors, and it will most likely require extensive LUA scripting to be reasonable. It is "headless" without a person doing the thinking. The defaults are not always the best solution. They might not even be the adequate solution. Your job, as the player, is to understand the problem and intervene as necessary.
So... sorry... CMO/CMANO doesn't do your thinking for you. Life's rough, I know.