How could TOAW4(5?) handle larger scenarios with more than 2 players?

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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macgregor
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Joined: Tue Feb 10, 2004 6:44 pm

How could TOAW4(5?) handle larger scenarios with more than 2 players?

Post by macgregor »

What's nice about TOAW4 is that PBEM files don't have to be emailed. They can be uploaded and downloaded directly to and from discord. They don't even require zipping.

Some of the most attractive scenarios to me are these huge ones approaching Grand Strategy size. It would be glorious to be able to play TOAW as a team vs another team. It can be done now by circulating the move among allies until all the rounds have finished.

It would be nice if all the players of a team could all move at the same time. This would save some time. Perhaps the file could be uploaded by a selected 'leader' of the alliance, and then as players move, they could overwrite the save. The selected leader could then end the turn, and if rounds are left, re-upload it. I'm trying to imagine this. Perhaps the end of turn replay could be saved on a file that could be shared amongst the team.
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