CMO RUNNING POLL - Gameplay feature requests

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

What feature would you like to see added in Command?

Multiplayer
47
21%
Custom drawing on map
18
8%
Ground operations: Make units recognize and use roads
34
15%
Tacview - AAR mode
25
11%
Enable borders/coastlines at close-in zoom
5
2%
Chemical & Biological weapon effects
4
2%
Scriptless downed/stranded crew (for CSAR)
12
5%
Scriptless carry-over of units between scenarios
7
3%
Weather/Day-night affects air sorties
32
14%
Integrated speech-to-text (SeaHag-style)
2
1%
More sonar data on contact (details)
7
3%
Search tool for the cargo list
1
0%
List damaged units on Losses & Expenditures
1
0%
Include currently-airborne units on flight-ops screen
7
3%
Add "training" torpedoes (details)
0
No votes
BOL-fire mode for indirect artillery
4
2%
Warning shots
2
1%
Scriptless boarding actions
2
1%
Scriptless takeover of fixed facilities
8
4%
Hotkeys for built-in map layers
0
No votes
Depressed trajectory option for BMs
6
3%
Ability to add Folders to the Quick Battle list (details)
0
No votes
 
Total votes: 224

Nikel
Posts: 2228
Joined: Tue Mar 24, 2009 10:51 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Nikel »

Ah, thanks for the clarification :)
munckmb
Posts: 2
Joined: Mon Apr 01, 2024 12:38 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by munckmb »

I would like to see pre-created swarm type antiship missile or drone attacks. It is a lot of work to create a sensible, multi-axis anti-ship attack. Basic options like horizontal or half circle line attacks would be very nice to have.
Dimitris
Posts: 15371
Joined: Sun Jul 31, 2005 10:29 am
Contact:

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Dimitris »

munckmb wrote: Sat Sep 06, 2025 1:35 pm I would like to see pre-created swarm type antiship missile or drone attacks. It is a lot of work to create a sensible, multi-axis anti-ship attack. Basic options like horizontal or half circle line attacks would be very nice to have.
Are you a civilian or professional user?
munckmb
Posts: 2
Joined: Mon Apr 01, 2024 12:38 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by munckmb »

Dimitris wrote: Sun Sep 07, 2025 7:26 am
munckmb wrote: Sat Sep 06, 2025 1:35 pm I would like to see pre-created swarm type antiship missile or drone attacks. It is a lot of work to create a sensible, multi-axis anti-ship attack. Basic options like horizontal or half circle line attacks would be very nice to have.
Are you a civilian or professional user?
civilian
Nikel
Posts: 2228
Joined: Tue Mar 24, 2009 10:51 am

Re: RE: CMO RUNNING POLL - Gameplay feature requests

Post by Nikel »

KranS wrote: Fri Mar 06, 2020 7:03 am Hello

Will it be possible to bring back the CMANO stile semitransparent raw text message log to CMO?

I have a few reasons.
Firstly, in CMANO, you were able to watch and select a unit even it is under the message log. I think this is a significant feature when you are playing CMO on a single display.
Secondly, which is a bit Personal, I am accustomed to the old Raw text message log, and I want to watch it without Separating the window.

If adding these features is hard, at least adding an option to switch to raw text view without Separating the window will be wonderful.

Thank you.
+1 to semitransparent as an option.
JFS737
Posts: 170
Joined: Fri Sep 08, 2017 4:04 am

CARGO: Show units that are carrying cargo

Post by JFS737 »

Hi,
In the AIR OPS window, when a list of cargo capable aircraft with cargo loadouts are shown.... Make aircraft with cargo ALREADY LOADED or BEING LOADED have a flag (asterik, Bold, underline... ?). ( I suggest using the "Time to Ready" for that unit to place the flag. ) This way, you can quickly see which are loaded. More helpful for making scenarios than playing but would be nice for both. Presently you can see that they are ready but have no idea which units have cargo onboard.
Also suggest that IF a unit does have cargo on board, double clicking the Time to Ready for that unit will open it's CARGO OPS window.
Dimitris
Posts: 15371
Joined: Sun Jul 31, 2005 10:29 am
Contact:

Re: CARGO: Show units that are carrying cargo

Post by Dimitris »

JFS737 wrote: Sun Sep 28, 2025 12:42 am Hi,
In the AIR OPS window, when a list of cargo capable aircraft with cargo loadouts are shown.... Make aircraft with cargo ALREADY LOADED or BEING LOADED have a flag (asterik, Bold, underline... ?). ( I suggest using the "Time to Ready" for that unit to place the flag. ) This way, you can quickly see which are loaded. More helpful for making scenarios than playing but would be nice for both. Presently you can see that they are ready but have no idea which units have cargo onboard.
Also suggest that IF a unit does have cargo on board, double clicking the Time to Ready for that unit will open it's CARGO OPS window.
That's an interesting one, and being discussed.
Firepower333
Posts: 3
Joined: Tue Mar 26, 2024 3:01 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Firepower333 »

could tacview be updated to have units animated with CMO?
such as landing gear, rotors/propellors, and doors?
Redeye43
Posts: 63
Joined: Wed Jan 05, 2022 7:37 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Redeye43 »

Very simple request - pK below 1%, please! The Oerlikon Mk7 Burst, weapon 1636 in DB3K, has a pK of 0.3%, but this is always rounded up to 1% by Command. In reality, hitting a whole bunch of different types of targets should be basically impossible with these guns - but I was playing the first Falklands scenario and this particular gun nailed my Lynx and sent it running home. Admittedly that's pretty realistic for a helicopter, but it was going 100kts on the deck, and the dB indicated something very different.
Knightpawn
Posts: 299
Joined: Mon Dec 02, 2024 12:28 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Knightpawn »

1. Air intercept missions: Allow to set a ratio of friendlies/bogeys-hostile. If for example the ration is 2:1, for 2 incoming threats, 4 a/cs (2 flights x 2) will scramble
2. Unit Proficiency: Make each unit's proficiency visible on the Aircraft operations panel
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