13.1 Ambush?

Get ready for Mark H. Walker's Lock ‘n Load: Heroes of Stalingrad. This is the first complete computer game in the Lock ‘n Load series, covering the battles in and around Stalingrad during World War II.
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stevel40831
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RE: 13.1 Ambush?

Post by stevel40831 »

ORIGINAL: markhwalker
They ARE EXACTLY the same game, in two different eras. You could read the rules for LnL: FH and then play BoH without ever cracking the rulebook (you would need the TEC).

This is exactly what I've done. I bought LNL: FH to learn the system but didn't really have time to read the rules before BoH. When BoH came out I read that rule book twice and am playing FH solitaire on vassal as I have nowhere to setup the maps, etc for BoH.
Steve
Magua
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RE: 13.1 Ambush?

Post by Magua »

ORIGINAL: markhwalker
I approach BOH and FH as two different games, not as a single game taking place at different times, or in different theaters, or as a universal system.

Magua, I hear and respect your opinion, but you are wrong. They ARE EXACTLY the same game, in two different eras. You could read the rules for LnL: FH and then play BoH without ever cracking the rulebook (you would need the TEC).

Adam, email me your TEC/players aid suggestions. I'll look at putting them in the next module.

Best,

Mark

I am wrong in how "I approach" these games? How am I wrong as to how "I approach" them? [&:]

Your assertion that you could read the rules to FH and know exactly how to play BoH, with the inclusion of the TEC is precisely the point I've been trying to make. That there is merit to the idea of having a core set of rules and supplements (TECs if you will) for each new edition to the system, this as opposed to an ever growing, all-inclusive bible. [8D]


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Adam Parker
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RE: 13.1 Ambush?

Post by Adam Parker »

Magua I have to say that in my opinion you're wrong.

These rules are a challenge imho because as a reviewer at the Wargamer rightly pointed out, each paragraph basically contains something of relevance that relates to something else earlier or later on.

However, if you've done the exercize I'm doing right now, basically taking each rule and placing it in its right category, there's some beauty and elegance in what Mark has written and the way he's done it all inclusively.

Eg: see this section I've put together so far covering the placement of ops complete markers:

OPS COMPLETE MARKERS
May fire at FULL FP at hex it spotted in that impulse.
May add leadership to fire at hex leader spotted that impulse.
May op fire ½ FP FRD, 0 FP units at –1FP.
May op fire with SW ½ FP FRD or +2 to hit.
May op fire vehicle/helicopter MG ½ FP FRD.
May op fire vehicle/helicopter ordnance +2 to hit.
May not fire otherwise.
May not use leadership otherwise.
May not spot.
May not move.
May not snipe.
May not place smoke.
Helicopter moves but doesn’t fire.
Places/attempts smoke.
Attempts to spot (helicopter n/a).
Fails pre-close assault morale check if didn’t move to current hex.
Leader, advisor, scout spots place mortar FFE marker.
Leader, advisor, scout fails to sight OBA spotting round.
Leader, advisor, scout places OBA FFE marker or aborts mission.
Helicopter moves/changes flying mode/disembarks passenger.

You can see how these markers cover a gamut of situations strewn throughout the entire rulebook. BUT when compiled in 1 place - it's easy. Helo's sit side by side snipers very comfortably.

Mark again, imo, has done the right thing in giving owners of all his games 1 complete rules package. His challenge will arise when he wishes to include ATGM's, thermal imaging, cluster munitions etc. That is why I hope his next titles after Nam cover WW2 for a long while.

My .02 but doing this personal quick reference work is giving me a superb perception,
Adam.
Magua
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RE: 13.1 Ambush?

Post by Magua »

ORIGINAL: Adam Parker

Magua I have to say that in my opinion you're wrong.

What is with you guys? How is having an opinion about something "wrong?" That's the way I stated it, as an opinion, and that's the way it looks to me, and apparently to some others here too. [&:]
These rules are a challenge imho because as a reviewer at the Wargamer rightly pointed out, each paragraph basically contains something of relevance that relates to something else earlier or later on.

What's interesting is that I haven't found the rules to be that much of a challenge. If I really wanted to edit them, I might see ways they could be streamlined or made more clear, but for the most part, with the very few exceptions discussed in this forum, I think they do a good job.
However, if you've done the exercize I'm doing right now, basically taking each rule and placing it in its right category, there's some beauty and elegance in what Mark has written and the way he's done it all inclusively.

well, if you had read some of my other posts, you would see that I agree with your estimation, that the rules are elegant, and very playable too. I don't need to be convinced of this. I'm already a champion of it.
Eg: see this section I've put together so far covering the placement of ops complete markers:

OPS COMPLETE MARKERS
May fire at FULL FP at hex it spotted in that impulse.
May add leadership to fire at hex leader spotted that impulse.
May op fire ½ FP FRD, 0 FP units at –1FP.
May op fire with SW ½ FP FRD or +2 to hit.
May op fire vehicle/helicopter MG ½ FP FRD.
May op fire vehicle/helicopter ordnance +2 to hit.
May not fire otherwise.
May not use leadership otherwise.
May not spot.
May not move.
May not snipe.
May not place smoke.
Helicopter moves but doesn’t fire.
Places/attempts smoke.
Attempts to spot (helicopter n/a).
Fails pre-close assault morale check if didn’t move to current hex.
Leader, advisor, scout spots place mortar FFE marker.
Leader, advisor, scout fails to sight OBA spotting round.
Leader, advisor, scout places OBA FFE marker or aborts mission.
Helicopter moves/changes flying mode/disembarks passenger.

You can see how these markers cover a gamut of situations strewn throughout the entire rulebook. BUT when compiled in 1 place - it's easy. Helo's sit side by side snipers very comfortably.

First of all, Helos may sit nicely with you, but they don't for me. I don't own FH, and I doubt I will purchase it. Nothing personal to Mark. I just don't like Viet Nam war games. So, and I hope you or somebody can understand this, I find any reference to FH, in the rules and components for BoH to be a waste of space, and time. I completely understand that to you, and to others, who intend to purchase every game in this series, shmooshing everything together into one big book is desirable. But for those of us who will be picking and choosing, as well as those who are brand new to the series, all that extra info makes getting at the heart of the particular title we have purchased that much more difficult. And I believe this could actually discourage newcommers.

That aside, I am really impressed with your analysis of the use of the "Ops Complete" counters. I would welcome a section in the rules dedicated to a more thorough explanation of these babies. Personally, I love tables. I would put this in a table. In fact, I think I will. Dya want a copy?
Mark again, imo, has done the right thing in giving owners of all his games 1 complete rules package. His challenge will arise when he wishes to include ATGM's, thermal imaging, cluster munitions etc. That is why I hope his next titles after Nam cover WW2 for a long while.

I got it. It's been gnawing at me all along, and what you say here made the light go on. I think if you look from the POV of FH and to the present, the total rules package makes more sense (to me), as most of what has gone before is relevant to modern conflict. We run into a problem when we start including rules for modern weapon systems and situations in a game of WWII. We end up getting a whole lot of stuff we don't really need.
My .02 but doing this personal quick reference work is giving me a superb perception,
Adam.

There's a bit of ASL trashing in this forum. I agree with it. I think that ASL is a good example of what not to do with a good game system. But really, what was the problem with ASL? The way I saw it, it simply got so big and complicated, the dang rule book was crushed under its own weight. You couldn't play a simple game, because all the rules that were ever published for it were included into this massive document, and they built onto one another in a way that made it difficult to ferret-out what you really wanted and needed. Now, I certainly don't think LnL is that. However, when I see talk of creating a single, all inclussive LnL rule book, I start to get hives. Isn't this exactly the course that sunk ASL for so many of us? NOW, someone, please tell me I'm wrong, and explain why, and I swear, I will shut-up about it. I promise.

Anyway, I am going to create a table of OPS "can and cannot dos" based on your list. I'd like you to look at it (Mark too if he's willing). Woudja?
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Adam Parker
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RE: 13.1 Ambush?

Post by Adam Parker »

ORIGINAL: Magua

Anyway, I am going to create a table of OPS "can and cannot dos" based on your list. I'd like you to look at it (Mark too if he's willing). Woudja?

Well, Magua in fact, in a couple of hours I'll have finished putting the entire rulebook into a table like that! I've taken every rule section and split it up to where it will be of most benefit.

I'm going to move a tank? I'll look at my vehicle ref table and my movement ref table, I'm going to fire at a hex but I may need to spot it first? I've got a spotting table, a direct fire table, an ord table and OBA table and a mortar table. All the relvant steps and formulae are listed for each action. Does the hex contain passengers, inf or just vehicles etc.? Step by step at a glance.

It's been a lot of fun doing this - each rules section I read brought up another question for me. Tracking down the answers now results in them being found in each relevant table I'll need.
Magua
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RE: 13.1 Ambush?

Post by Magua »

Well, I really look forward to seeing that. Where will you be posting it?
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Adam Parker
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RE: 13.1 Ambush?

Post by Adam Parker »

Thanks Magua. I honestly intended it for private use until the day comes when the V2 rulebook is made public to prospective buyers.

At this stage I now want to review it, look for errors and then pass it by Mark. Rules 17.2, 17.3 and 17.4 are critical to the entire game. They impact everything from small arms, to OBA to mines and Claymores vs vehicles.

I want to make sure I'm getting that down right as each form of combat requires subtle changes to the formulae. Hence my questions here to date.

This system is so much easier to grasp than ASL's chapters C and D. But in the interests of keeping the rulebook small some formulae contain references to other parts of the manual but with procscribed adjustments. It's piecing this puzzle together that I want to get right.

Btw add "Leader/advisor/hero attempts or places star shell" to that ops complete marker list, to round it off [:)]

Cheers,
Adam.
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stevel40831
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RE: 13.1 Ambush?

Post by stevel40831 »

ORIGINAL: Adam Parker

I honestly intended it for private use...

What a bummer, I was very much looking forward to your "cheat sheets"! [:(]

Steve
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puck4604
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RE: 13.1 Ambush?

Post by puck4604 »

ORIGINAL: Adam Parker

Thanks Magua. I honestly intended it for private use until the day comes when the V2 rulebook is made public to prospective buyers.

Cheers,
Adam.

You may have a very long time to wait, then, according to Mr. Walker...
Understand, but I have no plans to post them online right now. As posted earlier, with the VASSAL mod, etc out there, that could lose sales.

Best,
Mark

This was his opinion several weeks back here on this very board when someone was asking when the rules would be released online.
benpark
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RE: 13.1 Ambush?

Post by benpark »

This type of thing is tough for the maker of the game, and even tougher on the person that has bought the game. It might be a good idea to enclose a serial number or the like, and have a closed forum on ONE of these 3-4 sites where this particular game is discussed. This way, a free exchange of information could be done without getting people anxious about losing money (which I understand-but that should at no time be an infringement on the customers right to openly discuss the game).

"Fear is a darkroom where the devil develops his negatives" Gary Busey
Magua
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RE: 13.1 Ambush?

Post by Magua »

To be honest, I have no problem if Mark is reluctant to put his rules online. I would be too. I think there's some risk of their abuse, and possible financial injury as a result. And I want Mark, and Matrix to make as much money as possible on this thing, so we see lot's more games and expansions.
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