Escarpment River

Graphics, sound, and database mods.

Scenarios should still be posted in the main 'Mods and Scenarios' forum below
Post Reply
William the Silent
Posts: 123
Joined: Sun Mar 01, 2020 6:50 pm

Escarpment River

Post by William the Silent »

I created Hexside Rivers for my games, since I mostly create games from boardgames. And its sometimes very hard to create a map with the TOAW rivers. You loose a lot of hexes if it's impassible rivers.

It was actually not to hard to do. I used the Escarpment Tiles:
Movement across Escarpment: Mountain units +1, all others +2
Combat across Minor Escarpments results in twice the losses for the Attacker.
Kind of similar to river.

So if anyone is interested you can have them. It's just strait lines boardgame style.
Unzip and drop the file in your Graphics Override File and rename it after the game you want to use it in. And the TOAW engine will create the Hexside River Tiles for you in the Map Editor.
Have to use the hexside river on both sides of the hexside to create the game effects equal from both sides.

In my game mod it looks like this:
Attachments
Web1.jpg
Web1.jpg (477.54 KiB) Viewed 329 times
Game Name.7z
(2.19 KiB) Downloaded 10 times
User avatar
Lobster
Posts: 5474
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

Re: Escarpment River

Post by Lobster »

Artillery has an advantage when firing over escarpment hexsides. It doesn't work both ways.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
William the Silent
Posts: 123
Joined: Sun Mar 01, 2020 6:50 pm

Re: Escarpment River

Post by William the Silent »

Lobster wrote: Fri Aug 22, 2025 9:39 pm Artillery has an advantage when firing over escarpment hexsides. It doesn't work both ways.
Actually the escarpments are on both sides of te hex side.
I don't know if there is a disadvantage firing up the escarpment.
No more blowing bridges for sure.
User avatar
sPzAbt653
Posts: 10068
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

Re: Escarpment River

Post by sPzAbt653 »

No more blowing bridges for sure.
You can put a little river bit in there, then you can have bridges that blow.

You can take the graphics farther by making the river bits invisible, and replacing the escarpment tiles with the river tiles.
Attachments
Arnhem2.jpg
Arnhem2.jpg (159.1 KiB) Viewed 156 times
Post Reply

Return to “Mods”