Brave Men at Betio

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Adak
Posts: 8
Joined: Tue May 23, 2000 8:00 am
Location: Kentucky, USA

Brave Men at Betio

Post by Adak »

I am having a problem with this scenario.

I am playing as the Japanese and everything is fine to turn 8. After I completed the turn, I of course click the "end turn button".
Now the computer started its turn, and the first thing it did was that it attacked one of my bunkers with indirect fire from a mortar. The mortar fired twice and then the final action report screen was shown.
Well, I know that the scenario is 20 turns long not 8.

Also, there is another bug in the scenario. If you click one of the Japanese caves then right-click on one of the American units, the mouth of the cave points in that direction. I don't mind that one at all, though! Image

[This message has been edited by Adak (edited 05-23-2000).]
Wild Bill
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Post by Wild Bill »

I'll have to see that mobile cave!(G). What hex was it in, Adak.

THe computer is set so that when it calculates that the losing side has no chance at all anymore, it will end the battle. Did you have all victory hexes occupied. How were you doing when it ended?

What was your final score?

I've not seen it do this, but I'm off to try it right now.

Thanks for the report Adak!
Image

Wild Bill

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Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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Wild Bill Wilder
Independent Game Consultant
Adak
Posts: 8
Joined: Tue May 23, 2000 8:00 am
Location: Kentucky, USA

Post by Adak »

Thanks for your response Wild Bill!

All three of the Japanese caves can do this.

I still had all the victory hexes occupied, but the computer forces were right next to one, though. The computer still had about half of its infantry, most of its landing craft, and all of its tanks left.

Final Score: U.S.M.C.- 805 (Marginal Defeat)
Japan - 6197 (Marginal Victory)

Adak
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

So you were playing the Japanese? I'll take a look at all of them. That would indeed be a graphics bug, I am sure. I'll let you know what I find. THanks for mentioning it, Adak...WB

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Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Desert Fox
Posts: 171
Joined: Tue May 09, 2000 8:00 am
Location: Ohio, that is all I can say.

Post by Desert Fox »

Hey Wild Bill, I think that cave bug probably is similar to an immobilized vehicle bug that I have seen. Say your Stug gets immobilized. Well, you can still turn and shoot at anyone you want if you select the Stug then left click on the unit you want to shoot at. The Stug will turn to face that unit, then you just fire as normal. Works for tank hulls too, but you don't have to turn to shoot them because of the turret. Luckily, I have not seen that sort of thing work for bunkers or forts.
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

That could be a graphics bug or a programming bug, DF. I think it might be the former.

I'll check with Mike Wood on this one. I have not seen that one either.

I have seen the Lee/Grant tank using the main gun incorrectly and that one is under study too.

THanks for mentioning that one...Wild Bill

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Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Voriax
Posts: 1581
Joined: Sat May 20, 2000 8:00 am
Location: Finland

Post by Voriax »


Also the 3 bunkers around the japanese A0 unit and the command bunker are German bunkers. With German weapons and crew Image

Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
Winston Smith
Posts: 4
Joined: Thu May 18, 2000 8:00 am
Location: Rochester, NY, USA

Post by Winston Smith »

I've had some questions about this scenario, too. (Maybe I just don't understand the amphibious equipment well enough.) Are the passengers and crew of the alligators supposed to abandon their vehicals when they take some fire? I mean, they often seem to leap out when they are still a hundred yards or more from the beach, only to get really shot up in the water! I can understand wanting to get out of something that was drawing fire, but this behavior seems odd. Sometimes I can rally the troops and get them to re-board, but if the crew took any casualties then I'm out of luck.

Also, a couple of times I've had one of the LST's take a hit and disappear - sunk instantly with all hands?

It's a great game, though. Just when I thought I was going to stop obsessing about SP3....
Voriax
Posts: 1581
Joined: Sat May 20, 2000 8:00 am
Location: Finland

Post by Voriax »

I just played this scenario as japanese and had the same problem as Adak, game ends immediately after 8th turn. My end situation was similar as Adak's.

Wild Bill, I have this scenario saved at the end of the 8th turn, if you are interested looking at it.

Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
Voriax
Posts: 1581
Joined: Sat May 20, 2000 8:00 am
Location: Finland

Post by Voriax »

Originally posted by Winston Smith:
Are the passengers and crew of the alligators supposed to abandon their vehicals when they take some fire?
I'd say this is normal behaviour for all units carrying passengers, not just amphibs.
I admit it must be irritating Image Crew won't usually abandon until the vehicle has received some damage. This feature in general might need some adjustment, it is a good way to fire at trucks and like from long range because if the passengers jump out then it'll take them longer to reach you..good delay tactic.
Also, a couple of times I've had one of the LST's take a hit and disappear - sunk instantly with all hands?
Yep, this is what happens. Perhaps they could code it so that when a vessel sinks it leaves floating rubbish and a liferaft? Image

Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
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