TCP/IP

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Erik Rutins
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RE: TCP/IP

Post by Erik Rutins »

Most routers have the ability to create what they colorfully term a "DMZ". You specify an IP on your internal network and tell the router to put it in the DMZ. This effectively passes traffic through directly to that IP as if it were connected directly like the router is. With a firewall on the PC that has been put in the DMZ, this generally gives you both security and eliminates any other router configuration issues that could interfere with connections to other players.
Erik Rutins
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Reiryc
Posts: 1085
Joined: Fri Jan 05, 2001 10:00 am

RE: TCP/IP

Post by Reiryc »

ORIGINAL: Erik Rutins

Most routers have the ability to create what they colorfully term a "DMZ". You specify an IP on your internal network and tell the router to put it in the DMZ. This effectively passes traffic through directly to that IP as if it were connected directly like the router is. With a firewall on the PC that has been put in the DMZ, this generally gives you both security and eliminates any other router configuration issues that could interfere with connections to other players.

Ok gotcha....

No clue how to do that with my router, but understand the concept atleast. =)
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jstransue
Posts: 13
Joined: Sun Jul 03, 2005 7:17 pm

RE: TCP/IP

Post by jstransue »

Thanks for the tips Erik. I'm trying to setup my computer now for the games. I'd like to do it like you mentioned going through my router and not hooking directly to the cable modem.

I found the DMZ setting in the router. It looks like my other computers are still working fine with the changed setting. I added COG to full permission with Norton Internet Security so we'll see what happens when I can test it out!

jstransue
Posts: 13
Joined: Sun Jul 03, 2005 7:17 pm

RE: TCP/IP

Post by jstransue »

Hi,

I was able to host a game through the router and firewall. Reiryc and Mogami joined me.

I changed the DMZ setting in the router and added the COG executable to the firewall permissions as Erik suggested.

We blitzed through a couple turns fine and then Sweden's turn (Mogami) kept saying it was waiting for orders after Mogami had already hit end turn. Mogami was the first one done. We waited about 4 minutes and then closed the game out.

That looks like a lot of fun, I'm looking forward to doing more TCPIP games later.

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Mr. Z
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RE: TCP/IP

Post by Mr. Z »

I thought that maybe it is necessary to have a client connected to unfroze the flag selection ...
It is indeed necessary to have a client connected in order to select a nation.
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mogami
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RE: TCP/IP

Post by mogami »

Hi, If you save game each turn you don't have to worry. If you have any problem just reload the turn. The game works at least as good as SPWAW does. (we had to restart 3 times in over 12 hours but onetime was my fault)
When picking nations pick them where all players have same size country. (Don't have one player running France and the other Sweden or the Swedish player will spend a lot of time doing nothing. )
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nukkxx5058
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RE: TCP/IP

Post by nukkxx5058 »

I'm still very frustrated not being able to try TCP/IP ...

Erik, did you have time to continue the FAQ you mentioned ?
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