
So I thought I'd make a thread of my own.
So...
What is the yellow banner (Supply: 0,0,0,0,0,0etcetcetc) on the main menu?
How do I repair a broken factory?
How do I build up more oil reserves?
Moderator: Shannon V. OKeets
Post by Joseignacio »
Okay... Annoyingly complicated...Centuur wrote: Tue Sep 02, 2025 3:55 pm RAW
Each hex defends against an invasion with a notional land unit, in addition to any actual land unit in the hex. The notional unit is the same nationality as any major power or minor country with a real unit in the hex (owner’s choice if more than one). If there are no real units, it is the same nationality as the major power or minor country that controls the hex.
The notional unit has 1 combat factor, modified by:
• +1 if it is a city hex;
• +1 if the hex is in the home country of the major power that
controls the hex;
• +1 if it is not stacked with a land unit, but is in the ZOC of a
friendly corps or army;
• + the shore bombardment modifier for each invading unit;
• -1 if it cannot trace a basic supply path of any length; and
• -1 if surprised (see 15.).
The shore bombardment modifier applies to each unit that invades.
Use the modifier from the section of the sea-box the unit invades from (remembering the effect of weather ~ see 8.2.7).
These modifications are cumulative but the notional unit can never have less than 0 combat factors.
Add the notional unit’s combat factor to those of any land units in the hex. Then modify their total combat factors for terrain and weather.
The notional unit is treated like a normal unit for all purposes during combat except that they only have a ZoC into their own hex and are always face-down.
Resolve the combat normally. Any combat result (other than ‘-’) destroys the notional defending unit. It doesn’t count as a loss towards satisfying the combat result.
This rule also appies to paradrops.
Post by Joseignacio »