Fortunately, I can easily DL from Fabio's excellent The Armor Site. Thanx!!

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Post by Belisarius »
Sorry The upgrade is from 5.2+ not 5.0+. Try this : http://www.matrixgames.com/Games/worldatwar/downloads.aspOriginally posted by Larry Holt:
Sorry but I'm looking at http://www.matrixgames.com/Games/Development/SP-WorldAtWar/downloads.asp
and I don't see any 6.1 patch. I don't see the 5.0 to 6.1 that you mention. Am I looking in the wrong place?
Post by Greg McCarty »
---------------------------------------------Originally posted by Nikademus:
oooooO!!!!!
another round of feet kissing!
You guys rock. I'm already having a blast with 6.0 Love the new infantry rules.
Post by Fabio Prado »
This is so weird. The last three upgrades, I have NOT been able to dowload from Matrix Games - my IE browser shuts down every time. Thought it was a temporary thing, but it's the same for different files and for a few weeks now.
Fortunately, I can easily DL from Fabio's excellent The Armor Site. Thanx!!
Larry - You beat me to the draw by less than a minute. I was just about to post the URL for Fabio's Armor Site, that's where I always d/l the patches ... scenarios and new OOB's and utilities, too. Great site - I think we are very lucky to have fellows like Fabio and Tankhead.
Lt mortars can only be shifted by their company command unit, unless you buy them seperately.Originally posted by Rover:
Awesome! Can't get enough of this good stuff... I always like what I have and then more comes along and it gets even better (I mean this in the best way possible).
Nothing major to report (I haven't moved to 6.1 but assume these will still be present there) but have some minor items on my mind.
Am playing a generated WWII campaign as Germany with 6.0 and have seen the following-
1) I can target 50MM mortars but when I try to adjust them I'm told I can't move them out of range. Interesting thing is I can't adjust to any of the six hexes next to it which are all in the stated range of the unit.
2) Limited ammo seems to only apply to the first turn the unit is created. After that first turn the unit always get a full loadout. This happens both in the first scenario of the campaign as well as when units are upgraded.
3) I know the generated campaign logic has not been the general focus and some good changes have been made recently but I'm still noticing some odd deployment strategies. Specifically I recently played a game against the Polish where all AT and machineguns were set up on the back row. Made for a very interesting "defense in depth".
Anyway, as always, thanks for listening.
R
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