Getting Very Frustrating on the Eastern Front

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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ncc1701e
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Re: Getting Very Frustrating on the Eastern Front

Post by ncc1701e »

AlvaroSousa wrote: Sun Dec 11, 2022 4:14 pm April 1942 Soviet armor and mech will get 7 Ops instead of Oct 1942.
Mechs will do a partial upgrade in April with stats, then a full one in October

//USSR Increase Mech OPs and stats
$ChangeUnitAttributes
if_Date=4/1/1942
targetCountry=4
lifespan=tillTrigger
unitID=9
stats=30,4,3,2,3,0,0,0,0,0,0,3,6,7,1,130,300,2,1
text=Soviet forces continue the reorganization of their armies. They study the German blitzkrieg and improve their own mobile warfare doctrines. Soviet mechanized and armor corps operation points increase to 7.
addReportTo=Allies
$End

//USSR Increase Mech OPs and stats
$ChangeUnitAttributes
if_Date=10/1/1942
targetCountry=4
lifespan=tillTrigger
unitID=9
stats=30,4,3,3,3,0,0,0,0,0,0,3,6,7,1,130,300,2,1
text=Soviet forces continue the reorganization of their armies. They study the German blitzkrieg and improve their own mobile warfare doctrines. Soviet mechanized and armor corps operation points increase to 7.
addReportTo=Allies
$End
The second event is just adding +1 artillery to Mechanized corps. Perhaps the text should be changed to something like the following:

text=Soviet forces continue the reorganization of their armies. Mechanized corps gets additional artillery assets attached to their TO&E. Soviet mechanized corps artillery value increases by 1.

Thanks
Last edited by ncc1701e on Sun Dec 11, 2022 4:58 pm, edited 2 times in total.
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Re: Getting Very Frustrating on the Eastern Front

Post by ncc1701e »

Flaviusx wrote: Sun Dec 11, 2022 4:50 pm Thank goodness. This might even get me playing the game again. I had pretty much given up on it.

With the Western Allies now tuned down and the Soviets getting back some of their lost mobility the game is looking the best it has been for a very long time.

Ideally we'd also get the old 35% base experience, but the mobility is even more important and maybe that is good enough.
Looks like it is Christmas in advance. :D
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Re: Getting Very Frustrating on the Eastern Front

Post by AlvaroSousa »

Hard to balance when the Soviets won't be as stupid, as a wargamer
And the Germans won't be as lacking, as a wargamer.

The assumption is that the Germans will through everything at it and the Soviets won't take the huge loses. So going completely historical would be a disaster. We have to assume both sides are maximizing their abilities.

Only other way to balance this is to do what CEAW did which was force static front like Russian units to get slaughtered in mass numbers then give the Soviets lots of stuff.

But I don't like forcing things on players as you know I like options.
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MagicMissile
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Re: Getting Very Frustrating on the Eastern Front

Post by MagicMissile »

Nirosi wrote: Sun Dec 11, 2022 4:17 pm
AlvaroSousa wrote: Sun Dec 11, 2022 4:14 pm
April 1942 Soviet armor and mech will get 7 Ops instead of Oct 1942.
Mechs will do a partial upgrade in April with stats, then a full one in October
Many thanks Alvaro.

I think that almost all players agree that this is certainly worth trying. Could very well be enough (if only to force the Germans to be more cautious). We will see soon....
Yes, very good. Thanks. I really think it will be a change for the good. Just watch us in 3 months moan about the Germans being not good enough :)

/MM
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Re: Getting Very Frustrating on the Eastern Front

Post by generalfdog »

I'm fine with that, at the very least it will be more interesting, slow armor sucks
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Re: Getting Very Frustrating on the Eastern Front

Post by ncc1701e »

Time to dust off some classics... :lol:
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Re: Getting Very Frustrating on the Eastern Front

Post by battlevonwar »

It's been many patches since I played. Though as I recall just what Alvaro mentions here in CEAW it was possible to make a pretty dead front. It was really boring. The best players employed the same strategies and they could never be defeated. Once you learned to rinse repeat there wasn't a lot of 'strategic options'.

My last serious opponent was very offensive with the Allies early. He did not wait or hold back at all and by 1940 was using the British to go on offensives everywhere on the map. Since Warplan has some narrow supply corridors for advancing in certain places this made things tough on me. He would also use Armor with Tech to just make entrenched Bastions that I'd have to crack my head on to get my objective.

As much as things have changed a lot of players do not exploit the U-boat/Strategic Bomber, Amphibious Capabilities in the game. I know some patches were used to lower these exploitative strategies that just favored the Allies too much. Also Defense of France(which for a lot of patches made taking France ify) as well as pushing the Axis off their readiness for Barbarossa any way possible is really the key to the early game. It can force the Axis to make errors later. The old strategy in Warplan is to conserve your Axis and Entrench a Western Force to delay. Wipe out as much of the Russians possible early so you can neuter their capabilities for the rest of the game.

Not sure how much of this is applicable now but if you can Master Early game Allies like 39-Jun 41 you really dictate how the rest of the game runs. If the patches have balanced this too much in favor of the Axis then I can see how they can spearhead too far and make things really hard. I doubt that though?

(if 2 players are too equal in skill and play too passively you always kind of leave the Axis too strong, Allies have to have aggression)
AlvaroSousa wrote: Sun Dec 11, 2022 5:32 pm Hard to balance when the Soviets won't be as stupid, as a wargamer
And the Germans won't be as lacking, as a wargamer.

The assumption is that the Germans will through everything at it and the Soviets won't take the huge loses. So going completely historical would be a disaster. We have to assume both sides are maximizing their abilities.

Only other way to balance this is to do what CEAW did which was force static front like Russian units to get slaughtered in mass numbers then give the Soviets lots of stuff.

But I don't like forcing things on players as you know I like options.
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Re: Getting Very Frustrating on the Eastern Front

Post by ncc1701e »

battlevonwar wrote: Tue Dec 13, 2022 1:12 am The old strategy in Warplan is to conserve your Axis and Entrench a Western Force to delay. Wipe out as much of the Russians possible early so you can neuter their capabilities for the rest of the game.
I know this one. The Russians were neutralized on this line in one of my last games.
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Re: Getting Very Frustrating on the Eastern Front

Post by AlvaroSousa »

Wait my post came out backwards. A wargamer won't be as stupid of lacking as the Soviets or Germans.
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Re: Getting Very Frustrating on the Eastern Front

Post by AlvaroSousa »

battlevonwar wrote: Tue Dec 13, 2022 1:12 am It's been many patches since I played. Though as I recall just what Alvaro mentions here in CEAW it was possible to make a pretty dead front. It was really boring. The best players employed the same strategies and they could never be defeated. Once you learned to rinse repeat there wasn't a lot of 'strategic options'.

My last serious opponent was very offensive with the Allies early. He did not wait or hold back at all and by 1940 was using the British to go on offensives everywhere on the map. Since Warplan has some narrow supply corridors for advancing in certain places this made things tough on me. He would also use Armor with Tech to just make entrenched Bastions that I'd have to crack my head on to get my objective.

As much as things have changed a lot of players do not exploit the U-boat/Strategic Bomber, Amphibious Capabilities in the game. I know some patches were used to lower these exploitative strategies that just favored the Allies too much. Also Defense of France(which for a lot of patches made taking France ify) as well as pushing the Axis off their readiness for Barbarossa any way possible is really the key to the early game. It can force the Axis to make errors later. The old strategy in Warplan is to conserve your Axis and Entrench a Western Force to delay. Wipe out as much of the Russians possible early so you can neuter their capabilities for the rest of the game.

Not sure how much of this is applicable now but if you can Master Early game Allies like 39-Jun 41 you really dictate how the rest of the game runs. If the patches have balanced this too much in favor of the Axis then I can see how they can spearhead too far and make things really hard. I doubt that though?

(if 2 players are too equal in skill and play too passively you always kind of leave the Axis too strong, Allies have to have aggression)
The idea is adapting to the player where there is no single winning strategy. I don't want players to fall into a single set strategy that always wins that means a single counter strategy. Great on paper, hard to deliver. But somethings have to hold true like the UK always needs to build MMs and escorts. Not to do so would be foolish. But Germany has the option of going all out against Russia or building a sub force. The Allies have the option of strat bombers or something else.
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Re: Getting Very Frustrating on the Eastern Front

Post by ncc1701e »

MagicMissile wrote: Sun Dec 11, 2022 1:02 pm
I usually turn off reinforcement on all corps only mech units and some specific important units get a green cross. Like defenders of Leningrad for example. As soon as a corps converts to an army I allow reinforcement and upgrades and turn on the priority button.
Thanks for your tips. On this one, are you also allowing reinforcement and upgrade on corps with 20% starting experience?
I usually prefer to disband them after few fights.
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Re: Getting Very Frustrating on the Eastern Front

Post by MagicMissile »

ncc1701e wrote: Thu Dec 29, 2022 4:20 am
MagicMissile wrote: Sun Dec 11, 2022 1:02 pm
I usually turn off reinforcement on all corps only mech units and some specific important units get a green cross. Like defenders of Leningrad for example. As soon as a corps converts to an army I allow reinforcement and upgrades and turn on the priority button.
Thanks for your tips. On this one, are you also allowing reinforcement and upgrade on corps with 20% starting experience?
I usually prefer to disband them after few fights.
Your welcome :). I only upgrade and reinforce corps that convert to armies. But armies with xp in the 20s I usually wait with giving upgrades and usually if I think I can manage without them I disband them and buy a new better unit.

/MM
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