Illumination Level Affects Unit Speed

Master grand tactical combat as a Cold War force commander in this data-rich simulation. Plan and issue orders in asynchronous WEGO turns, leveraging real-world maps and complex features like Electronic Warfare and Air Assaults to outthink your enemy.

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rmeckman
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Illumination Level Affects Unit Speed

Post by rmeckman »

I happened to notice that Abrams tanks with a hasty move order are moving along a road at about 10 km/h at night (0% illumination) but more like 40 km/h during the day. So far, I haven't seen any specific statement in the manual that unit speeds vary with light levels. Do speeds vary with the current illumination level percentage or with general time of day (day, dusk, night, dawn)?
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WildCatNL
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Re: Illumination Level Affects Unit Speed

Post by WildCatNL »

Night driving speed is reduced for low illumination levels (less than 41%) unless the vehicle has night vision equipment for the driver. For example, some US recon HMMWV, some M113 APCs, some tanks (M48/M60/M551) have dedicated IR driving sights for the driver.
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CapnDarwin
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Re: Illumination Level Affects Unit Speed

Post by CapnDarwin »

Something we will add to the Ops Guide if it's missing. Thanks for the information.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
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Tcao
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Re: Illumination Level Affects Unit Speed

Post by Tcao »

I remember this is a feature added in FCSS. And yes, units without IR driving will move at 25% of its max speed at 0% Illumination level
rmeckman
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Re: Illumination Level Affects Unit Speed

Post by rmeckman »

Seems like the Abrams added a passive IR system for the driver at some point, perhaps not in time for the FC:CW period.
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