Well, we agree that overall it isn't much. As for gems ... that may be a bit of a stretch ...BBfanboy wrote: Sat Nov 15, 2025 2:27 pm Re: feedback on the Intel data assessments - You are correct in your overall assessment of their usefulness, but you can find some gems if you know what they look like.
Name of a ship? I think in the 10,000's of turns that I have run I have seen that once? Maybe.BBfanboy wrote: Sat Nov 15, 2025 2:27 pm Coastwatcher reports of x# of ships are likely baloney, submitted so that their handler will tell them where he hid a bottle of sake near their base. But if the details are more like the class of ship or especially its name, there is a good chance that is accurate. Or if the same report of a number of ships is repeated several days in a row, it is likely to be mean there are some ships there.
Class of a ship? Ok, yes, not every game, but yes this I have seen.
Yes, persistent report of "ships" at a port does likely mean that there is something there. Kayaks, surf boards, canoes, and Hobie cats are commonly counted as DD's ...
Sigint is truly something that does exist, and very much how you describe above. it can be very useful in determining intents ... but at the same time, the margin of error is huge due to all the "inference" that you have to make. I use it much like you describe above ... try to correlate spotting and these intercepts.BBfanboy wrote: Sat Nov 15, 2025 2:27 pm On SIGINT, if a radio intercept shows a location in a sea hex it could be a sub. I look for corroboration in the Ops report from a patrol aircraft or recon of a land hex. To me, it seems like SIGINT comes from new orders being given to enemy units, necessitating some exchange of messages so credibility is whether it fits with a likely deployment/routing change by the enemy. And a final piece of fleeting corroboration - sometimes during the turn execution the game will briefly show a sighting of an enemy ship or TF on screen but not show it afterwards because the DL is too low. Some players watch for these and pause the turn execution while they write down the location and type of vessel.
Caveat: against the AI, this is much less relevant because the AI can/does form TF's without notice and form them with ANY ships from ANY location.
Recon/NavSearch: This is the IJ bread and butter and you have to work these two very hard.BBfanboy wrote: Sat Nov 15, 2025 2:27 pm And of course it is important to get searchers trained to get more accurate Intel reports. Recon squadrons send only two aircraft to their assigned hex per turn - one morning and one afternoon. If they have additional aircraft they should be training in Recon or, if pilots or airframe are getting fatigued, assigned to rest. Any unassigned pilots will be wasting time on standby - not getting trained and not getting rested.
Recon: As you can see from the ops reports, I'm already heavily invested here and it will stay that way. Again, somewhat limited by your Babs production at start, but your inventories of recon planes is actually pretty good. I hate using the early Dinah's (2E, so twice as expensive to operate), eventually I'm forced to. I work hard to get the Dinah III ... best recon in the game for either side IMO. And in this mod, it upgrades and gets better ...
I have extensive pilot training programs and this is one category where I expect to lose a lot of pilots ... I fly them routinely into hazardous areas knowingly because I need to know what is there and I am perfectly prepared to lose some planes/pilots to do so.
NavSearch: At the start, like this game, you just don't have much. Pete/Dave range of 4 is what you have. Jakes have to go to ships initially, the KB needs eyes as a priority. So, you are some months before you really start to have enough Jakes/Mavis to be able to cover your sea lanes appropriately. To me, this is the NUMBER 1 reason why Manila strike on Day 1 is the most important.BBfanboy wrote: Sat Nov 15, 2025 2:27 pm Search aircraft are a bit more tricky because search can always be done. Once there is a decent amount of search on expected enemy vectors, some pilots could be assigned to training. Trouble is, I think the distance set for search also gets applied to training so aircraft fatigue has to be monitored closely. And if weather is Thunderstorms or Severe Storms at home base, the whole airfield is closed to avoid ops losses. That includes transfers in or out.
As with recon, I have extensive pilot training programs and this is another category where I expect to lose a lot of pilots ... I fly them routinely into hazardous areas knowingly because I need to know what is there and I am perfectly prepared to lose some planes/pilots to do so.
