Originally posted by swagman:
What am I getting to? Basically I don't think SPWAW is able to adequately model tactical or battlefield recon, just because the map isn't large enough to support it. My recon units therefore become the sacrifical lambs...cheap units which are usually lost when they draw down fire (in the open, motorcycle and cavalry which have the greatest survivability since they can take the most casualties; scout teams in close terrain where they can hide)...with the armour serving as the mobile reserve to protect rear area artillery and clean up loose infantry units breaking through my main lines.
To create an effective recon scenario, I would say a 240X120 would have to be used with custom map with point-per-turn VH's and a strict rules on force make-up.
My dear Swagman (isn´t a swagman an australian vagabond/tramp <img src="smile.gif" border="0"> ) I have never suggested that recon should be an end in itself, neither have I put up criterias for what you MUST do, rather I have attempted to provide a set of guidelines.
At best, your recon efforts will still only be supplementary, and nobodt has said that you have to spend every buy-point available on recon, in fact if you feel comfortable with just a couple of units providing information and screening, then by all means do so.
Also by the way I have read your posts, you do utilize recon assets (that they are also getting killed is another matter, but it goes with the job), notably cavalry and scout teams. As I have said before, it doesn´t matter what kind of recon you utilize as long as is effective. Also the number and/or price of your recon assets doesn´t matter one jot as long as they get the job done effectively.
Furthermore, tactical battlefield recon has quite a high place in my book, especially if I have no clue to what the enemy has or what im up against.
I can follow your argument about how your recon assets might have problems penetrating the enemy frontline, but in my opinion this is quite dependent upon the type of scenario being played. For example you mention AT-guns and HMG´s dominating the map, making proper recon impossible, well these units will only dominate if you allow them to, or if the opponent has emplaced them beforehand (ie. he is defending, youre attacking him), and I will grant you that if you have an approximate location of where the enemy is defending against your attack, then dedicating recon against them might be a moot thing, since they will be emplaced and waiting for you. On the other hand, just using around a 100 points will in most armies buy you three light wheeled vehicles plus 3-4 two man scout teams, which will give you very cheap recon, so that you can have more buy points for your main fighting units. In a meeting engagement, even a modest recon screen, emplaced quickly at key points, will at least give you an idea of what your opponent have and is capable of.
Furthermore, by sacrificing themselves and drawing fire (a msiuse of them though it may be) your precious tanks infantry and halftracks are at least unscathed, and you will have a better picture of what is going on.
So to cap it off:
Swagman, while the engine of SPWaW does not lend itself well to operational recon (the kind of recon that you are thinking about, that takes place before the battle, which is usually done by independent corps/divisional level recon units) tactical recon DO have a place in a normal SPWaW battle, so even if your recon has a tendency to die, I would claim that as long as they can provide you with the information you need, they will not have died in vain.