editing game files - logistic

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czert2
Posts: 576
Joined: Sat Feb 09, 2013 10:56 pm

editing game files - logistic

Post by czert2 »

it is verz simple, despite having more than 60% of all my workforce working in logistic, it is still imposible to satisfy demand. upgrading logistic centers after certain point is meaningless, as nearly every lp get by expansion will get eaten by more workers and thiers demands, plus resources to build..etc.
so it is there way how to edit game files to increase lp generation pre building while keeping everthing else same ?
or a way to add technology which will improve lp generations ?
and yes, i allready researched logistic automation which will increase lp generation. yet it is still not enough.
Rosseau
Posts: 2951
Joined: Sun Sep 13, 2009 2:20 am

Re: editing game files - logistic

Post by Rosseau »

The OP has a valid point, I think. Bought the game at release, and it was so "locked down" in terms of modding, or even customization, that I did not play it for long at all. Simply too difficult for an oldster like me, but would be a wonderful experience if we had some meaningful difficulty settings, at least, to learn the game. Some people consider modding "cheating," but this feature has helped me learn many a game quicker.
czert2
Posts: 576
Joined: Sat Feb 09, 2013 10:56 pm

Re: editing game files - logistic

Post by czert2 »

you realy must love this game, especialy logistic. why ? becuase i have one city which lacked workers, and so constructions were slowed down, logistic centres not working at full capacity, so i decided to use colonist and send them here as workers, to fully staff all demand, hoping it will fix logistic problems.
end result ? yeah, lp generated here increased by a significiant amount...which was pointless, because bootlenecks there got way worse, since whole logistic network didnt have enough capacity to handel all these extra workers in city to feed them.
you realy must love this game and logistic.
i dont know for others, but for me 80% of whole difficulty of game come from managing hellish logistic system.
rig99
Posts: 26
Joined: Sun Feb 09, 2025 5:40 pm

Re: editing game files - logistic

Post by rig99 »

I would recommend playing with midcore logistics or easy logistics instead of editing values. But you can do what you are asking by enabling debug mode and then going to Table 86 and editing the Qty column of the row with ID 201 and Type 5 for Truck Station (2012 for level 2, 2013 for level 3, etc..)
czert2
Posts: 576
Joined: Sat Feb 09, 2013 10:56 pm

Re: editing game files - logistic

Post by czert2 »

how do you enable debug mode ?
Zorbal21
Posts: 14
Joined: Fri Apr 26, 2024 5:57 am

Re: editing game files - logistic

Post by Zorbal21 »

czert2 wrote: Thu Oct 02, 2025 10:55 pm how do you enable debug mode ?
activating debug mode

goto your install location and locate the file userdebugger.txt
open it, change false to true
czert2
Posts: 576
Joined: Sat Feb 09, 2013 10:56 pm

Re: editing game files - logistic

Post by czert2 »

thanks.
any idea usertestmode is for ?
czert2
Posts: 576
Joined: Sat Feb 09, 2013 10:56 pm

Re: editing game files - logistic

Post by czert2 »

rig99 wrote: Thu Oct 02, 2025 6:59 pm I would recommend playing with midcore logistics or easy logistics instead of editing values. But you can do what you are asking by enabling debug mode and then going to Table 86 and editing the Qty column of the row with ID 201 and Type 5 for Truck Station (2012 for level 2, 2013 for level 3, etc..)
how i will go to able 86 ? i changed userdebuger.txt and cant find it.
rig99
Posts: 26
Joined: Sun Feb 09, 2025 5:40 pm

Re: editing game files - logistic

Post by rig99 »

There should be a debug tab on top of the game screen next to TYPE and BLUE you can click on then you go down to the list of tables next to libraries and highlight table 86. Then in the rows of data, look for a row with AssetType ID of 201 and Type of 5. In that row in the Qty column click the number and then hit Edit cell button. That's the number of truckpoints that the truck stations at level 1 you build from there on will produce each turn.
czert2
Posts: 576
Joined: Sat Feb 09, 2013 10:56 pm

Re: editing game files - logistic

Post by czert2 »

i found it :).
and well, i ended up tripling original lp genration to make my logistic network working as it is suposed to work. no longer buildings building 0,24 or so per turn, but 1 as it shouldhave, because i do have enough workers and materials. it greatly speeded up pace of game, as im no longer forced to nanomanage logistic every single turn, and check it only every cca 5 turns if i need to build new logistic centre. or upgrade it.
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