A thought experiment about the game

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Neilster
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Location: Devonport, Tasmania, Australia

A thought experiment about the game

Post by Neilster »

I was reading through some posts where people are talking about the AI and it started me thinking that perhaps at some future time one of these new Large Language Model (LLM) AIs, or some other kind, could be used to implement MWiF. I know Steve continues to plug away but I can envision two future scenarios.

1. An advanced AI takes the current code and completes it.
2. It starts from scratch and generates the game in the most appropriate language.

I imagine some human guidance would be required. An AI would be fed the maps, unit counters, charts, Rules as Coded, the already formulated work on the AI and scenarios. I suppose it could also learn from hundreds of games played by expert players and/or some AI technique like Reinforcement Learning.

I don't know enough about the bleeding edge of this stuff but I know that they've just begun experimenting with AIs using genetic algorithms to improve their own code and Google's Deep Mind found a new way to do matrix multiplication that is more efficient in many instances, which is a huge breakthrough for computer graphics and AI, because they use heaps of matrix multiplications.

Of course when such technology exists, an AI could generate some other WW2 strategic game but this is a MWiF thread and we know that the WiF game mechanics work well. I just offer it as something to discuss while we wait for an update.
Cheers, Neilster
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Joseignacio
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Re: A thought experiment about the game

Post by Joseignacio »

:o
jaeenox
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Re: A thought experiment about the game

Post by jaeenox »

Seems like a great idea! Something other than "waiting for Steve" needs to be implemented asap.
WIFKillzone
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Re: A thought experiment about the game

Post by WIFKillzone »

Had the same thought, being in IT, but this is brown field (existing code base) programming, AI tools work better with green field, and even then. That said, the tools are all evolving quite rapidly and will only continue.

In terms of AI learning strategy from game experience, certainly makes sense.
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Screenshot_20251025_100632_Chrome.jpg (1.06 MiB) Viewed 207 times
If only Steve had current AI at his fingertips at the start...

Maybe it is time to pass the torch?
CanInf
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Re: A thought experiment about the game

Post by CanInf »

I use AI all the time at work in a very different context (writing, scripts, images, video), but it won't be able to reverse engineer this game in its entirety. It could provide options for specific problems or bugs.. but it would be confined to very very specific issues. Theoretically, you 'might' be able to have a master AI assign tasks to other AIs to regenerate a complete game... but given WiF, the chances of any improvement on what we have are zero in my opinion.
That sounds quite negative, but if you can reduce the solution time for bugs, that's huge. And while I never use AI without totally massive edits, I do find it rejigs my thinking and the solution ends up to be simpler and better than what I could do on my own. Also, prompting the AI usefully is a learnt skill... you can't just give it the rule book for WiF and have it build a game... it won't work.
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