Glory of field

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welk
Posts: 1022
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

Re: Glory of field

Post by welk »

And when you will see how plays the AI in the mod configuration... (full supply and 100% rail/road connected by invisible files I made). It's a perfect, hard and vicious opponent :? . You would think Hubert has programmed it specifically for this kind of battle.

I have collected lot of graphs and this battle system would be adaptable to all times : ancient times, medieval times, 16th/17th/18th times, 19th century (include Civil war and 1870 war), 1900-1914 times (first fightings in August 1914)

I will do for each campaign generic battles, to allow players to build themselve and quickly the historical battles they want to do (they will juste have to use editor to adapt some details : names, placement, historical reliefs and grounds, etc)
welk
Posts: 1022
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

Re: Glory of field

Post by welk »

The 2 sides have now their 3D units

Red side color, at this step, does not entirely satisfy me, I will probably rework that later, after diffusion of the mod (and depending of advices about this red color, perhaps too dark)

Some little things will also probably be modified (yellow star for blue side should be blues, etc)

The next step in the to do list will be : to definitively calibrate all units parameters in editor

The AI work very good, because what you do not see in game is : large cities+rail+road on each hex : 100% full supply for the both sides, AI is very agressive and hard opponent. The used files in the mod are "invisible" files, they give a false apperance of "clear ground" and I modified in consequence the localization file to display the word "clear" for each hex of battlefield in place or cities, rails, roads, etc
Sides 3D.jpg
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Rosseau
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Joined: Sun Sep 13, 2009 2:20 am

Re: Glory of field

Post by Rosseau »

Thanks for your work, OP. And it is surely not in vain. A thousand games, but this one has one of the best AI's out of the box.

Best wishes to you,

Mike
welk
Posts: 1022
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

Re: Glory of field

Post by welk »

Thanks, and yes : the AI of Hubert is really good, and more when it has full supply (that is always the case in the mod with tips I used)
welk
Posts: 1022
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

Re: Glory of field

Post by welk »

African elefants (large and high) will be very dangerous
Too bad Hubert has forgotten to add "elefants panic function" in his WW2 game... :mrgreen:
elefants.png
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Taxman66
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Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

Re: Glory of field

Post by Taxman66 »

FYI African elephants used in ancient warfare were not those of current day. Either a smaller barient/pop or a different type. The IAsian elephants used by Mauyra were larger, better trained than the African ones. Look ot up.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
welk
Posts: 1022
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

Re: Glory of field

Post by welk »

Thanks, you are entirely right. I don't have any idea why I did this enormous mistake (I know this difference in the past, but for strange unknow reason, I inversed completly the situation of the african/asian elefants) : in reality, asian elefants were more larger than african elefants. No pb, I will rectify names of units in the localization file, africans elefants of the mod will be now asiant and reverse.

EDIT : I am a little bit in confusion, because after verification, actually (modern times) African elefants are more larger/higher than Asian elefants (It's why I did the mistake, I did not know the situation was perhaps different in ancient times).

So, I am in doubt for the mod : how can I do to distinguish the 2 kind ? Should I set African elefants more powerfull (in terme of military use) than asian elefants, or reverse ? And is it right for all the ancient times, or did intervene an evolution on this point ?

EDIT: I will finally do that : To use generic appelations, (not african/asian elefants", just that : "Heavy elefant" and "light elefant". Due to the fact the mod will be a tool that will allow players interested by ancient battles to build quick and fast/easely their orvn historical ancien battles, generic terms will be better.
welk
Posts: 1022
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

Re: Glory of field

Post by welk »

A test battle : work in progress, waiting my chirurgical death :roll: :mrgreen:



One thing that is perfect in the game is the possibility to change AI settings after you have started a campaign : each time you load the save, you may change difficulty of game

EDIT : Work will stop from 4/10 approx. to 15/11, because of heart chirurgical intervention. It will re-start end November.
battle test.jpg
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