Update on TCP/IP/LAN and next patch

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

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a511
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RE: Update on TCP/IP/LAN

Post by a511 »

Jan: agree that #8 helps and with these extra cards to play, plus some careful planning in coastal defence, JP should live a bit longer. and i see it as a HUGE improvement from the stock game.

while i think the axis should at least earn a draw if the allied cant knock them down in 14 turns after US DOW (as in game terms, allied took around 14 turns, i.e. Wi42 to Fa45 to defeat the axis) but with #10, i think the new rules are fine.

cant wait for patch!!

AN
mcaryf
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RE: Update on TCP/IP/LAN

Post by mcaryf »

I note you are increasing the Militia growth from 1 to 3 in Japan. Could I suggest you also consider whether you might give Manchuria and Korea at least 1 Pop Point each. This would not have much impact on existing game play except to provide some extra resistance to the eventual Russian attack, the Japanese did have major forces there irl, and one might imagine that the indigeneous population would be reasonably opposed to a Russian take over whether or not they were nationalistic versus the Japanese.


Mike
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Joel Billings
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RE: Update on TCP/IP/LAN

Post by Joel Billings »

We ruled out population in those areas before we published for several reasons. One big one was that it would allow production of units in Manchuria. We didn't want that to happen.
All understanding comes after the fact.
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WanderingHead
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RE: Update on TCP/IP/LAN

Post by WanderingHead »

ORIGINAL: Joel Billings
3. Rule Change – Section 12.4 (Axis Automatic Victory) is changed to read: If at the end of the Western Allied player turn, Axis production is ever equal to or greater than 70, and one of the following 3 conditions exist, 1) Axis control Moscow 2) Axis control England 3) Axis control both Leningrad and Stalingrad, then the game ends immediately and the Axis win a Decisive Victory.

It's unlikely, of course, but it does seem like Northeast USA might as well be in the list.

Wasn't there a bug with partisans not destroying resources? Did this get fixed?
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RE: Update on TCP/IP/LAN

Post by WanderingHead »

ORIGINAL: Joel Billings
1. Bug Fix - It is no longer possible to expend accumulated research points during the movement phase.
2. Bug Fix - Fixed bug so now Commonwealth and/or Canada at war with Japan will cause US entry into the war (used to be just UK would cause this).

Are there really only 2 bug fixes?

Looking through my emails, I see I sent saves for 3 bugs since the last patch, I know I reported more on the forums, and it doesn't sound like they got fixed. Or are all the "little" bug fixes just not listed?
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a511
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RE: Update on TCP/IP/LAN

Post by a511 »

hi Joel, just wonder whether the pbem save games for v1.04 work fine with the new patch? (i guess not given #17) if no, when can we expect the new patch, cos im considering whether to start a new game now or wait a couple more days.

AN
JanSorensen
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RE: Update on TCP/IP/LAN

Post by JanSorensen »

ORIGINAL: WanderingHead
Are there really only 2 bug fixes?

Looking through my emails, I see I sent saves for 3 bugs since the last patch, I know I reported more on the forums, and it doesn't sound like they got fixed. Or are all the "little" bug fixes just not listed?

This beta patch isnt about bug fixes. Its about the online ability. A few bugs were fixed more as a side note and it was decided to add the data changes - but the actual bug list for the normal game was not the focus. Those will see alot more attention in the next version.

So, dont despair - Rome just wasnt built in one day.
JanSorensen
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RE: Update on TCP/IP/LAN

Post by JanSorensen »

ORIGINAL: a511

hi Joel, just wonder whether the pbem save games for v1.04 work fine with the new patch? (i guess not given #17) if no, when can we expect the new patch, cos im considering whether to start a new game now or wait a couple more days.

AN

They should still work. You just wont experience all the data changes - as those are set when you start the scenario. If a save from v.1040 does not work that would be a bug.
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a511
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RE: Update on TCP/IP/LAN

Post by a511 »

so will the patch available by weekend? if so, i will wait for it b4 i start a new pbem game.

AN
mcaryf
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RE: Update on TCP/IP/LAN

Post by mcaryf »

From Joel

We ruled out population in those areas before we published for several reasons. One big one was that it would allow production of units in Manchuria. We didn't want that to happen.

Hi Joel

I understand the effect although not necessarily the reasoning. By 1940 there were at least 1m Japanese colonists in Manchuria with proportionally similar numbers in Korea and Taiwan/Formosa - many of these Japanese extraction residents were subsequently shipped to Siberia or similar by the incoming Soviets so I would have thought they would be potential army recruits. This is directly analagous to Czechoslovakia where you do allow a contribution of population points to the Axis.

Obviously it is your simulation and you decide what is to happen in the standard game but it would not be unreasonable for modders to add the odd extra pop point in some of these areas.

Mike
JanSorensen
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RE: Update on TCP/IP/LAN

Post by JanSorensen »

ORIGINAL: a511

so will the patch available by weekend? if so, i will wait for it b4 i start a new pbem game.

AN

I think it will be - but I cannot promise anything as its neither my decision to make nor me that has to do the work to make it available for download. Sofar the beta version I am testing seems to hold water though - but I may still run into a serious bug.

So, cautious optimism from me.
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Joel Billings
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RE: Update on TCP/IP/LAN

Post by Joel Billings »

Unless another bug is found today, or there is a hang up in posting the files, you should be able to access the beta patch by tomorrow morning. The files have been released to Matrix and Erik thinks he can get them posted tonight. Of course something could come up so please don't flame Erik if it's not available tomorrow.
All understanding comes after the fact.
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Oliver Heindorf
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RE: Update on TCP/IP/LAN

Post by Oliver Heindorf »

I have a question - will the international version work with any US patches / Beta patches

?

thank you !
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Joel Billings
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RE: Update on TCP/IP/LAN

Post by Joel Billings »

ORIGINAL: Oliver Heindorf

I have a question - will the international version work with any US patches / Beta patches

?

thank you !

Yes and no. For now, the international users that add the patch will have the text for the TCP/IP set up all in English. Also, since we changed the region files when we changed some of the game data, the region names will also be in English. We expect that the patch will be localized in the future, probably once we're about ready to make the beta patch an official patch. Once this happens, we expect future patches to work for both the US and international versions.
All understanding comes after the fact.
-- Soren Kierkegaard
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