UBER WITP????

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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bradfordkay
Posts: 8603
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: UBER WITP????

Post by bradfordkay »

" I am running ganged 16 x 3.4 Ghz processors with 1.2 Gig of RAM to improve scrolling. "

Which shows that there isn't that much commercial viability in such a project. Most wargamers are struggling along with fairly basic systems.
fair winds,
Brad
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irishman
Posts: 255
Joined: Sun Jun 13, 2004 1:54 pm
Location: Emerald Isle

RE: UBER WITP????

Post by irishman »

ORIGINAL: Cap Mandrake

OK...here is what I have so far with a 1km per hex, Company/Bn level modification. This is the Lunga/Guadalcanal area. I am still working on Siberia. Getting the Russian unit nomenclature right is a royal pain and I am having trouble with course of the Amur River (some variation between 1933 and 1956 maps). I am running ganged 16 x 3.4 Ghz processors with 1.2 Gig of RAM to improve scrolling.


BTW..I am looking for the TO&E of a 1941 Russian Inf Div horse-mobile med AT battery. Ideas?

Image


Wow! This looks like the game that we we all want!
It has to be admitted that nobody wants to micromanage Iwo Jima in 1942
but the fine details of G'canal are the difference between winnning ad loosing!
I'm a college lecturer in C and C++ so count me in if you need help.
The greater the difficulty, the greater the glory - Cicero
sanch
Posts: 423
Joined: Sat Oct 30, 2004 7:55 am

RE: UBER WITP????

Post by sanch »

Ok, I'll toss in.

I have some 25 years programming experience, the majority in C/C++ and 2D/3D on Win32 and Linux/Unix/etc. Currently running a small group of people; my job is to work with product management to tell them what's feasable or necessary or ridiculous and so on, so they develop deliverable requirements. Then our group takes and implements those requirements.

So, I can be coder, or also possibly on the design team.
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