Release notes so far:
This has been in development over the past few weeks. I'll say something more later in another post, but for right now I just want to post this new version and get it out there. I'd like this to be a candidate version for the next official update. There will probably be a few hotfixes along the way to resolve any issues, but mostly to make additional AI improvements and adjustments as needed.- AI naval redeploy and move_free_fleets adjustments
- area_which_location_owns_city and area_who_is_besieged changed to simple check for besieger and besieged
- move_free_fleets adjusted for Great Britain fleets stuck in Baltic
- AI Spain surrender calcs adjusted for AI victor versus human victor
- aitalkcode to allow request loan of ally's minor units
- AI Moving Army To Defend Capital adjusted to include redeployment of additional forces
- AI Great Britain reserved money for Prussian manpower fixed in 1812
- Fixed several unit_delete_unit instances (causing removal of units from game) that should have been delete_unit_from_area
- Fixed area_is_undergarrisoned function for siege combat modifer
- Fixed combat PP loss/gain issues
- Adjusted default intercept orders to None for minors at war with another MP not at war with controlling MP
- Adjusted nation_scan_all_areas_for_control to verify NSfalling and reset nation status if not falling
- Fixed AI for Great Britain to reserve funds for Prussian saved manpower and to transfer those funds
- New ai_look_at_amphib_raid function for specific port targets
- Adjusted area_nations_inf_corps_in_area to include minors
- Fixed ai_place_remove_leaders for sometimes placing a leader where a leader is already present
- Adjusted naval AI to remove leaders from risky amphib ops
- Fixed a couple of ai_assign_redeploy_units glitches
- Adjusted nation_friendly_factors_present_in_home_nation to include minors and allies
- Fixed nation_scan_all_areas_for_control for nation_convert_control issues for kingdom minors/provinces
- Fixed nation_vacant_factors to accurately sum max-current factors, to resolve AI surrender issue
- Revised Eco Phase current forces for maneuver corps land factors only, not garrisons or depots
- Fixed unit_create_garrison to set kingdom unit garrisons to kingdom nation, not original minor nation
- Fixed naval pursuit issues and updated game manual
- Fixed naval retreats for run blockade battles
- Adjusted checks for evacuation of ports to fix evacuation issues
- Created new functions ai_withdraw_available_units and ai_assign_withdraw_units for late-war AI France
- Fixed auto_conquer_minor to delete double PP gain for conquering and undo DOW
- Fixed nation_scuttle_port to include PP loss for scuttled fleets
- Fixed remove defender depot after combat
Feedback is welcome. Please see how this version goes and let's resolve anything - anything - that needs fixing, enhancement, or improvement. Thanks. Enjoy!
UPDATE 10/26/2025 - Removing this beta to resolve a few reported issues.
UPDATE 10/31/2025 - Reposting v1.27.03 Beta.
UPDATE 11/22/2025 - Posted Hotfix #1
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