Modern Naval Warfare - Building the physical simulator

Modern Naval Warfare is the next generation naval combat simulator, which will immerse you in the dark and unforgiving world of the modern high-tech naval battlefield.
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OscarOscarWhisky
Posts: 1
Joined: Mon Dec 02, 2024 3:40 pm

Modern Naval Warfare - Building the physical simulator

Post by OscarOscarWhisky »

I’ve created this topic to spark a discussion about the physical aspects of the simulator. By physical, I’m referring to the implementation of the game engine into a real-world simulator setup (which might not appeal to everyone, but it’s a fascinating challenge for some of us!). I’ve been struggling to find answers to several questions regarding this, and I’m hoping this topic can become a space to share knowledge and ideas about the physical build of a future simulator. After all, isn’t that what we’re all here for?

Here are some initial questions to get the discussion rolling:

Functionality Across Screens:
Will it be possible to assign specific functions or stations to different screens (e.g., tablets, computers, or VR)? From the initial gameplay footage, it seems functionality is limited to a single virtual game space. Stations might be allocated to different screens (repeaters?), but the player remains situated within the same virtual environment. Is there flexibility here?

Operability of Allocated Screens:
Will screens with allocated stations be interactive, or will they only display information (as repeaters)?

Internal Communications:
Is there any in-game functionality for internal communications? For example, could there be multiple “conferences,” such as command conferences, weapon conferences, sonar conferences, and so on?

Periscope and VR Integration:
Will it be possible to allocate the photonics mast to VR goggles, enabling the creation of a functional periscope system?

I hope these initial questions are enough to get a meaningful discussion started about the physical aspects of the game. By addressing these elements, we can explore how to make the simulator experience as immersive and versatile as possible.

Looking forward to your thoughts!
SampsonSimpson
Posts: 1
Joined: Mon Oct 06, 2025 8:10 pm

Re: Modern Naval Warfare - Building the physical simulator

Post by SampsonSimpson »

OscarOscarWhisky wrote: Fri Dec 06, 2024 11:38 am I’ve created this topic to spark a discussion about the physical aspects of the simulator. By physical, I’m referring to the implementation of the game engine into a real-world simulator setup (which might not appeal to everyone, but it’s a fascinating challenge for some of us!). I’ve been struggling to find answers to several questions regarding this, and I’m hoping this topic can become a space to share knowledge and ideas about the physical build of a future simulator. After all, isn’t that what we’re all here for?

Here are some initial questions to get the discussion rolling:

Functionality Across Screens:
Will it be possible to assign specific functions or stations to different screens (e.g., tablets, computers, or VR)? From the initial gameplay footage, it seems functionality is limited to a single virtual game space. Stations might be allocated to different screens (repeaters?), but the player remains situated within the same virtual environment. Is there flexibility here?

Operability of Allocated Screens:
Will screens with allocated stations be interactive, or will they only display information (as repeaters)?

Internal Communications:
Is there any in-game functionality for internal communications? For example, could there be multiple “conferences,” such as command conferences, weapon conferences, sonar conferences, and so on?

Periscope and VR Integration:
Will it be possible to allocate the photonics mast to VR goggles, enabling the creation of a functional periscope system?

I hope these initial questions are enough to get a meaningful discussion started about the physical aspects of the game. By addressing these elements, we can explore how to make the simulator experience as immersive and versatile as possible.

Looking forward to your thoughts!
Sorry you didn’t get a response to your post initially but this forum is pretty quiet. That said, Subsim.com has a forum and the MaslasBros have a Discord channel, which are both active.

The game is in closed beta, so hopefully your questions will be answered shortly.
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